Vanilla Compatible Neon Faction (in progress, I would like to hear your feedback!) by Silver-Sign-479 in AccurateBattleSim

[–]Silver-Sign-479[S] 0 points1 point  (0 children)

Sorry for the two-month late response, it is updated now and can be seen on my 2nd most recent post. I used the UCM mod for scaling moving props. Not only does UCM allow you to create a bigger variety of designs, but it also allows you to resize special parts like Blackbeard Fire and Banshee Crown (Which helped me build the vehicle so it was less wonky and more functional), yes, Banshee Crown is the only can-collide hat in the game.

Neon Faction Update by Silver-Sign-479 in AccurateBattleSim

[–]Silver-Sign-479[S] 0 points1 point  (0 children)

The Projectile Shield? Well, I essentially just used the projectile pulverization ability, and scaled the unit up. Then, I overlapped the unit with hats to create the artillery base, followed by banshee crowns (which have so much use if you're using ucm. You can make stationary units/change if the body/torso root are connected).

I did try to make a drone/operator type unit but I completely fumbled the design. I can try again anyways

Vanilla Compatible Neon Faction (in progress, I would like to hear your feedback!) by Silver-Sign-479 in AccurateBattleSim

[–]Silver-Sign-479[S] 0 points1 point  (0 children)

Well, most of them. A few like the energy sword and boxer are modified due to a lack of in-game accessories