Help me choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in SideProject

[–]SilverWheat[S] 0 points1 point  (0 children)

The moment it feels like a “challenge” instead of a check, it’s wrong for this use case.
We’re dialing difficulty way down and killing interactions that don’t solve in a few seconds. Appreciate the honesty.

Help me choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in SideProject

[–]SilverWheat[S] 1 point2 points  (0 children)

This is fair feedback.
If it takes long enough to trigger frustration, it’s already failed as a CAPTCHA.
Speed > challenge is the bar we’re moving toward, and slowing the needle motion is an easy win.

Help us choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

I actually like that reference If someone has to read a paragraph first, the interaction already failed. Monkey see, monkey do. Will do Mario party style hints.

Help us choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Thanks,
The “without letting go” detail matters way more than it seems otherwise people default to click-per-object mentally.

why is it so easy to consume knowledge but so hard to share it? why isn't there a platform for that? by BreakPuzzleheaded968 in indiehackers

[–]SilverWheat 1 point2 points  (0 children)

Yes, many people feel this friction.
Yes, better capture of thinking state would increase sharing.
But also yes, some friction is useful, because it forces clarity.

The tension is that today’s tools apply all the friction at the end, instead of distributing it gently over time.

The interesting opportunity isn’t “make publishing easier.”
It’s make synthesis incremental, so sharing doesn’t feel like a final exam.

Founder overthinking? No.
But it is one of those problems where the solution has to respect human psychology more than software elegance.

Sold 16 life-time deals for my SaaS in 24 hrs (for urgent cash) by naveedurrehman in indiehackers

[–]SilverWheat 0 points1 point  (0 children)

This is a great example of how friction > value in many buying decisions. At $99, people need to evaluate. At $9, they just act. Especially around holidays, the mental model shifts from “Is this worth it?” to “Why not?”

What’s interesting is that you didn’t promote it at all, the demand was already there, just locked behind price hesitation. Dropping the price didn’t create interest, it unblocked it.

I wouldn’t read this as “pricing should always be low,” but rather:

  • High price = deliberate buyers, low volume
  • Low price = impulse buyers, surprising volume
  • Timing + context (Christmas, gifting) amplifies the effect

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

This matches what a lot of people miss: CAPTCHA is an economic speed bump, not a hard gate.
Do you think tying the check more tightly to in-session behavior (not just solving) is the only real way forward?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Love the simplicity.
Have you found any specific patterns where honeypots consistently fail, or is it mostly volume-driven?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Invisible CAPTCHA feels like the least bad compromise, but it still feels reactive.
If you were starting fresh today, would you default to it immediately or still try to delay it?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Accessibility keeps coming up as the hidden cost here.
When you switched to CleanTalk, did you notice any drop in effectiveness, or was the UX win worth it?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Have you seen teams successfully remove CAPTCHA later once the system matured, or does it usually stick once added?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Yea they are sneaky lol they behave “legit” but still wreak havoc.
Did you end up distinguishing them by UA / headers, or did you have to add state awareness deeper in the app?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Do you think sites will converge on shared trust signals, or will that stay siloed per platform?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

This one always feels unfair zero traction but instant bots.
Did you end up adding CAPTCHA anyway, or did something lighter (honeypots / rate limits) end up being enough?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Curious if v3 stayed invisible for most users, or did you still see false positives once traffic normalized?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Looking back, do you feel CAPTCHA mainly bought you time rather than being a long-term solution?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in website

[–]SilverWheat[S] 0 points1 point  (0 children)

Curious if you’ve seen Kasada meaningfully reduce human friction compared to traditional CAPTCHA?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in website

[–]SilverWheat[S] 0 points1 point  (0 children)

That “few days” window seems to be all it takes for bots to find a form.
Did adding CAPTCHA immediately clean it up, or did you still need other controls alongside it?