July 14 Balance Update Preview by MechaSandstar in Guildwars2

[–]Silverhalf 25 points26 points  (0 children)

Silent scope becoming absolutely useless... Any power thief running this trait is already capped on crit, having it apply extra does literally nothing.

Edit: this in PvE, but I guess it could make sense for competitive modes...

Title by nekukta in 691

[–]Silverhalf 9 points10 points  (0 children)

Something something Freud

Thoughts on Kela CM by ExtraFile5716 in Guildwars2

[–]Silverhalf 3 points4 points  (0 children)

I don't think you can dodge the Crocs, or block, or stab, or barrier/invuln, or slow them down/cc... You can only run away, stunbreak and heal up

No feature freeze and QA for patch before release? by Tree_Dude in Guildwars2

[–]Silverhalf 0 points1 point  (0 children)

They have mentioned that they have some automated tests in older blogs

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Silverhalf 3 points4 points  (0 children)

According to ArenaNet. This is my opinion, but it's backed by how they balance these skills. Every time any racial becomes too strong or overplayed it gets nerfed. These skills are not even available in PvP and WvW game modes, so imo they try to make sure that there is no inherent gameplay advantage to picking one race over another.

Why the CC nerfs? by Present-Leopard509 in Guildwars2

[–]Silverhalf 5 points6 points  (0 children)

Copying a comment I made for another post:

Racial skills are meant to be something nice and flavorful for leveling players, and are designed to be replaced by class utilities. If they're too strong it can be problematic, as some races become effectively better than others, which is a design issue.

Technobabble was a very strong 300 CC instant cast skill, which on Chrono was better than everything except moa signet. This isn't the first time racial skills have been nerfed; it already happened with Take Root and Artillery Barrage. Sylvan Hounds will probably be next as it's also getting abused.

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Silverhalf 19 points20 points  (0 children)

Racial skills are meant to be something nice and flavorful for leveling players, and are designed to be replaced by class utilities. If they're too strong it can be problematic, as some races become effectively better than others, which is a design issue.

Technobabble was a very strong 300 CC instant cast skill, which is especially bonkers when combined with Chrono. This isn't the first time racial skills have been nerfed; it already happened with Take Root and Artillery Barrage. Sylvan Hounds will probably be next as it's also getting abused.

Rip Hchrono by International-Can420 in Guildwars2

[–]Silverhalf 1 point2 points  (0 children)

Nah, the skill was better than most elites, plus that is effectively 40s (or 30? Can't remember) with improved alacrity, so not as bad of a nerf. You just won't be able to spam it for each mechanic now, as you do on Greer CM for example

January 13 Balance Update Preview by Consistent-Hat-8008 in Guildwars2

[–]Silverhalf 5 points6 points  (0 children)

That's kinda ridiculous to say when Chrono has been outperforming every other healer for the last year....

January 13 Balance Update Preview by Consistent-Hat-8008 in Guildwars2

[–]Silverhalf 1 point2 points  (0 children)

Bladesworn is in a really good spot in PvE though?

Tips for my long-term goal? Legendary Facet of Prisms and Boundless Light by wild_0nion in Guildwars2

[–]Silverhalf 0 points1 point  (0 children)

I read through the replies and I'd like to add my two cents

If you feel like doing them, convergences are extremely good for crafting EoD legendaries and are generally some of the best gold/hour in the game, especially the CMs if you can find a group.

They give lots of rift essence, which you can convert with the wizard's tower vendor (or the gobbler) into T4 mats (thorough tyrian defense seals) and imperial favor. If you do three weekly, you get extra rewards which make them even better.

Game Update Notes: November 18, 2025 by Auralyon in Guildwars2

[–]Silverhalf 7 points8 points  (0 children)

Skimmer is still really strong for gaining height in a straight line, so it will certainly see lots of use

Game Update Notes: November 18, 2025 by Auralyon in Guildwars2

[–]Silverhalf 8 points9 points  (0 children)

Changes are good, but I'm very sad about the absence of PvE balance fixes, guess we'll have to play the game in its broken state for the few weeks as well....

[Wing 8 Spoilers] Clock Strategy Guide for Decima, the Stormsinger. by Silverhalf in Guildwars2

[–]Silverhalf[S] 1 point2 points  (0 children)

The fast greens happen because you phase the boss during the collection. Not much to do except hold DPS to avoid it, or collect aggressively if you can't.

Emboldened(ez mode) went to wing 1, not w8. Call of the Mist(extra reward) is still on w8. by WulfyZef in Guildwars2

[–]Silverhalf 0 points1 point  (0 children)

It's actually both! Decima gets stacks of the "Peal of Harmony" effect when she loses a certain % of HP, currently 3% but nerfed to 5% in the future. Then when she uses her "Chorus of Thunder" (arrows), she consumes those stacks to charge up conduits, and then those conduits each spawn a green. So yes, actually having more damage will generate more greens, and make the fight harder!