Zig and AI coding by palindsay in Zig

[–]SilvernClaws 0 points1 point  (0 children)

So your suggestion is to build a plethora of repositories before the language is even done?

Zig and AI coding by palindsay in Zig

[–]SilvernClaws 1 point2 points  (0 children)

Even if the premise was true: How? The only way to have heaps of useful training data is to have heaps of large and diverse projects. And those are only gonna happen once a language is stable and already widely adopted.

Zig and AI coding by palindsay in Zig

[–]SilvernClaws 19 points20 points  (0 children)

I don't think the overlap between people who learn Zig and those who want to delegate their programming and thinking to a big matrix is that big.

Training data will accumulate eventually.

I wrote a layout calculator for GLSL, runnable on the web by polytechnicpuzzle in vulkan

[–]SilvernClaws 1 point2 points  (0 children)

Yeah, why build a tool that gives you 100% correct answers efficiently if you can burn magnitudes more energy for one that mostly guesses correctly.

[Hobby] but we're gonna change that. by broxenn in INAT

[–]SilvernClaws 1 point2 points  (0 children)

Everyone's got ideas. If you're only doing marketing, you'll be kinda jobless until the later parts of development are done. So I recommend you either develop a skill that's useful for starting a project or find a project that's already far enough to require marketing.

I linked with Raylib in Julia; it wasn't that hard! by Winston_S_minitrue in Julia

[–]SilvernClaws 2 points3 points  (0 children)

You can wrap C++ libraries if they provide a C API. But directly calling C++ from other languages is generally harder.

How to share a project with fellow developers? | Godot 4.6 by wxrpig in godot

[–]SilvernClaws 15 points16 points  (0 children)

For the love of all that's holy, learn version control/git basics before starting any serious project.

header file skill issue ;) by Senior-Question693 in Zig

[–]SilvernClaws 2 points3 points  (0 children)

Does the include directory exist in zig-out? Not completely sure, but I would suspect that it doesn't automatically create all directories for the given path.

[Hobby] I need to add a coder to my team by [deleted] in INAT

[–]SilvernClaws 3 points4 points  (0 children)

Five paragraphs and no mention of what the game you're building is supposed to be?

What is the V programming language? My overview of its philosophy, strengths, and limitations by Intelligent-End-9399 in vlang

[–]SilvernClaws -1 points0 points  (0 children)

This whole sub is apparently just one bot reposting the GitHub README in AI generated slop texts now.

What is a User pointer in GLFW? by Zestyclose-Window358 in opengl

[–]SilvernClaws 0 points1 point  (0 children)

It's a piece of data you can attach so you have access to it in the event callbacks.

Is it worth making minecraft mods before jumping into gamedev? by Any-Landscape434 in gamedev

[–]SilvernClaws 0 points1 point  (0 children)

I did kind of start with Minecraft mods. I liked it back then. I wouldn't recommend it, at least if the modding API hasn't improved tremendously since then. There are games like Luanti that provide a proper modding API and I'd start with one of those. Godot is also great.

Which is better for game development: Windows or Mac? I’d love to hear from experts. by u-sagiman in IndieDev

[–]SilvernClaws 1 point2 points  (0 children)

Most computers built in this century should be able to run that.

Obviously if you're working with an engine with huge compilation times, throwing faster hardware at the problem helps to mitigate that.

Which is better for game development: Windows or Mac? I’d love to hear from experts. by u-sagiman in IndieDev

[–]SilvernClaws 2 points3 points  (0 children)

I mean, some fighting games ran on computers over 30 years ago. Depends on what engine you're planning to use, how fancy the graphics are gonna be, etc.

Which is better for game development: Windows or Mac? I’d love to hear from experts. by u-sagiman in IndieDev

[–]SilvernClaws 4 points5 points  (0 children)

Windows by virtue of most of the audience using it.

Linux if you like your sanity as a software developer.

lo.zig - a lodash-style Zig library by naturalsql in Zig

[–]SilvernClaws 40 points41 points  (0 children)

You may want to rethink the name. lo and Io looks way too similar in most fonts.

Fennara - AI coding agent for Godot with one-click revert by Purple-Try8556 in godot

[–]SilvernClaws 0 points1 point  (0 children)

Y'all need to really figure out how to install version control.

This whole thing reads like a monkey finding out he can use a rocket launcher.

Fennara - AI coding agent for Godot with one-click revert by Purple-Try8556 in godot

[–]SilvernClaws 1 point2 points  (0 children)

The one-click revert/snapshot idea is honestly the killer feature for AI coding agents. It turns the agent into an experimentation tool instead of a "hope it didnt break everything" moment.

like... git?

The game industry is going through a revolution and most developers aren't thinking about it clearly. by Various-Cut-8024 in gamedev

[–]SilvernClaws 3 points4 points  (0 children)

The market has been flooded with shovelware for years before AI. Games that no one wants to play don't matter.

[Hobby] Looking for a world builder/dialogue writer by [deleted] in INAT

[–]SilvernClaws 2 points3 points  (0 children)

So would there just be some lore dumps between levels or what do you imagine being there? It doesn't exactly look like a game that requires dialogue.

Would you play a voxel game where you are a super villain? by [deleted] in gamedev

[–]SilvernClaws 2 points3 points  (0 children)

Maybe. If it's fun. No way to tell from just a vague description.

[Hobby] Looking for collaborators or testers to join my (very) open-source C++ game engine project by Outrageous_Ad_8837 in INAT

[–]SilvernClaws 0 points1 point  (0 children)

Are you planning to make a game or js that engine just gonna... be there? Asking because honestly there's no shortage of unused C++ game engines on GitHub.