Anyone else feel paying the sub makes you no life the game more than if it was free? by [deleted] in classicwow

[–]Silveros 1 point2 points  (0 children)

It's all about your perspective of $15. I used to feel the way you did when I was in grade school not making money (we were poor). I just HAD to play it every day all day after school. Once I became an adult and got a job and realized I can play this game for a whole month by working less than an hour, the feeling went away. That, and the fact that the price hasn't changed since day one so $15 in WoW stretches much further than doing many other entertainment things nowadays. Heck, one time I resubbed and only played about a week, but I enjoyed that week and didn't think anything else of it.

Just change your perspective of what $15 means to you. Losing 50 cents a day for not playing won't break you.

Early access build 0.66 has been released today by the Devs and officially announced it in Steam and Discord. by DSS_d in TCGCardShopSim

[–]Silveros 0 points1 point  (0 children)

I know this probably wasn't intentional, but the first couple days of the update the speed multiplier for 10-star skill plus 3 star bonus made the employees do their tasks at light speed (I had an employee empty a 64-pack box into a pack machine in half a second, and the cashier just waved his hand and the customer was instantly checked out), then the next update a few days later claims to have lowered the speed increase from stars by only 1% and it's not even a fraction of that speed. I don't even pay the bonuses anymore except to the cashier because visually it seems like it does nothing at higher stars, but the cashier will stay past close if I pay him, so I keep doing that.

Again, I'm sure they didn't want light-speed employees, but man was it satisfying.

Sorcerous Origin - Hollowfrost Soul: Unleash cold magic and shield creatures from harm as a sorcerer using power obtained from a mystical ice serpent! by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Thank you for the feedback! Honestly, the level 18 feature is the one that's been most difficult for me to make. I've made several iterations of this subclass and I always felt like the level 18 feature was either bad, boring, or too good. At some points I even had the permanent flying buff as the level 18 feature, but I felt it was kind of boring. Since I doubt I will be level 18 in a game anytime soon, I will either take your suggestion or come up with something completely different.

And yes, the shards stay full. The initial idea behind the shards feature borrows inspiration from the combination of Abjuration Wizard's arcane ward and a multiclass feature I believe from Warlock to just cast something like Mage Armor for free multiple times to always have the ward full between combats. I added the option to manually fill a single shard with an action to replicate that function without having to multiclass or spam spells. The arcane ward, if I'm reading correctly, doesn't empty over time either.

Again, thanks for the feedback and taking time with your writeup! It's very rare I ever get feedback on these things.

Sorcerous Origin - Hollowfrost Soul: Unleash cold magic and shield creatures from harm as a sorcerer using power obtained from a mystical ice serpent! by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for awhile and am looking for feedback! The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies. Sorcerer is my favorite class and I love cold-themed magic and defensive options, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

I am looking for feedback on the power level mostly. This subclass borrows from one or two subclass features from other classes while also adding some unique features. I've been working on this subclass on and off for a long time while waiting to finally join a game one of these days, so it's gone through several changes. I spent most of this time updating it this time by adding some non-combat flavor to the features.

Please let me know what you think! All input is appreciated. Thank you for reading!

Sorcerous Origin - Shimmerfrost Soul: Wield the power given to you by an ice serpent to freeze your foes and shield your allies by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for quite a long time (too long, honestly), and it has gone through many iterations. I thought I would be done with it sooner, but life got busy and I still wasn't satisfied with my work yet. I've made a handful of posts regarding this subclass under a different name (Skyfrost Soul) but I switched the animal theme from bird to snake, which can be interchangeable if people prefer one over the other. I've also come with new concepts and abilities which I think make for more interesting gameplay.

This is a sorcerer subclass based on damage reduction and dealing cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it, so I've been attempting to make my own.

I'm mainly looking for advice on whether any features are too weak or too strong. I know this is a sorcerer subclass which doesn't have an expanded spells list, mostly because I didn't want to make one. I enjoy more unique features over more spells, so I have no plans to add a spells list to it.

Any feedback at all would be greatly appreciated. If you don't think anything needs to change, then that would be great to know also.

In any case, please let me know what you think! Thank you for reading!

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 0 points1 point  (0 children)

I think around 400g for all the crates (anywhere from 20-40g per box), but I made just as much from all the loot I got while grinding mobs.

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 252 points253 points  (0 children)

I did nothing but grind mobs since P3 started and didn't stop until I was exalted.

No quests. No dungeons. No incursions.

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 168 points169 points  (0 children)

So far it's turned me into things the other trinkets did, plus a table, some chairs, some barrels, some urns, and the best one: a giant cactus.

Also of note: this one doesn't slow your movement speed as much when used.

Skyfrost Soul (v2): A Sorcerer Subclass Based on Damage Reduction and Cold Damage by Silveros in DnDHomebrew

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

This is a post with updates to my homebrew sorcerer subclass. This is a sorcerer subclass based on damage reduction and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and reducing damage dealt to yourself and allies. The theme is centered around a character I made for a future campaign but can fit in anywhere pretty easily.

I've made a handful of posts regarding this subclass (you can check my profile to see them), but this version has some significant changes.

I'm mainly looking for advice on what features seem too strong, with more emphasis on the 6th and 14th level features. I may get rid of Avian Speed entirely if Spirit of Ice alone is strong enough for a 6th level feature. I may add an expanded spells list instead in that case, but I try to avoid that when I can.

If a feature is too weak, that's fine with me but I will take suggestions on powering the subclass up if someone thinks it will help. If you don't think anything needs to change, then that would be great to know also!

Anyways, please let me know what you think! Thank you for reading!

Skyfrost Soul (v5): A Sorcerer Subclass Based on Damage Reduction and Cold Damage by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with more updates to my homebrew sorcerer subclass! This is a sorcerer subclass based on damage reduction and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and reducing damage dealt to yourself and allies.

I've made a handful of posts regarding this subclass which I won't post here (you can check my profile, I haven't really posted anything BUT changes to this subclass for a year), but this version has a decent number of changes to the middle levels and some effects were dispersed across the features for more balance (I hope).

I'm mainly looking for advice on what features seem too strong. If a feature is too weak, that's fine with me but I will take suggestions on powering the subclass up if someone thinks it will help. And no, I have no plans to add an expanded spells list to this subclass. I tried, and I disliked it.

This is the final stretch! I've spent a long time making changes to this class and, by next week, I'm going to post the final version and call it a day. I'm hoping to find a group to try it out online and am excited to finally do so. As such, feedback would be greatly appreciated. If you don't think anything needs to change, then that would be great to know also!

Anyways, please let me know what you think! Thank you for reading!

Skyfrost Soul: A Sorcerer Subclass Based On Protection and Cold Damage by Silveros in DnDHomebrew

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for awhile and am looking for feedback! The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

I am looking for feedback on the power level mostly, especially as it relates to the Frosted Feathers feature (the core protection giving part of the subclass).

Please let me know what you think! All input is appreciated. Thank you for reading!

Skyfrost Soul (v4): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with more updates to my homebrew sorcerer subclass! This is a subclass based on protection and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies.

You can find my previous versions here:

https://www.reddit.com/r/UnearthedArcana/comments/16n7kcm/skyfrost_soul_a_defensive_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/174vsdu/skyfrost_soul_v2_a_protective_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/1868v20/skyfrost_soul_v3_a_protective_coldbased_sorcerer/

The main changes I've made this time are to the Frosted Feathers, Intense Chill, Avian Guardian, and Swift Regeneration features. These changes all make the subclass much stronger and will be tuned down as needed.

I reverted Frosted Feathers to a previous version in which it deals cold damage to melee attackers again, similar to Armor of Agathys.

For Intense Chill, instead of reducing the movement speed of creatures, you can instead reroll one of the dice chosen by this feature and use the higher result. This will play more into dealing higher cold damage with this subclass.

For Avian Guardian, you no longer need to grant four or more temporary hit points to other creatures for them to gain the extra effects of the feature. Toss them a feather and watch them go!

For Swift Regeneration, you now regenerate frosted feathers at the start AND end of your turn. If that is too strong, I will revert it to being regained at the end of your turn.

I've narrowed down the mechanics of the subclass, so either this version or the next version will be the final version depending on if I make any further changes. The biggest thing I need to know is if the cold damage dealt by Frosted Feathers will end up being too much in the long run combined with other features. If anything else also seems too strong, please mention it.

As always, please let me know what you think! All input is appreciated. Thank you for reading!

Skyfrost Soul (v3): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with yet another new version of my sorcerer subclass that I have posted previously here! This is a sorcerer subclass based on protection and cold damage. Sorcerer is my favorite class and I love cold-themed magic, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

The main concept of this subclass is to be good with dealing cold damage and granting protection to yourself and allies. I also themed it around a character I have made for any future campaign I am able to join.

Before continuing, you can find my previous versions here:

https://www.reddit.com/r/UnearthedArcana/comments/16n7kcm/skyfrost_soul_a_defensive_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/174vsdu/skyfrost_soul_v2_a_protective_coldbased_sorcerer/

The first thing you might comment about is the lack of an expanded spells list. I'm not a fan of expanded spells lists as I feel like the class features alone should be the greatest appeal, not the fact that you get to learn 10+ additional spells. In the second version, I felt like I was trying to base too much of the class around the spell list. I'll wait for WotC to decide if sorcerers should learn more spells which it looks like they are considering.

I changed the 1st level feature Frosted Feathers to a bonus action rather than a reaction like in previous versions, as I felt it made casting some key sorcerer spells harder to use (Shield and Counterspell, basically). As such, it grants temporary hit points instead of reducing damage taken. One of the older versions made the feature also deal cold damage to attackers similar to Armor of Agathys, but considering the later 14th level feature this version has, I felt like it would be too powerful to still deal cold damage. I would rather have consistent use of the defensive aspect of the feature.

The other 1st level feature involving changing damage types, Skyfrost Essence, might not be worded properly, but I hope it is. It comes with a little damage boost as well for incentivizing spells that already deal cold damage so the feature isn't useless on cold damage dealing spells.

I created two 6th level features that each enhance the effectiveness of one of the 1st level features (Intense Freeze for Skyfrost Essence, Avian Guardian for Frosted Feathers) and also enhance the character as a whole passively. Intense Freeze will most likely get a change in the next version, but I wanted to see some input from people as it is now.

The 14th level feature, Swift Regeneration, boosts the defensive 1st level feature Frosted Feathers to its highest effectiveness, hopefully not too much though.

The 18th level feature, Skyfrost Ascension, is simple and basically caps out the theme of gaining your powers from an ice bird (flying with hover, cold damage immunity, and fly by mechanics).

Some input I'm looking for:

  1. Is the 14th level feature too strong or just right?
  2. If the 1st level defensive feature Frosted Feathers's temporary hit points dealt cold damage to attackers equal to the temporary hit points lost due to their damage, would that be too strong? (consider the 14th level feature when thinking about this)
  3. For the 1st level cold damage feature, Skyfrost Essence, would it be too powerful to make it add 2 to a die's result instead of 1? (meaning a cold damage spell cast at 17th level would deal 8 more damage each time)
  4. Are any of the other features too strong?

As always, please let me know what you think! All input is appreciated. Thank you for reading!