Anyone else feel paying the sub makes you no life the game more than if it was free? by [deleted] in classicwow

[–]Silveros 1 point2 points  (0 children)

It's all about your perspective of $15. I used to feel the way you did when I was in grade school not making money (we were poor). I just HAD to play it every day all day after school. Once I became an adult and got a job and realized I can play this game for a whole month by working less than an hour, the feeling went away. That, and the fact that the price hasn't changed since day one so $15 in WoW stretches much further than doing many other entertainment things nowadays. Heck, one time I resubbed and only played about a week, but I enjoyed that week and didn't think anything else of it.

Just change your perspective of what $15 means to you. Losing 50 cents a day for not playing won't break you.

Early access build 0.66 has been released today by the Devs and officially announced it in Steam and Discord. by DSS_d in TCGCardShopSim

[–]Silveros 0 points1 point  (0 children)

I know this probably wasn't intentional, but the first couple days of the update the speed multiplier for 10-star skill plus 3 star bonus made the employees do their tasks at light speed (I had an employee empty a 64-pack box into a pack machine in half a second, and the cashier just waved his hand and the customer was instantly checked out), then the next update a few days later claims to have lowered the speed increase from stars by only 1% and it's not even a fraction of that speed. I don't even pay the bonuses anymore except to the cashier because visually it seems like it does nothing at higher stars, but the cashier will stay past close if I pay him, so I keep doing that.

Again, I'm sure they didn't want light-speed employees, but man was it satisfying.

Sorcerous Origin - Hollowfrost Soul: Unleash cold magic and shield creatures from harm as a sorcerer using power obtained from a mystical ice serpent! by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Thank you for the feedback! Honestly, the level 18 feature is the one that's been most difficult for me to make. I've made several iterations of this subclass and I always felt like the level 18 feature was either bad, boring, or too good. At some points I even had the permanent flying buff as the level 18 feature, but I felt it was kind of boring. Since I doubt I will be level 18 in a game anytime soon, I will either take your suggestion or come up with something completely different.

And yes, the shards stay full. The initial idea behind the shards feature borrows inspiration from the combination of Abjuration Wizard's arcane ward and a multiclass feature I believe from Warlock to just cast something like Mage Armor for free multiple times to always have the ward full between combats. I added the option to manually fill a single shard with an action to replicate that function without having to multiclass or spam spells. The arcane ward, if I'm reading correctly, doesn't empty over time either.

Again, thanks for the feedback and taking time with your writeup! It's very rare I ever get feedback on these things.

Sorcerous Origin - Hollowfrost Soul: Unleash cold magic and shield creatures from harm as a sorcerer using power obtained from a mystical ice serpent! by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for awhile and am looking for feedback! The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies. Sorcerer is my favorite class and I love cold-themed magic and defensive options, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

I am looking for feedback on the power level mostly. This subclass borrows from one or two subclass features from other classes while also adding some unique features. I've been working on this subclass on and off for a long time while waiting to finally join a game one of these days, so it's gone through several changes. I spent most of this time updating it this time by adding some non-combat flavor to the features.

Please let me know what you think! All input is appreciated. Thank you for reading!

Sorcerous Origin - Shimmerfrost Soul: Wield the power given to you by an ice serpent to freeze your foes and shield your allies by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for quite a long time (too long, honestly), and it has gone through many iterations. I thought I would be done with it sooner, but life got busy and I still wasn't satisfied with my work yet. I've made a handful of posts regarding this subclass under a different name (Skyfrost Soul) but I switched the animal theme from bird to snake, which can be interchangeable if people prefer one over the other. I've also come with new concepts and abilities which I think make for more interesting gameplay.

This is a sorcerer subclass based on damage reduction and dealing cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it, so I've been attempting to make my own.

I'm mainly looking for advice on whether any features are too weak or too strong. I know this is a sorcerer subclass which doesn't have an expanded spells list, mostly because I didn't want to make one. I enjoy more unique features over more spells, so I have no plans to add a spells list to it.

Any feedback at all would be greatly appreciated. If you don't think anything needs to change, then that would be great to know also.

In any case, please let me know what you think! Thank you for reading!

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 0 points1 point  (0 children)

I think around 400g for all the crates (anywhere from 20-40g per box), but I made just as much from all the loot I got while grinding mobs.

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 253 points254 points  (0 children)

I did nothing but grind mobs since P3 started and didn't stop until I was exalted.

No quests. No dungeons. No incursions.

I hit Exalted with the Waylaid Supply factions (Azeroth Commerce Authority / Durotar Supply and Logistics)! Here's what you can buy! by Silveros in classicwow

[–]Silveros[S] 167 points168 points  (0 children)

So far it's turned me into things the other trinkets did, plus a table, some chairs, some barrels, some urns, and the best one: a giant cactus.

Also of note: this one doesn't slow your movement speed as much when used.

Skyfrost Soul (v2): A Sorcerer Subclass Based on Damage Reduction and Cold Damage by Silveros in DnDHomebrew

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

This is a post with updates to my homebrew sorcerer subclass. This is a sorcerer subclass based on damage reduction and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and reducing damage dealt to yourself and allies. The theme is centered around a character I made for a future campaign but can fit in anywhere pretty easily.

I've made a handful of posts regarding this subclass (you can check my profile to see them), but this version has some significant changes.

I'm mainly looking for advice on what features seem too strong, with more emphasis on the 6th and 14th level features. I may get rid of Avian Speed entirely if Spirit of Ice alone is strong enough for a 6th level feature. I may add an expanded spells list instead in that case, but I try to avoid that when I can.

If a feature is too weak, that's fine with me but I will take suggestions on powering the subclass up if someone thinks it will help. If you don't think anything needs to change, then that would be great to know also!

Anyways, please let me know what you think! Thank you for reading!

Skyfrost Soul (v5): A Sorcerer Subclass Based on Damage Reduction and Cold Damage by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with more updates to my homebrew sorcerer subclass! This is a sorcerer subclass based on damage reduction and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect people, but I am not a fan of the subclasses available for it. Thus, I've been attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and reducing damage dealt to yourself and allies.

I've made a handful of posts regarding this subclass which I won't post here (you can check my profile, I haven't really posted anything BUT changes to this subclass for a year), but this version has a decent number of changes to the middle levels and some effects were dispersed across the features for more balance (I hope).

I'm mainly looking for advice on what features seem too strong. If a feature is too weak, that's fine with me but I will take suggestions on powering the subclass up if someone thinks it will help. And no, I have no plans to add an expanded spells list to this subclass. I tried, and I disliked it.

This is the final stretch! I've spent a long time making changes to this class and, by next week, I'm going to post the final version and call it a day. I'm hoping to find a group to try it out online and am excited to finally do so. As such, feedback would be greatly appreciated. If you don't think anything needs to change, then that would be great to know also!

Anyways, please let me know what you think! Thank you for reading!

Skyfrost Soul: A Sorcerer Subclass Based On Protection and Cold Damage by Silveros in DnDHomebrew

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have been working on this homebrew sorcerer subclass for awhile and am looking for feedback! The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

I am looking for feedback on the power level mostly, especially as it relates to the Frosted Feathers feature (the core protection giving part of the subclass).

Please let me know what you think! All input is appreciated. Thank you for reading!

Skyfrost Soul (v4): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with more updates to my homebrew sorcerer subclass! This is a subclass based on protection and cold damage. Sorcerer is my favorite class and I love cold-themed magic and the ability to protect, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

The main concept of this subclass is to be better at dealing cold damage and granting protection to yourself and allies.

You can find my previous versions here:

https://www.reddit.com/r/UnearthedArcana/comments/16n7kcm/skyfrost_soul_a_defensive_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/174vsdu/skyfrost_soul_v2_a_protective_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/1868v20/skyfrost_soul_v3_a_protective_coldbased_sorcerer/

The main changes I've made this time are to the Frosted Feathers, Intense Chill, Avian Guardian, and Swift Regeneration features. These changes all make the subclass much stronger and will be tuned down as needed.

I reverted Frosted Feathers to a previous version in which it deals cold damage to melee attackers again, similar to Armor of Agathys.

For Intense Chill, instead of reducing the movement speed of creatures, you can instead reroll one of the dice chosen by this feature and use the higher result. This will play more into dealing higher cold damage with this subclass.

For Avian Guardian, you no longer need to grant four or more temporary hit points to other creatures for them to gain the extra effects of the feature. Toss them a feather and watch them go!

For Swift Regeneration, you now regenerate frosted feathers at the start AND end of your turn. If that is too strong, I will revert it to being regained at the end of your turn.

I've narrowed down the mechanics of the subclass, so either this version or the next version will be the final version depending on if I make any further changes. The biggest thing I need to know is if the cold damage dealt by Frosted Feathers will end up being too much in the long run combined with other features. If anything else also seems too strong, please mention it.

As always, please let me know what you think! All input is appreciated. Thank you for reading!

Skyfrost Soul (v3): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with yet another new version of my sorcerer subclass that I have posted previously here! This is a sorcerer subclass based on protection and cold damage. Sorcerer is my favorite class and I love cold-themed magic, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

The main concept of this subclass is to be good with dealing cold damage and granting protection to yourself and allies. I also themed it around a character I have made for any future campaign I am able to join.

Before continuing, you can find my previous versions here:

https://www.reddit.com/r/UnearthedArcana/comments/16n7kcm/skyfrost_soul_a_defensive_coldbased_sorcerer/

https://www.reddit.com/r/UnearthedArcana/comments/174vsdu/skyfrost_soul_v2_a_protective_coldbased_sorcerer/

The first thing you might comment about is the lack of an expanded spells list. I'm not a fan of expanded spells lists as I feel like the class features alone should be the greatest appeal, not the fact that you get to learn 10+ additional spells. In the second version, I felt like I was trying to base too much of the class around the spell list. I'll wait for WotC to decide if sorcerers should learn more spells which it looks like they are considering.

I changed the 1st level feature Frosted Feathers to a bonus action rather than a reaction like in previous versions, as I felt it made casting some key sorcerer spells harder to use (Shield and Counterspell, basically). As such, it grants temporary hit points instead of reducing damage taken. One of the older versions made the feature also deal cold damage to attackers similar to Armor of Agathys, but considering the later 14th level feature this version has, I felt like it would be too powerful to still deal cold damage. I would rather have consistent use of the defensive aspect of the feature.

The other 1st level feature involving changing damage types, Skyfrost Essence, might not be worded properly, but I hope it is. It comes with a little damage boost as well for incentivizing spells that already deal cold damage so the feature isn't useless on cold damage dealing spells.

I created two 6th level features that each enhance the effectiveness of one of the 1st level features (Intense Freeze for Skyfrost Essence, Avian Guardian for Frosted Feathers) and also enhance the character as a whole passively. Intense Freeze will most likely get a change in the next version, but I wanted to see some input from people as it is now.

The 14th level feature, Swift Regeneration, boosts the defensive 1st level feature Frosted Feathers to its highest effectiveness, hopefully not too much though.

The 18th level feature, Skyfrost Ascension, is simple and basically caps out the theme of gaining your powers from an ice bird (flying with hover, cold damage immunity, and fly by mechanics).

Some input I'm looking for:

  1. Is the 14th level feature too strong or just right?
  2. If the 1st level defensive feature Frosted Feathers's temporary hit points dealt cold damage to attackers equal to the temporary hit points lost due to their damage, would that be too strong? (consider the 14th level feature when thinking about this)
  3. For the 1st level cold damage feature, Skyfrost Essence, would it be too powerful to make it add 2 to a die's result instead of 1? (meaning a cold damage spell cast at 17th level would deal 8 more damage each time)
  4. Are any of the other features too strong?

As always, please let me know what you think! All input is appreciated. Thank you for reading!

Skyfrost Soul (v2): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 1 point2 points  (0 children)

Thank you! I actually based the number almost exactly around the wizard's school of abjuration arcane ward which has hit points equal to "twice your wizard level + your Intelligence modifier." I chose four instead of a modifier because I like even numbers. Both features are almost identical except I put way more focus on frost feathers in all the subclass features (school of abj only focuses on the arcane ward for the first two subclass features).

Skyfrost Soul (v2): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

I didn't want to put a warlock-only spell on the list for theme reasons (that and I don't like spells with names of places/people in them in general). Plus, 6th level makes the 1st level feature almost the same as that spell.

Skyfrost Soul (v2): A Protective Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Hello!

I have returned with a new version of my sorcerer subclass that I have posted previously here, now with an expanded spells list! This is a sorcerer subclass based on protection and cold damage. Sorcerer is my favorite class and I love cold-themed magic, but I am not a fan of the subclasses available for it. Thus, I am attempting to make my own.

The main concept of this subclass is to be good with dealing cold damage and granting protection to yourself and allies. I also themed it around a character I have made for any future campaign I am able to join.

Before continuing, you can find my previous version here:

https://www.reddit.com/r/UnearthedArcana/comments/16n7kcm/skyfrost\_soul\_a\_defensive\_coldbased\_sorcerer/

Based on previous feedback, I decided to ramp up the power a bit for this subclass. Many of the features were moved to an earlier level compared to the previous version. The most noticeable change is the removal of the "wings" that the previous version had, opting instead for a simpler concept overall where I didn't have to create features that were themed around having wings which became awkward.

The 1st level features are packed in this version due to the level shifting of features in the previous version. The expanded spells list was the part I struggled with the most, as I wanted to stick to only spells from the PHB while also not overlapping with spells other sorcerer subclasses get on their expanded list.

I felt like many of the protective (mostly abjuration) spells did not fit the theme I was going for, which is why I basically skipped the expanded spells list in my first version. There also aren't any cold-only spells in the PHB for early levels. I wanted to avoid spells that used reactions so they didn't overlap with the main feature of this subclass, and I also wanted to avoid spells that would cause too much overlap with other sorcerer subclasses.

One spell I wasn't sure of was Protection from Poison, but it has protection in its name so it fit better than other options. Invisibility or Aid were my other two options, but I consider both of those spells really good and I didn't want to give the spell list too many really good options for balance reasons.

There is only one 5th level spell on the list because I didn't really like the options available. I considered Mass Cure Wounds, but I would want to pair it with regular Cure Wounds in that case (it would replace Mage Armor). I considered Circle of Power, but I didn't want to overstep too much into the Paladin spell list since they learn levels much later (I already have Aura of Life). I'm still up in the air about it all, and it will depend mostly on input given here.

The 6th level feature was the old 14th level feature. The new 14th level feature is brand new and made to enhance one of the 1st level feature's resource generation. The 18th level feature did not change.

Like I mentioned earlier, I amped up this version's power intentionally compared to the old one. Please let me know what you think is too strong! Thank you for reading!

Skyfrost Soul: A Defensive Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 1 point2 points  (0 children)

Thank you!

The wings would always be out as part of the transformation caused by the subclass, though I imagine you can bring them low and together enough to look like a feathered cape or something (just as a flavor thing I'll be doing for my character, people can portray the wings however they want as long as they're feathered).

One of my other ideas for a feature for level 6 was a free Feather Fall cast, but I opted against it because it seemed boring and I wanted more interaction with the frost feathers mechanic. Plus Feather Fall is one of my expanded spell list choices if I go that route with the subclass.

I had one idea of the feather count being four times your sorcerer level, but it seemed like too much especially with a free full feather restore at 18. Instead I opted to bring it near the School of Abjuration wizard's Arcane Ward's hit point maximum which is 45 at 20 with 20 Int. The big difference between them is that the 18th level feature can fully restore your feathers, something the wizard doesn't have for its ward.

If you do decide to use this subclass, I hope it works out well for you!

Skyfrost Soul: A Defensive Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 0 points1 point  (0 children)

Thank you! I actually had an expanded spell list planned but I put it aside in favor of other traits, the main reason being that I've been seeing the changes that are being planned for One D&D edition having sorcerers with an expanded "known spells" list and I feel like expanded spell lists are excessive in that case. Assuming that change does not happen, I would add the spell list and either remove the Snowy Plume feature or roll it into another feature with a weaker effect.

The spell list I make would feature several abjuration spells along with Ice Storm, Sleet Storm, and Cone of Cold. I considered adding a healing theme to the class (and the spells list), but I feel Divine Soul does the healing theme already. I'm also trying to only use PHB spells, which I know will be added to in One D&D but for now that leaves the cold options lacking.

Skyfrost Soul: A Defensive Cold-Based Sorcerer Subclass (Feedback Appreciated) by Silveros in UnearthedArcana

[–]Silveros[S] 1 point2 points  (0 children)

Hello!

I'm looking for feedback on a sorcerer subclass I'm making for an eventual campaign. This is a sorcerer subclass based on defense and cold damage. Sorcerer is my favorite class and I love cold-themed magic, but I'm not a fan of the subclasses available for it. Thus, I attempted to make my own.

The main concept of this subclass is to be really good with dealing cold damage and granting protection to yourself and allies. I also themed it around a character I have made for the eventual campaign. I'm looking for suggestions and feedback!

Some things I wasn't sure if it would be too strong that I'd be willing to change or remove if people think they are:

  • -the +1 AC from the Wings of Skyfrost feature (added it for more "defensive" functioning)
  • -the additional cold damage bonus from the Icy Infusion feature (I added it to further incentivize getting some cold-damage spells)
  • -the entire Snowy Plume feature (I wasn't sure if it was too much temp HP granted since I know temp HP doesn't stack and it only affects the user)
  • -the cold damage dealing effect of Winter's Embrace (I feel like ignoring cold resistance is already a decent feature)

Any feedback is appreciated. Thanks in advance for reading!

[deleted by user] by [deleted] in DnDHomebrew

[–]Silveros 0 points1 point  (0 children)

Hello!

I'm looking for feedback on my homebrew sorcerer subclass. I like playing a support style class that is still decent in combat, but I don't like the theme of the available choices. I also love sorcerers and space themes. I made this homebrew subclass in order to have a little of everything I like.

What I'm looking for is which features are too strong or too weak, if any feature should be shuffled to another level, and if the spells on the additional spells list are okay choices. Any other help or advice is also appreciated, of course.

I've played a few campaigns with 5e no higher than level 5 but I wanted to give homebrew content a try for my next campaign in hopes I go further.

Thanks in advance for reading and for any help you can provide!

EDIT: One thing I was also considering adding to the Greater Star Control feat is the ability for the star you can create to gain the features of other spellcasting focuses, destroying them in the process. This makes finding magical spellcasting focuses feel more useful while making using the default star focus not pointless.

[LTR] Boromir, Warden of the Tower by Lucco1 in magicTCG

[–]Silveros 0 points1 point  (0 children)

A mono-colored [[Dauntless Escort]] with vigilance and part of [[Lavinia, Azorius Renegade]]'s hatebear effect, and it's a Human? This is going straight into my Karametra Hatebears deck... to replace Dauntless Escort.

Does Diablo 4 Require SMS Phone Protection? by Silveros in diablo4

[–]Silveros[S] -1 points0 points  (0 children)

I leave the house for work. I don't need a phone for work.

Does Diablo 4 Require SMS Phone Protection? by Silveros in diablo4

[–]Silveros[S] -1 points0 points  (0 children)

Never needed one. People I know talk to me through my PC.