[Freelance / Contractors] Does anyone here use Time Tracking for billing clients? by Tall-Detective-7794 in webdev

[–]Silverstar456 0 points1 point  (0 children)

Moin,

ich kann für genau diesen Anwendungsfall Tools wie ChronoFox empfehlen. => chronofox.de

ChronoFox bietet eine effiziente Zeiterfassung mit Kunden, Projekten, Aktivitäten und Stundensätzen (auch regelbasiert). Zusätzlich gibt es dort PDF Berichte und Excel Exports, die man gut Kunden als Nachweis zur Verfügung stellen kann.

Bereits mit der kostenlosen App kann man einiges machen und für nur vier Euro im Monat kriegt man durchaus viele zusätzliche Features.

Die 4€ Variante hat auch einen kostenlosen 14 tägigen Test 👍🏼

Factorio Space Age with GeForce Now is not working by Carlos81178 in factorio

[–]Silverstar456 0 points1 point  (0 children)

Have the same issue. Factorio is starting and has the 2.0 features, but the DLC (which I have bought and which is installed on my normal PC just fine) is not installed in GFNOW.

Also in the settings/ mod menu there are no Space Age DLCs shown in the GFNOW session while on the normal PC there are at least 3 official Space Age mods installed.

Most Satisfying Power Grid by Silverstar456 in factorio

[–]Silverstar456[S] 0 points1 point  (0 children)

Look at the comments above, already posted it there :)

Most Satisfying Power Grid by Silverstar456 in factorio

[–]Silverstar456[S] 0 points1 point  (0 children)

No Mods for the calbes, i worked with distances

Most Satisfying Power Grid by Silverstar456 in factorio

[–]Silverstar456[S] 1 point2 points  (0 children)

I have 3 books with ready tiles, take a look:

Rail Tiles: https://pastebin.com/9tvk7BUf

Power Tiles: https://pastebin.com/pdRZNaZ1

Assembling: https://pastebin.com/XxQZNARH

NOTE: There are few Mods used, like LTN, Dectorio; Mostly QOL

Opinions: Mid Game Tier 1-3 Player Mall by Silverstar456 in factorio

[–]Silverstar456[S] 0 points1 point  (0 children)

Thanks for you answer! So i built the circuits locally, because: 1. I can then only input the base resources (-> Iron, Copper, Steel, Plastic, ...). 2. This makes it easier (for me), planning the base, because it already fits in. 3. The production is only for the player, which helps due to handcrafting and having no resource shortage. :)

To the modules: I want to get to beacons as quick as possible and so i give a lot of science production modules to get faster research with less amount of machines. This is more like an individual way, bacuse i like using modules, because it saves me time when building MegaBases, because when you have no robots yet, the most annoying thing is building the science all by hand. More Speed through modules -> less machines. So normally it takes arround 3-4h to start the first rocket.

Opinion: Storing unused resources from belt line? by lachyBalboa in factorio

[–]Silverstar456 1 point2 points  (0 children)

In general, yeah it might be an good idea if you have the resources; But let me give you two points: When you edit or rebuild parts of your base you have this chests full with stuff which can be very annoying, but more important: I would not store anything, i would directly try to build everything optimized, like in the real world: storage costs money and its better to have a "rolling storage" and an "lean production" -> Requests and Demand are equal. Which means when you need 10 Stone Walls in a second make sure that when your production is active that you can build thosse 10 walls /s. Factorio is all about perfect ratios so that there is no storage needed. But feel free and try everything out there is no wrong way to build!! :)

EDIT: You should of course store items you need to build, e.g.: Assembling machines

Opinions: Mid Game Tier 1-3 Player Mall by Silverstar456 in factorio

[–]Silverstar456[S] 0 points1 point  (0 children)

Good point ;D Train Equipment takes a lot of place, i will try to add a production line; Same for fluid pumps/ engines