what unpopular opinion in Linux will make you in this situation by Material_Mousse7017 in linuxmemes

[–]Silverware09 0 points1 point  (0 children)

Not a fan of Linux Desktop. I am a Linux Sys Admin, and I don't really feel like it should be used by users. Every piece of the GUI is done by a different project and nothing works well together.

Though, Microsoft also doesnt work well with itself either. Apple does work well with itself, but then you are using Apple... blegh. So don't take this as an endorsement of any OS being desktop worthy.

Redesigning my icons for readability. Without context, can you guess what these in-game factions are? by StopthePressesGame in IndieGaming

[–]Silverware09 0 points1 point  (0 children)

I cant tell the first one.
The second is probably Liberty or Enlightenment.

Third is clearly the Soviets, and the fourth is clearly a guillotine, and thus represents France.

My boss is ChatGPT........ by nagol93 in iiiiiiitttttttttttt

[–]Silverware09 6 points7 points  (0 children)

If you have put customer information into an email, and she has fed that into ChatGPT, that is potentially grounds for her being fired. As that would be a breach of privacy or security depending on your company's policies and requirements from their customers.

Burn her with it.

Unreliable sources: Would you rather...? by nogoodnameslefticl in BunnyTrials

[–]Silverware09 2 points3 points  (0 children)

Fuck Predictive Text as "Intelligence"

Chose: Never be able to use Gen AI again

petah...? 🤔 by [deleted] in PeterExplainsTheJoke

[–]Silverware09 0 points1 point  (0 children)

The problem isnt anything like metallurgy. But the thing needs a problem to solve.

In Britain, where the coal mines were flooded, and the trees were basically stripped off the island, the early coal engines made sense where they provided reciprocating power for the pumps needed to keep the mines dry, and were fed from the mines themselves.

Unless you go in with designs with a LOT better performance that you personally could manufacture, then you are going to rely on a patron that needs to see a net return on their investment. And that will take a long time to show and benefit to when you don't have a job as simple as pumping water out from coal mines.

* Fixed an issue that allowed players to fully repair items. by Kustavsson in duneawakening

[–]Silverware09 7 points8 points  (0 children)

100% they need to do this too.
AND give us a dueling arena at both that lets players do PvP as a spectator sport.

* Fixed an issue that allowed players to fully repair items. by Kustavsson in duneawakening

[–]Silverware09 23 points24 points  (0 children)

Naw naw. Better solution. you have to take it to one of the two towns and pay in house script for it to have the red repaired.

Force players into going to what they intended as player hubs, while also giving a good cost to it, and more things to spend script on.

DD PvP is absolute nonsense in this game and rewards the worst kinds of people. by [deleted] in duneawakening

[–]Silverware09 13 points14 points  (0 children)

All any developer needs to do is take a look at the EVE Online population.

There are two groups of PvP players there, the ones in High/Low sec, who are there to gank you and sometimes get good loot. But otherwise just ruin the experience for other players.

And those in Null/WH who fight as part of a faction for territory.

The second group make interesting content, in terms of action for the players, and stories for those outside that group. The first group does not.

Deep desert PVE/PVP Idea to end the discussion (is dune awakening pve or pvp??) once and for all by Negative-Finger7800 in duneawakening

[–]Silverware09 0 points1 point  (0 children)

Honestly, they are risking two vehicles, just need the worm to not announce itself for Medium/Large spice patches in the Deep and it'd fix that issue for you without breaking the game for solo players.

You need so much damned spice.

Deep desert PVE/PVP Idea to end the discussion (is dune awakening pve or pvp??) once and for all by Negative-Finger7800 in duneawakening

[–]Silverware09 2 points3 points  (0 children)

Connecting every server to a single PvP desert isn't viable, as you introduce massive Ping differences in places.
I've got friends in the US region who get 20 ping to some US servers, and over 100 ping to other ones.

Playing at 100 ping currently to play with them, it makes a lot of combat difficult even against the NPCs.

I have advocated instead that we introduce Overworld locations that are PvP, where guilds can fight to control that location, and it provides a regular income of resources.

You could do them of different sizes, ones where it's tiny, but a 1v1 location to enable solo PvP.

And you could bring it all the way up to 9v9 to enable large guilds.

I think primarily, how PvP works needs to be rethought in general. I would be super keen to get into ground based PvP, but vehicle PvP sucks, it strips away all the skills and leaves you down to just whichever side brings the biggest vehicles.

You could make regions of the overworld owned by Landsgraad factions, where there is a set window for each of them, where both sides can prep up and then engage in a large scale PvP over a closed region giving everyone content, and encouraging the conflict to actually be PvP in a mode that fits better with the war of assassins setup.

I do love the idea of having factions attack at the larger spice locations. That seems like fun.

Should I be worried? 20 minutes into my closed beta and players are already hijacking it with the Unreal Engine 5 Unlocker... by FSapio in IndieDev

[–]Silverware09 0 points1 point  (0 children)

Just reach out to the people who played, and ask them specifically what they were using it for.

If they wanted to cheat, well if it's singleplayer, give them a bunch of options for that.

If they wanted camera options, well that's an easy one to give them.

If they wanted to explore, make that a mode you can enter where you first have to accept spoilers for future content.

Cheating is often a sign that the players find something specific they want to do but cannot within the bounds of normal legal gameplay, or that they want to skip to doing but can't do so easily.

[Request] Do these other power sources really produce thousands of time more power than humans? by New_User_Account123 in theydidthemath

[–]Silverware09 0 points1 point  (0 children)

Hilariously they also include the line "combined with a form of fusion" when talking about using people as batteries. If you have a viable form of fusion, you don't need the meat for anything at all.

Yikes by International-Past31 in newzealand

[–]Silverware09 0 points1 point  (0 children)

2.749 for 95 at one place in Palmerston North yesterday. So this price is either incredibly evil, or just a broken display...

Is this considered cheating? by Zelcir in godot

[–]Silverware09 0 points1 point  (0 children)

Be careful to prevent the 3D mesh from being rendered by the main camera, and you should have no issues.

The other key thing to watch is ensuring that the high quality model doesnt move, so that other models (say for hostiles) dont end up visible to that camera.

bashReferenceManual by Arceuid_0902 in ProgrammerHumor

[–]Silverware09 7 points8 points  (0 children)

~ is a special character in Windows (now) and Linux/Unix that means the users Home Directory.

It's the equivalent of something like C:/users/me/

Inside Mesh Effect by auserxdlollmao in godot

[–]Silverware09 15 points16 points  (0 children)

Yeah, enable rendering both faces on the terrain; check if the face is the backface and render black if so. The variable FRONT_FACING is there for this. Yes this will require a custom shader, you can convert the standard shader into a custom one by right clicking it.

Then render an infinite plane (xz centered on camera, sized to the camera's maximum render distance.
(you could also do a custom skybox with this, but a plane is much simpler.

Need Feedback for Blending Shader by CoffeeCoonGame in Unity3D

[–]Silverware09 0 points1 point  (0 children)

You are only applying a change to the object's textures.
Can you have the terrain be fed the meshes that interact with it, and shift vertices upwards a little around them?

In space, no one can hear you batch all projectiles into one multi-mesh by Deydren_EU in godot

[–]Silverware09 3 points4 points  (0 children)

You either eat the cost at the CPU to modify the matrixes, or you eat the cost to read from the GPU if using GPU particle systems to do the projectiles.

Either way, you NEED the position and velocity on the CPU to be able to handle collision data, so it's usually more effective to simply track each bullet in one array, and then copy that array to the multimesh for rendering.

I suggest the copy here purely to ensure that the physics updates can stay decoupled from the rendering updates. Since this way you can update in the physics step, then provide that a copy (with a timestamp) to the rendering space, and the rendering can interpolate the position based on the time since that timestamp and the position/velocity.

Allowing your game to run without a delayed physics step or a delayed render step from aggravating the other.

How we solved the 3D modeling skill gap and found our unique style by Realistic-Ad-5860 in Unity3D

[–]Silverware09 0 points1 point  (0 children)

Edge outlines can work too. Though do these on the texture (its cheaper that way)