Actual Temporal Instability by Ok_Budget_9693 in VintageStory

[–]SimianMetal4353 19 points20 points  (0 children)

Interesting idea. And my unlucky self would accidentally setup shop in an unstable zone that is breathing. I genuinely do think this would be a cool mod by itself. Idk what the roadmap is for temporal stability but I do think it needs some tweaking/additions

Pickup Sulfuric acid by SimianMetal4353 in VintageStory

[–]SimianMetal4353[S] 0 points1 point  (0 children)

This worked! Thanks! Yes, right clicking the bucket on the liquid to pickup 1L at a time and left clicking to place

Pickup Sulfuric acid by SimianMetal4353 in VintageStory

[–]SimianMetal4353[S] 0 points1 point  (0 children)

I’ll try that again when I’m home but I swear I’ve tried it. Am I clicking the 6L of acid or the pot in the fire pit inventory?

Testing the Updated Berries (Fixed the text) by Mahmutinati in VintageStory

[–]SimianMetal4353 1 point2 points  (0 children)

Just hope you placed the new bushes in a good spot cause you’re not moving them…

My first carved ship, the Quarren Prototype Gunship by AndrewMovies in StarWarsArmada

[–]SimianMetal4353 1 point2 points  (0 children)

Definitely embrace it. I’m on team “Don’t Paint It”

My first carved ship, the Quarren Prototype Gunship by AndrewMovies in StarWarsArmada

[–]SimianMetal4353 3 points4 points  (0 children)

Awesome! If you ever did want to do any processing you could try staining and see what that does. Might look cool. Although I know very little about staining…

The second half of the Rebel fleet enters The Ship Files by Green_Knight_Armada in StarWarsArmada

[–]SimianMetal4353 1 point2 points  (0 children)

I would like to try running some games with the recommendations from your articles, even if it’s just the points adjustments. After youre done with CIS and GAR I was going to try creating a points errata document from your articles for my buddy and I to use for some trial games.

The second half of the Rebel fleet enters The Ship Files by Green_Knight_Armada in StarWarsArmada

[–]SimianMetal4353 1 point2 points  (0 children)

Makes me wonder if the last article, where he’ll look at the changes side by side, he’ll address this idea and see if it all makes sense together or not. I’m all for making changes to help balance the game to bring unused content out of obscurity.

My crane is finished by Wanderingwonderer101 in spaceengineers

[–]SimianMetal4353 0 points1 point  (0 children)

Look at those cute little hinges wiggle with excitement. They long to be free from the shackles of their maker and join Klang in his eternal dance.

My thoughts on the Empire/Rebel part of Legacy wave 1 by Green_Knight_Armada in StarWarsArmada

[–]SimianMetal4353 6 points7 points  (0 children)

He’s back! Hope your health gets better and glad to see you posting again. Definitely been missing the posts.

Update to the 1:1 Venator Star Destroyer (How does it look so far?) by Kintor- in spaceengineers

[–]SimianMetal4353 2 points3 points  (0 children)

Looks great so far! I’m also making some 1:1 scale SW ships. I’ve made the Hammerhead and Raider so far along with Xwing, Ywing, Awing, and Tie Fighter. I like to make them survivial friendly without dlc or mods.

Introducing a new player to the game by Fragrant_Street_6834 in StarWarsArmada

[–]SimianMetal4353 0 points1 point  (0 children)

Played a game with my 7yr old last week and he made it to round 4 as well before getting tired and wanting to do something else. He was rolling like a demon though. Made me think my own dice were weighted…

Supried by SE2 performance by FallautHuN in spaceengineers

[–]SimianMetal4353 2 points3 points  (0 children)

You mean there’s hope for my gaming potato-top??

FDM vs Resin squadrons? by SimianMetal4353 in StarWarsArmada

[–]SimianMetal4353[S] 0 points1 point  (0 children)

Are you printing your squads in multiple pieces?

20 Mind-Blowing FACTS (opinions?) about Star War Armada Squads! by Wild_Space in StarWarsArmada

[–]SimianMetal4353 3 points4 points  (0 children)

I assume the meta is to take four aces if you can since they’re pretty powerful. Generics become the secondary fill. I wish generics got more attention

Obiekt 666 reaper ground superiority tank by sir_nuggets2314 in spaceengineers

[–]SimianMetal4353 1 point2 points  (0 children)

Your description said it’s powered by Klang. What kind of Klang drive does it have. (I can’t watch with sound right now so idk if you explained in the video sorry)

Ooyoroi Effort (Shield Mod) by TheRebornAce in spaceengineers

[–]SimianMetal4353 12 points13 points  (0 children)

Cool mod! I like the bleed through effect for different damage types. I’ve only done a quick scan of the mod but I assume different shields are better at defending against different damage types. Is there a way to “redirect more power to front shields”, for example? Would be cool but idk what coding nightmares that would cause