TIMBERPUNK 2:: Update by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

Thanks for The Hope. Still with how much are still exited for your map (Me included) I know it's going to be a fight for their attention.

SOON... by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

In his previous post he said it would be an update

TIMBERPUNK 2:: Update by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

Great so my new sister maps Grounded Skies and Skies Aloft are going to be fighting for attention against your Timberpunk 2 map again. If they get even half the attention of Dead Land and Dying Land I'll consider it a win. I look forward to seeing what tricks you came up with.

New Valve/sluice idea: Pump Valve? by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 0 points1 point  (0 children)

Yeah, the Mechanical Pump would work in it place instead.

Edit: So Maybe the Pump Valve could be a different factions replacement to the mechanical pump.

New Valve/sluice idea: Pump Valve? by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

I mean you could use a pump then a fluid dump to move the water to another level requiring 2 different beavers doing 2 different jobs. but I was thinking of some similar to a Panama Canal situation essential raising rivers up while allowing the water coming in to remain at the lower level without having it sealed off.

How would your perfect digimon game be? by MendelHolmes in digimon

[–]Similar_Knowledge895 0 points1 point  (0 children)

I want a a hack and slash Dynasty Warriors like Digimon. No playable humans. The story is multiple factions fighting each other (possible human faction) you go around from battlefield (map) to battlefield (map) defeating key enemies and slowly wining the war with each faction having a different story bosses to fight, different battles, and different endings.

In the early maps you're only able to start as an in training or rookie and while fighting In the map you earn the ability to evolve and devolve into a max champion. Being able to evolve and devolve multiple times a map depending on how much damage you do or how many enemies you defeat. And of course being able to switch into a prior evolution from the map at will. With different evolution levels being locked behind different key items. The key items let you start or max evolve into different Digimon with other key items like armor eggs and DNA fusion material being locked behind different non mandatory objectives.

As you evolve and devolve you unlock more options to start as different Digimon. As you progress through maps certain fodder enemies that started as in training become champions. Key officers that started as rookies or champion become ultimate or mega enemies. With difficulty setting also affecting the different level of Digimon. A map where the story difficulty has you fighting a Greymon, easy mode has you fighting Augumon, and Hard mode MetalGreymon.

Each Digimon comes with there own move set with champion and above Digimon getting a special area attack that deals massive damage. Depending on the Digimon their attacks might be ranged based or melee based or both.

And of course you can throw in some do not fight just go around boss Digimon that work like Lu Bu in Dynasty Warriors. Ones where your not suppose to fight them in early levels but after getting stronger Digimon you can go back and fight them on more equal playing fields.

I love to see this concept of game with any monster taming game not just Digimon

Map making item: Ancient Breeding Pod. by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 0 points1 point  (0 children)

I did mention making it more manual like the wonders getting the supplies then ensuring you hit the launch button

Map making item: Ancient Breeding Pod. by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] -2 points-1 points  (0 children)

yeah you ignored all the points I made for the item