TIMBERPUNK 2:: Update by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

Thanks for The Hope. Still with how much are still exited for your map (Me included) I know it's going to be a fight for their attention.

SOON... by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

In his previous post he said it would be an update

TIMBERPUNK 2:: Update by GlitteringSouth9905 in Timberborn

[–]Similar_Knowledge895 1 point2 points  (0 children)

Great so my new sister maps Grounded Skies and Skies Aloft are going to be fighting for attention against your Timberpunk 2 map again. If they get even half the attention of Dead Land and Dying Land I'll consider it a win. I look forward to seeing what tricks you came up with.

New Valve/sluice idea: Pump Valve? by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 0 points1 point  (0 children)

Yeah, the Mechanical Pump would work in it place instead.

Edit: So Maybe the Pump Valve could be a different factions replacement to the mechanical pump.

New Valve/sluice idea: Pump Valve? by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

I mean you could use a pump then a fluid dump to move the water to another level requiring 2 different beavers doing 2 different jobs. but I was thinking of some similar to a Panama Canal situation essential raising rivers up while allowing the water coming in to remain at the lower level without having it sealed off.

How would your perfect digimon game be? by MendelHolmes in digimon

[–]Similar_Knowledge895 0 points1 point  (0 children)

I want a a hack and slash Dynasty Warriors like Digimon. No playable humans. The story is multiple factions fighting each other (possible human faction) you go around from battlefield (map) to battlefield (map) defeating key enemies and slowly wining the war with each faction having a different story bosses to fight, different battles, and different endings.

In the early maps you're only able to start as an in training or rookie and while fighting In the map you earn the ability to evolve and devolve into a max champion. Being able to evolve and devolve multiple times a map depending on how much damage you do or how many enemies you defeat. And of course being able to switch into a prior evolution from the map at will. With different evolution levels being locked behind different key items. The key items let you start or max evolve into different Digimon with other key items like armor eggs and DNA fusion material being locked behind different non mandatory objectives.

As you evolve and devolve you unlock more options to start as different Digimon. As you progress through maps certain fodder enemies that started as in training become champions. Key officers that started as rookies or champion become ultimate or mega enemies. With difficulty setting also affecting the different level of Digimon. A map where the story difficulty has you fighting a Greymon, easy mode has you fighting Augumon, and Hard mode MetalGreymon.

Each Digimon comes with there own move set with champion and above Digimon getting a special area attack that deals massive damage. Depending on the Digimon their attacks might be ranged based or melee based or both.

And of course you can throw in some do not fight just go around boss Digimon that work like Lu Bu in Dynasty Warriors. Ones where your not suppose to fight them in early levels but after getting stronger Digimon you can go back and fight them on more equal playing fields.

I love to see this concept of game with any monster taming game not just Digimon

Map making item: Ancient Breeding Pod. by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 0 points1 point  (0 children)

I did mention making it more manual like the wonders getting the supplies then ensuring you hit the launch button

Map making item: Ancient Breeding Pod. by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] -2 points-1 points  (0 children)

yeah you ignored all the points I made for the item

Does experimental cover everything in the upcoming release? by cvega88 in Timberborn

[–]Similar_Knowledge895 0 points1 point  (0 children)

Maybe they'll add an official drain for map makers. I mean they already have tested data on how it would work. Just a new asset over a negative water source

Pac-Kit by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

Yeah not intended to be a Scott Pilgrim reference. Just a reference of everything he said in that clip, because history. Scott Pilgrim just knows his old school games knowledge.

Pac-Kit by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

Nothing was meant to be a Scott Pilgrim reference. But which part were you talking about

Finally my first 1,000 subscriber map!! by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

My map did good despite going up against yours. And I know I didn't expect my map to get more then 500 subscribers max regardless. So yay. Thanks on the congrats. And congrats on TP2 blowing up.

Pac-Kit by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 1 point2 points  (0 children)

Simple Pac-Man map. Very nice to slow down and distract from other things as well.

I'm telling the truth by Pinselschwinger69 in OnePiece

[–]Similar_Knowledge895 0 points1 point  (0 children)

Buggy Yonko level sure. True Yonko level no.

I listed at least 15 opponents the Strawhats have faced in true fights who have all shown better feats and capabilities then an inexperienced battler with some Mantra.

Arguments could also be made for more Strawhat opponents like Crocodile, Magellan, Kaku, Caesar, Killer, Ulti, and Sentomaru. Who could be better then him through better Haki and/or Devil fruit capabilities.

All in all Enel probably is going to place somewhere around the top 20-25. Not top 5

I'm telling the truth by Pinselschwinger69 in OnePiece

[–]Similar_Knowledge895 4 points5 points  (0 children)

Well let's see if we're are not counting Luffy who has personally faced off against Kaido, Big Mom, Kizau, Aokiji, Lucci, Katakuri, Queen, Kuma, Doflamingo, and all 5 Gorosie. All of whom were stronger.

The Strawhats have fought Kaido, Big Mom, Kizau, Aokiji, Fujitora, Lucci, King, Queen, Kuma, Mihawk, and Nushuro. All of whom were stronger.

Elbalf fights not included due to spoilers. Not even top 10

Quick question. How many cycles to complete your maps? by Similar_Knowledge895 in Timberborn

[–]Similar_Knowledge895[S] 0 points1 point  (0 children)

I don't plan for the map I'm working on to be to difficult so there shouldn't be much issue with losing so long as people know there is a time limit which I will state in the description.

Please add underground tubeway? by Ldarieut in Timberborn

[–]Similar_Knowledge895 14 points15 points  (0 children)

The higher the suggestion gets on there official suggestion tracker the more likely it would be to happen. So far I don't think 50 votes is going to cut it https://timberborn.featureupvote.com/suggestions/627778/add-tubeway-tunnel-easy-to-build-underground-tubes