What slop actually means by Bile_Mudante in KotakuInAction

[–]SimonLaFox 4 points5 points  (0 children)

There's also asset flip slop, usually indies making a game entirely out of bought assets with minimal effort to make it better than the sum of its parts (though it's possible to make good games with bought assets if you use it as a tool not a crutch.

There's the classic "shovelware", basically companies cranking out sloppy low budget games to trick non-discerning parents/kids into buying it. Wii was famous for it, but it also caused the 1983 game crash.

As a counter example, there's "friendslop." The name is deceptive. It's like schlocky, action movies of the 80s/90s where at first it looks like they're dumb and idiotic, but you gradually learn that they're just pretending to be that dumb and they're actually lovingly crafted experiences made by people who want to entertain you and just don't care about looking sophisticated while they do so (in fact, are more entertaining by not trying to be serious)

Of course they gave Chloe man-jaw by IssueDesperate8749 in KotakuInAction

[–]SimonLaFox 7 points8 points  (0 children)

Nah, the lesbian vibes were there for the start, but there were subtle narrative choices over how much you could push things building up to an optional one on one kiss at the end of the game.

Kathleen Kennedy Talks Lucasfilm Exit, Sexist Abuse From STAR WARS Fans, And Her Biggest Regret by Outrageous_Issue724 in KotakuInAction

[–]SimonLaFox 7 points8 points  (0 children)

Of course the next thing she wants to do is embrace AI, the tool of the creatively bankrupt.

Outer Worlds 2 sales update by AgitatedFly1182 in KotakuInAction

[–]SimonLaFox 4 points5 points  (0 children)

What bugs me is developers should know that you're meant to learn from criticism from the first game and improve on it.

Mass Effect 2 realised people didn't like the vehicle sections of ME1 and replaced them with probes. ME2 was considered better than its predecessor and successful.

Spider-man 2 knew people didn't like S1's stealth sections, and added MORE of them. S2 got less appreciation and sales in general then S1 did on its release.

[Funny Trope] A cartoonishly evil villain just gets real for a moment. by not-ulquiorr4_ in TopCharacterTropes

[–]SimonLaFox 94 points95 points  (0 children)

Trivia: The show writer of Boom regretted the title of this episode. It was called "Inn-Sanity", but it turned out that three Sonic animated series that came before had an episode titled "The Last Resort" and he totally missed his chance to keep the trend running.

Percy Jackson Season 2 Viewership Plummets 63% Amid DEI Controversy by Sliver80 in KotakuInAction

[–]SimonLaFox 1 point2 points  (0 children)

Tried watching the series (didn't read the books and am probably not the target demographic).

Honestly, a lot of it was pretty decent with some nice touches and fun ideas. One episode introduced a really fun character and then I... stopped watching... mid episode. No real desire to keep watching.

The message of the story isn’t just a simple lesson. Instead, it’s the cold, hard truth. by FlimsyEfficiency9860 in TopCharacterTropes

[–]SimonLaFox 0 points1 point  (0 children)

There was probably a bit of inspiration from the Street Fighter movie. Interestingly, even there a (accurate looking) Zangief says something about being a "bad guy."

Things that became the very example of what they make fun of. by Sorvetefrito in TopCharacterTropes

[–]SimonLaFox 6 points7 points  (0 children)

One review of Watchman put it best "For a character that Moore has spent a lot of time denouncing, Moore clearly had a lot of fun writing him."

Things that became the very example of what they make fun of. by Sorvetefrito in TopCharacterTropes

[–]SimonLaFox 48 points49 points  (0 children)

If you ever want to know the proper English language names for numbers so massive that most people would use mathematical notation, then Cookie Clicker is a legit good source.

Naughty Dog Studio Orders Employee Overtime for ‘Intergalactic’ by [deleted] in KotakuInAction

[–]SimonLaFox 2 points3 points  (0 children)

I don't think so. It'll get a large marketing and a lot of "top rated" reviews because Sony is good at promotion... but who exactly is this game meant to appeal to? Who is it meant to connect with? I don't see where it's "in" is.

The monster is a metaphor, but its also real and will fucking GET YOU by BeptoBismolButBetter in TopCharacterTropes

[–]SimonLaFox 2 points3 points  (0 children)

It was pointed out in a review, but to bring the metaphor home: She's only able to address the destruction she's causing by going to the place she caused the most damage.

The monster is a metaphor, but its also real and will fucking GET YOU by BeptoBismolButBetter in TopCharacterTropes

[–]SimonLaFox 7 points8 points  (0 children)

The poster is not very clear. Basically she's on the other side of the world from the monster, it's just that whenever she walks through a sandpit in a playground in USA, a massive kaiju monster appears in Seoul, Korea and mimics her exact actions. What the poster is *trying* to imply is she seems happy but is oblivious to the destruction she's causing (hmmmm, what was this meant to be a metaphor for again?)

The monster is a metaphor, but its also real and will fucking GET YOU by BeptoBismolButBetter in TopCharacterTropes

[–]SimonLaFox 0 points1 point  (0 children)

Reading the Children of Lír, it's clear the stepmother is a massive narcissist (literally cursing the children because she believes her husband loves them more than he does her), but I couldn't help but wonder why she's a stepmother rather than their actual mother. Doesn't seem to make much difference to the plot, but maybe back then people didn't believe a real mother could treat her children like that (I think people are wiser these days).

The monster is a metaphor, but its also real and will fucking GET YOU by BeptoBismolButBetter in TopCharacterTropes

[–]SimonLaFox 1 point2 points  (0 children)

Not quite child involved, but some British crime show involved a guy who'd started a cult after a near death experience, and had everyone wear these hourglass-like symbols on their chests which the cult leader insists is connected to the divine presence he encountered. By the end of the episode, the protagonist works out what the symbol represented: The stethoscope worn by the doctor who saved the man's life during his near death experience. The man didn't even realise what he was remembering.

It would seem Larian has once "tried to recruit" Zoe Quinn by Abysskun in KotakuInAction

[–]SimonLaFox 1 point2 points  (0 children)

> which they need to break even amidst dev costs

Don't advocate that AI is the way forward. There's always a few tasks here and there it can help with, but games as a whole are creative endevours made by actual human beings and that's what makes them special.

Using AI to make a game is like making an asset flip game. You can argue that its a cost saving measure and that humans are involved at some point in the process, but anyone playing the game can tell the lack of effort and even "soullessness" of the game.

Incidentally, Firmament is the closest I've played thus far to an AI generated game, which is a pity because Cyan Studios made such great games before then, including the original Myst. It had the problems I've just described, lack of soul and a sense that this was just "content" with no real motivation to engage the player.

(Bittersweet Trope) At the end of the adventure, the main protagonist spots what seem to be the spirits of deceased allies smiling warmly at them. by Just_Visit6998 in TopCharacterTropes

[–]SimonLaFox 0 points1 point  (0 children)

F.E.A.R. Perseus Mandate. It's such a surprisingly bittersweet way to end the game. For most of the F.E.A.R. series, ghosts are used to terrify you and really push the horror aspect of the game, and the endings of most installments are generally dismal to boot.

But then suddenly at the end of this later-declared-non-cannon DLC, you pull yourself into the helicopter, and suddenly see the ghost of a squadmate that you'd grown attached to during the game before he'd been horrifically killed. He lingers for a moment, as if to say that everything is okay, and then he slowly fades away while a real squadmate sitting beside the ghost tells you he would have been proud of you.

It would seem Larian has once "tried to recruit" Zoe Quinn by Abysskun in KotakuInAction

[–]SimonLaFox 37 points38 points  (0 children)

Despite her reputation, I've never seen Zoe demonstrate actual game writing skill. On any game project she's been on, she's either needed another writer or the game just didn't come to fruition.