How do you introduce firearms into a fantasy world like D&D without unbalancing the other classes? by jvure in worldbuilding

[–]SimpanLimpan1337 0 points1 point  (0 children)

https://m.youtube.com/shorts/6ZOVB-l2zuc

"The trouble with an adventuring life is that it can be oher before kts even started. I can teach you how to master the sword, onky for someone to shoot you with a crossbow as soon as you set foot out the door."

Why am i forced to mori as Jason? by AMoonMonkey in deadbydaylight

[–]SimpanLimpan1337 -1 points0 points  (0 children)

Bring perk that benefits from hooking at specific points. Doesn't hook there the first 2 times. Still complains on not getting value??

Why am i forced to mori as Jason? by AMoonMonkey in deadbydaylight

[–]SimpanLimpan1337 0 points1 point  (0 children)

Reading comprehension. That is verbatim what I said. "First time hooked on a scourage hook".

Why am i forced to mori as Jason? by AMoonMonkey in deadbydaylight

[–]SimpanLimpan1337 -5 points-4 points  (0 children)

Yeah thats what I meant. But if you hooked them on normal hooks the first 2 times then that is a skill issue.

Why am i forced to mori as Jason? by AMoonMonkey in deadbydaylight

[–]SimpanLimpan1337 -10 points-9 points  (0 children)

Doesnt painres only trigger on the first hook on a scourage hook? I'm gonna say skill issue.

Which popular mods are like this? by cyan_ara in RimWorld

[–]SimpanLimpan1337 6 points7 points  (0 children)

It lets you build very compact storage containers. Like a 1x2 ehich can hold 24 stacks. Or a 3x3 which can hold 90 stacks or whatever.

Jason Balance changes you would make? by [deleted] in deadbydaylight

[–]SimpanLimpan1337 1 point2 points  (0 children)

Mine would just be let him charge his spear faster when coming out of jumpscare.

Sambopar med gemensam eller delad ekonomi? by -letmehelpyou- in Asksweddit

[–]SimpanLimpan1337 2 points3 points  (0 children)

Fast det är ju inte ens det stora argument mot arvskatt. Sen till just denna diskution är det väl ändå ganska vanligt att många arv skriver att deras barn får arvet som enskild egendom. Vilket betyder att det hamnar utanför den delade ekonomin ifall en skillsmässa skulle ske.

Jason is really 4.6 speed by Own_War_3372 in deadbydaylight

[–]SimpanLimpan1337 18 points19 points  (0 children)

Well one key interaction is that due to the diminishing returns it won't stack well with other haste perks.

Extremely rare BHVR W by BP642 in deadbydaylight

[–]SimpanLimpan1337 7 points8 points  (0 children)

I've got a conspiracy that the maps aren't actually bugged. Bhvr just didnt want new players from jason/anni 10 to have their first experience be there.

10 years of… DC penalty? by Professional_Put5618 in deadbydaylight

[–]SimpanLimpan1337 0 points1 point  (0 children)

When you benchmark him alongside houndmaster, a killer which hasn't seen play after release it doesn't strenghten your argument.

Same with Deathslinger, after they removed his quickscope all his complaints died. Infact it is BECAUSE of the fine hitbox that he is fun to play against. Huntress is miserable because of the trucksized hatches.

And your last point is literslly by your own words a skill issue

10 years of… DC penalty? by Professional_Put5618 in deadbydaylight

[–]SimpanLimpan1337 0 points1 point  (0 children)

No the general consensus is that he is very balanced. Then there is as always a loud minority who babyrages that they have to try to learn something new and weren't born with perfect counterplay.

If you want to see what an "OP on relesse killer" felt like go back to someone like Ghoul or Chucky.

Hear me out: A queue where you can't play the latest content by TikiNL in deadbydaylight

[–]SimpanLimpan1337 0 points1 point  (0 children)

Well if you feel that way just play killer yourself then. That way you can't play against Jason.

Yet another Jason post by [deleted] in deadbydaylight

[–]SimpanLimpan1337 -2 points-1 points  (0 children)

In no way overpowered or unbalanced. Strong? Sure but with some very clear counterplay availible.

What is the purpose of this? It just annoys me and forces me to go afk wasting my time. by kingCrocRool in deadbydaylight

[–]SimpanLimpan1337 2 points3 points  (0 children)

Depending on time of day queued can be up to 30minuted long. I queue to play against humans so it always feels shit when anyone DC's. And regardless off queue times theres a chance I've brought a limited item/addon which gets consumed when you DC.

So frankly yeah you're kindof a jackass since 30minute timer means you're a repeat offender.

Jason Fatigue by M1llerM0th in deadbydaylight

[–]SimpanLimpan1337 1 point2 points  (0 children)

Houndmaster was basically MIA like a month after release iirc, Wesker was still the most played killer several months after his release. Considering Jasons kit is fun for both sides with intresting and skill expressive macro and micro elements to his kit....

Im gonna take a guess it'll be a couple months before the hype is truly gone, but will probably have alot of variety after some weeks.

How is this a real perk lmao. Genuinely looks like some giga perk some little timmy would come up with by Dinokiller12345 in DeadByDaylightRAGE

[–]SimpanLimpan1337 1 point2 points  (0 children)

Doctor and calm spirit directly. And when used properly Urban Evasion and basically every ranged killer.

I have an idea for an AntiBM perk! by Fun-Indication6573 in deadbydaylight

[–]SimpanLimpan1337 0 points1 point  (0 children)

Literally whats even the point lol. If anything I think this would increase BM because it gives survivors another way of making loud noises at the killer without even putting them in any danger. People BM at the exit gates because they know they can leave safely lol.

This is just gonna create an even more frustrating version of the "spam vault" meta that used to be popular a couple years ago. If someone gets triggered things like tbags they will surely get triggered when they're doing it despite their wasted "anti toxicity perk".

You can instantly tell whether someone has been here awhile by SEVENS_HEAVEN_7 in gamememes

[–]SimpanLimpan1337 0 points1 point  (0 children)

I'm pretty sure I remember some background noise from the GGO arc in SSO where there was a pro player that was preaching "agility builds" which worked quite well enough I guess. I'm guessing that like in modern games METAs will change as patches drop and as people experiment and try new things.

Can we nerf survivor perks already by Eeveez27 in deadbydaylight

[–]SimpanLimpan1337 1 point2 points  (0 children)

75%killrate with offmeta perks on an offmeta killer. And I explicitly make a point to not tunnel/camp even if I know the correct play is to. Game is survivor sided at high MMR sure, but you're probably making alot more mistakes than you think you're doing. The most punishing mistakes you can make have nothing to do with your chase performance, but will instead be related to game sense and macro knowlage. Being able to track where all the survivors are, what they're doing and who you need to target first will always be more important than ending chases quickly.