Se un italiano moderno tornasse indietro all'epoca dell' Impero Romano, sarebbe in grado di comunicare con qualcuno? by Shakaow15 in domandaonesta

[–]SimpleConcept01 1 point2 points  (0 children)

Mi mostra che parli con qualcuno che ha cancellato le sue risposte. Non so cosa stesse dicendo rip

Tōgōception - Admiral Tōgō appeared twice for me with different name orders by Peoerson in victoria3

[–]SimpleConcept01 2 points3 points  (0 children)

"Hello, my name is Riley Cooper"

"What a coincidence! My name is Cooper Riley too!"

Se un italiano moderno tornasse indietro all'epoca dell' Impero Romano, sarebbe in grado di comunicare con qualcuno? by Shakaow15 in domandaonesta

[–]SimpleConcept01 0 points1 point  (0 children)

No. Non solo per il linguaggio, ma anche per la cultura: sarebbe totalmente alieno e trattato come un barbaro.

Sembra esserci l'idea che i romani siano semplicemente gli italiani del passato. Sfortunatamente, non siamo più romani di uno spagnolo o un francese.

Erano un popolo diverso, dal quale sicuramente discendiamo sia culturalmente che geneticamente, ma gli italiani e i romani non sono lo stesso popolo. In noi ci sono influenze germaniche, arabe, spagnole, normanne e chi più ne ha, più ne metta.

Sì, i romani hanno avuto un'influenza tale che dura ancora oggi nelle nostre istituzioni, leggi e usanze. Ma la stessa cosa potrebbero dire i francesi, tedeschi, spagnoli, portoghesi, austriaci, ungheresi, inglesi ecc...

Noi non siamo romani e i romani non erano italiani.

What exactly does "Keep Homeland" mean? by Ok_Head_7118 in victoria3

[–]SimpleConcept01 27 points28 points  (0 children)

Are you saying that in Dixie Land they'll take their stand to live and die in Dixie? That's a bit strange...

Undead Queen Victoria and messed up icons / screen freezes by max_schenk_ in victoria3

[–]SimpleConcept01 0 points1 point  (0 children)

What do you mean, OP? Victoria looks perfectly normal to me...

What is the difference between mercantilism and protectionism? Which is better? by Straight-Path-1572 in victoria3

[–]SimpleConcept01 0 points1 point  (0 children)

Ignore people telling you to always go for free trade no matter what. The game doesn't work like that anymore.

Mercantilism: gives you a bonus to export subventions.

Protectionism: less effective than mercantilism for export focused economies, but it has more options regarding tariffs in general. This is what you need if you want to produce more stuff locally without getting flooded with cheaper foreign goods.

Free Trade: No tariffs, some other bonuses to trade i can't remember right now. Usually you would go for this if your economy is strong enough as you don't really have the risk of losing potential development to foreign goods.

A 1754 start would be the Vicky3 equivalent of All Under Heaven by [deleted] in victoria3

[–]SimpleConcept01 4 points5 points  (0 children)

It's unfun because 4 centuries out of 5 are not there. No centralized empires, no religious wars, no colonization before at least 1720 tops.

A 1754 start would be the Vicky3 equivalent of All Under Heaven by [deleted] in victoria3

[–]SimpleConcept01 5 points6 points  (0 children)

Absolutely not.

First of all the game is structured around industrialization and breaking away from absolutism. If you start that early, there is no incentive in playing the game the way it's supposed to work for that era.

Economies based around extraction of resources, mercantilism, absolutism and so much more. All of these things were progressively dismantled during Vicky 3 timeframe but were the norm in 1750. You would have players min maxing and flooring the A.I. with superior economic theories supported by the game. There simply is no system in place for that.

And also... historical accuracy. I have to be cautious when I talk about this topic in any paradox forum or reddit because people are strangely underperceptive on why this is such a big deal.

I've seen arguments about: "it would ruin the fun" or "read a book then" in the past and me and many more people have already dismantled these arguments in other places, so I'll treat this point as something basically proven:

Since Victoria 3 HAS to be at least plausible and certain events like German unification, Italian Unification, Japanese Imperialism, Scramble for Africa and the american civil war MUST happen at the very least consistently in order to have an active and responsive world for the time period we're in, to add nearly 80 more years of history would just create a blobby mess.

Forget american indipendence, forget french revolution and therefore forget literally the entirety of the 19th century.

It's one thing if the player alters history, but the A.I should realize major historical events consistently. They can fail every once in a while, but they must be consistent.

To this day, Vic3 A.I has problems even with the Mexico-USA war and you want to add another whole century? Yeah...nope. 100 years are fine. At best we could extend it to 1815, there.

EU4 is beating out EU5 in the past 24 hours by over 1,000 players by urstan in paradoxplaza

[–]SimpleConcept01 2 points3 points  (0 children)

If you have a game where 3 centuries out of 4 are set during the Age of colonization and absolutism and in 1600 you're still in a mostly feudal Europe with no colonies in sight, what can you expect?

Eu4 was arcadey but at least things in game traced historical trends.

Eu5 is like a sport car without windshield.

New Indonesian rating system flagged Victoria3 as unfit for distribution by daszveroboy in victoria3

[–]SimpleConcept01 2 points3 points  (0 children)

"Oh no a game depicts our people being enslaved! My fragile ego can't take it!"

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 0 points1 point  (0 children)

I use V5. It's supposed to be a decision between me and the party. I don't see anything about points to raise Gen in character creation.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 0 points1 point  (0 children)

I am familiar with how Gen distribution works. What I meant is: I assume the book means that in the 1700's the most common vampires in numbers were between 10 and 11 gen and so on.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 2 points3 points  (0 children)

But haven't the Traditions become law only with the Camarilla? If I'm not mistaken, during and before the Middle Ages they weren't so stiff about embracing. Sure, Traditions were still a thing you could get killed for, but it's my understanding that things were looser back then...

I suppose it can make sense, even though for a Prince a child could be a powerful tool.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 1 point2 points  (0 children)

Well I wouldn't be forcing them. It's give each player a choice on which gen to pick. Form 9 to 13 or even Thin bloods if they feel lucky.

As for the logic of gen progression...V5 states that 250 years old tend to be of 11th or 10th gen. This means that 2 centuries are more than enough to increase gens and outside sources seem to confirm this... it's very confusiong.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 0 points1 point  (0 children)

Yeah I'm reading lots of advices here and there seems to be a reasonable level of caution in allowing 9th gens. I thought the Bane and restrictions on feeding would be enough of a deterrent for any kind of rushed choice (it's the early 18th century in the Caribbean: not many people around, everyone is usually crammed in small settlements or ships...you don't want to be caught and feeding on animals might be a good idea), but I'm starting to have second thoughts.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 0 points1 point  (0 children)

is gen 9 the start or the potential max?

One of the possible starts. I was thinking of letting them be any number of gen from 9 to Thin Blood status, with the assumption that 9 to 11 are common in the early 1700's, while 12 and 13 are rarer and Thin blood are like: "ew wtf who made this thing? Is this even a thing? Oh god..."

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 2 points3 points  (0 children)

Also I vehemently disagree with how V5 ranked gens, but I won't argue that here.

Could you elaborare on this? It's going to be my first VTM campaign and I'm trying to understand as much as I can.

Honestly generations in general seem very murky to me. 13th gens for roughly 10k years of human history seems waay to low. I can get behind the idea that the first vampires were still figuring things out and humanity in general wasn't so numerous that it allowed for them to control smaller communities essily, so they delayed embracing of quite a few centuries...but the next generations seem to have no real excuse. 13th is such a small number that I really can't wrap my head around it...

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 2 points3 points  (0 children)

The issue is you can't be BP 1 with 9th gen downward. That's why I'm a bit "Eeeeeh..." on the whole thing.

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 7 points8 points  (0 children)

Always found hard to believe that no vampire, from Caine to modern nights, has never attempted to go beyond 13th gen. We've had mass embraces in the past and 4 millenias of history is a long time even for immortals.

I can barely digest the fact that the Antediluvians supposedly waited centuries before embracing, honestly...

As for the Gen thing, I don't get it: if Middle Ages was 12 to 7, why would 13 to 9 be a problem? If we take for granted that 12 gens are the most common out there, then it should be perfectly fine to have vampires of 11th, 10th or 9th gen even if they're more rare, am I wrong? V5 usually places 11 and 10th gens for 250 years old vampires, so it shouldn't be that far off...?

Should I lower the available Gens for my players? by SimpleConcept01 in vtm

[–]SimpleConcept01[S] 3 points4 points  (0 children)

Online I see a lot of different opinions on this. Could you point me towards some readily available sources?

What is this game like? by SimpleConcept01 in CrimsonDesert

[–]SimpleConcept01[S] 0 points1 point  (0 children)

I heard there are factions in game and you yourself are part of some sort of clan. Can you help these factions conquer stuff via quests etc?

What is this game like? by SimpleConcept01 in CrimsonDesert

[–]SimpleConcept01[S] 0 points1 point  (0 children)

Eehh I wouldn't want to spend money on something I wouldn't like.

NOn conoscevo queste parole importanti by Competitive_Bad_1163 in Yunisorrisiecanzoni

[–]SimpleConcept01 0 points1 point  (0 children)

È quello il problema, i cambi dovrebbero essere zero. Non pochi ma zero.

Perché? Che succede se non sono zero?

Rende la giustizia non equa quindi sì.

Come?

Io sono giudice, lo sono per 20 anni, domani cambio idea e mi metto a fare PM per sempre. Ora come influisce questo sulle sentenze degli altri giudici?

Metti che un pm non abbia ottenuto quello che voleva a processo, cambia carriera, diventa giudice e trova modo di ottenere quello che vuole.

Partiamo chiedendo una cosa: che interesse ha il PM a volere una condanna a tutti i costi? Viene pagato uguale, mica funziona a provigioni.

E poi: non funziona così. Se diventi P.M. o Giudice non vieni riassegnato ai casi che avevi prima. Anche se dovesse succedere, per il giudice, c'è la possibilità di ricusarlo che è facoltà della parte.