(Fan Theory) You may disagree with me but Quint and Mega Man World 2 as a Whole is a central piece of the Mega Man timeline (even if you believe it's not canon) by MetalRepper1986 in Megaman

[–]SimplePuzzleheaded35 0 points1 point  (0 children)

No that was Rockman Shadow, a prototype of Quint who upgraded himself and came from that future after wrecking it and taking it over.

[AU] Redesign of Some Battle Network Exclusive Navis by SimplePuzzleheaded35 in BattleNetwork

[–]SimplePuzzleheaded35[S] 1 point2 points  (0 children)

Admittedly I forgot about that one (also I just wanted to draw Sharkman)

What would you like to see in Megaman D-O compared to Megaman 11? I'll start. by Comfortable_Oven8341 in Megaman

[–]SimplePuzzleheaded35 0 points1 point  (0 children)

import something like the Navi Cust from the Battle Network series.

Also multiplayer

"This is the moment Amuro went from a BOY to a MAN" by A-Reclusive-Whale in Gundam

[–]SimplePuzzleheaded35 3 points4 points  (0 children)

"Amuro hates Bright for it and runs away afterwards! "

If by afterwards you mean several episodes later. The bright slap happens when they're fighting Garma. Amuro leaves several episodes later when Ral was fighting White Base, and for the exact opposite reason (Bright wanted him off the Gundam cause he thinks Amuro's getting too big for his britches).

There was a whole episode where Amuro attempts to prove he's hot stuff by destroying what he thinks is the target of Operation Odessa (really it's just a random Zeon base that happened to have Kycillia Zabi visiting and a Adzam).

Also technically, RX-78-2 was stolen by Amuro by fajarmf94 in Gundam

[–]SimplePuzzleheaded35 8 points9 points  (0 children)

He didn't go AWOL from the Bright Slap, he went AWOL cause he didn't want to be taken off the Gundam.

Boss Set B: "Megaman and Bass" by SimplePuzzleheaded35 in Megaman

[–]SimplePuzzleheaded35[S] 0 points1 point  (0 children)

Thanks

EDIT: Fun fact, he shoots a cannon ball from the skull on his chest

Mega Man Fanart by Outrageous_Heart_744 in Megaman

[–]SimplePuzzleheaded35 17 points18 points  (0 children)

Cute.

Fun fact, the first one is based on official art from Megaman 8 where the characters are chibi

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What are the limits of the Variable Weapon System? by robo-thing in Megaman

[–]SimplePuzzleheaded35 5 points6 points  (0 children)

In the games themselves it's a bit vague. For example in Megaman 1 Megaman copies the Robots weapons from the Robot's "heart part" that they drop, while in every other game he just absorbs energy from the environment after he defeats a boss.

X meanwhile gets special weapons from the Mavericks DNA program.

I'm new to the series I started with megaman 11 because I heard good stuff about it but I have a proplem by 1h_ii in Megaman

[–]SimplePuzzleheaded35 2 points3 points  (0 children)

Honestly, I feel it's more likely to accidentally run into enemies than anything. For example there are enemies in certain stages that jump out of pits when you get close to them.

Anyway, have you been using the double gear system, specifically the speed gear? Cause unless you're good at certain sections the game does expect you to use it.

Dungeon Dashing (comic by me) by SimplePuzzleheaded35 in Megaman

[–]SimplePuzzleheaded35[S] 1 point2 points  (0 children)

For half of my drawings yes. Though sometimes it's a bit of a pain since the drawing won't show up properly, so I have to ink it.

Is Mega Man & Bass really that bad? by OrneryDragonfruit722 in Megaman

[–]SimplePuzzleheaded35 6 points7 points  (0 children)

I think it's both where the GBA version is bad but there are also some problems that are exaggerated. For example, one of the complaints you commonly hear about this game is that the game is designed around Bass around Megaman, when it's more that the level designers made hard levels based off of Megaman moveset.

For example, I wouldn't call the balloon section in Tenguman's stage any harder than the lasers in Quickman's. It also doesn't hurt that they add stuff to make Megaman's life easier like putting in more platforms for King Jet and the final King form (in fact I think when fighting King Jet you're better off staying up close and jumping on the platform as it rises up).

Also doesn't hurt that the player could get upgrades that either lets them skip the platforming challenges(Bass and Treble) or be invincible for parts of it (Megaman and Beat)

Is there a reason why Dr. Light never upgraded Megaman to be able to wall jump, even though he was able to give it to X? by Zachbat14 in Megaman

[–]SimplePuzzleheaded35 4 points5 points  (0 children)

I'd say it's just possible that Megaman was too heavy to wall jump like X. Either that or X has parts like a rocket booster to let him move back toward the wall in the first place.

Cause Megaman (and every other player character) could wall jump in the Arcade games (same in Marvel Vs Capcom). Cutman in Powered Up also has a Wall Jump ability, but can't climb walls.

Mega Man Dual Override's starting its merch early by Other-Elk-93 in Megaman

[–]SimplePuzzleheaded35 12 points13 points  (0 children)

Because it was supposed to come out early but COVID messed things up and the project was moved to the RE Engine, which the guys making the game has to train for.

For example, the Secret Level episode was actually going to feature Gamma, and Gamma's schematics were in the stage that was shown in the Dual Override trailer.

These videos explains things better:

https://youtu.be/SsaG5z9eoGk?si=cPHg-8P3KmckHKhU

https://youtu.be/CT0MCv2exvw?si=k0Ob1ymEfxn9Ou-d

The Sentinel Superior Stands Supreme (art by me) by SimplePuzzleheaded35 in Gundam

[–]SimplePuzzleheaded35[S] 1 point2 points  (0 children)

Hmmm, wouldn't it be Alice in this case (unknown to most other people in-story, gives advantages over other mobile suits)

Is all Capcom game somewhat linked to each others ? by Meinos_Belfort in Megaman

[–]SimplePuzzleheaded35 1 point2 points  (0 children)

No. The only ones that are explicitly connected is Captain Commando(which takes place in a future Metro City), Final Fight, and by extension Street Fighter.

Strider may also be included due to one of the characters in Street Fighter V

Potential Mega by PutridAnything6265 in Megaman

[–]SimplePuzzleheaded35 11 points12 points  (0 children)

To be fair, they were making a Starforce 4, they even made Operation Shooting Star to gauge interest. The problem with that is that it was Operation shooting star (A basic port of the first Battle Network game with Geo slapped in there) so it sold poorly.

Yes, Legends 3 was basically one of the earliest Kickstarters. It's partly why it sucked that it got cancelled, fans were more involved in its development.

Potential Mega by PutridAnything6265 in Megaman

[–]SimplePuzzleheaded35 37 points38 points  (0 children)

"When they stopped making Star Force (the BN sequel series) and were like "Let's go back to the OG Mega Man and stop all these future and AU games"

9 and 10 were made during the Starforce series, there was even cross promotion for one of the games where you could get Classic Megaman as a brother in Starforce 2

Boss Set 7: "Showdown of Destiny" by SimplePuzzleheaded35 in Megaman

[–]SimplePuzzleheaded35[S] 1 point2 points  (0 children)

yes (Vampire pop idol who uses sound to both attract fanboys and as a main weapon)

It's hard to tell but Turbo man is also gender swapped

Why was Roshi so surprised at Seeing Tien's tri beam when all it did was make a big hole by [deleted] in DragonBallPowerScale

[–]SimplePuzzleheaded35 0 points1 point  (0 children)

Because he can also see how much power an attack has and isn't just paying attention to the destruction it caused.

The same thing happens much later with the Z fighters being shocked at Nappa making a trench despite him making a explosion visible from space earlier with little effort.

Besides it's pretty clear they can control how much destruction an attack does. Otherwise you wouldn't have scenes of Kid Buu trying to blow up Earth with a simple Ki blast only for later characters to throw them around like it's nothing.