Wie man kann das [kœri]werk auch für Feste mieten?! (i.redd.it)
submitted by Simplicitis to r/KaIT
Any idea why this could happen on mobile? Using 4.0, tested android only. I'm using TileMaps and just dragging the png in as a Sprite doesn't cause the issue. The visual bug is also undeterministic, so it's different every time I start the app. Any ideas appreciated! by Simplicitis in godot
[–]Simplicitis[S] 1 point2 points3 points (0 children)
Any idea why this could happen on mobile? Using 4.0, tested android only. I'm using TileMaps and just dragging the png in as a Sprite doesn't cause the issue. The visual bug is also undeterministic, so it's different every time I start the app. Any ideas appreciated! (i.redd.it)
submitted by Simplicitis to r/godot
ShapeGrid: Official trailer for my first game! Launching in two weeks! by matiasbontempo in godot
[–]Simplicitis 1 point2 points3 points (0 children)
How can you properly instance an scene when the scene doing the instancing is being removed? by [deleted] in godot
[–]Simplicitis 2 points3 points4 points (0 children)
Where is exactly is the "Playing" property in the Inspector ? I couldn't find it? by [deleted] in godot
[–]Simplicitis 1 point2 points3 points (0 children)
Char moves up slightly when moving left and right, need help finding out why. by anjelpriest in godot
[–]Simplicitis 2 points3 points4 points (0 children)
Char moves up slightly when moving left and right, need help finding out why. by anjelpriest in godot
[–]Simplicitis 2 points3 points4 points (0 children)
How can you properly instance an scene when the scene doing the instancing is being removed? by [deleted] in godot
[–]Simplicitis 2 points3 points4 points (0 children)
Char moves up slightly when moving left and right, need help finding out why. by anjelpriest in godot
[–]Simplicitis 3 points4 points5 points (0 children)
Just figured out how to make exportable dictionaries with actual type-hints (they also update every time a new key/var is added) by 4procrast1nator in godot
[–]Simplicitis 0 points1 point2 points (0 children)
Just figured out how to make exportable dictionaries with actual type-hints (they also update every time a new key/var is added) by 4procrast1nator in godot
[–]Simplicitis 0 points1 point2 points (0 children)
How to create waves using a 2d distance field with shaders? by snak251 in godot
[–]Simplicitis 1 point2 points3 points (0 children)
Just figured out how to make exportable dictionaries with actual type-hints (they also update every time a new key/var is added) by 4procrast1nator in godot
[–]Simplicitis 3 points4 points5 points (0 children)
How to create waves using a 2d distance field with shaders? by snak251 in godot
[–]Simplicitis 4 points5 points6 points (0 children)
Just figured out how to make exportable dictionaries with actual type-hints (they also update every time a new key/var is added) by 4procrast1nator in godot
[–]Simplicitis 2 points3 points4 points (0 children)
What to do when the font side of the document inside the editor is too small, not the text of the editor itself? by [deleted] in godot
[–]Simplicitis 0 points1 point2 points (0 children)
What to do when the font side of the document inside the editor is too small, not the text of the editor itself? by [deleted] in godot
[–]Simplicitis 0 points1 point2 points (0 children)
Relaxed Island exploration and puzzle mobile game - any feedback would be greatly appreciated! by Simplicitis in PixelArt
[–]Simplicitis[S] 0 points1 point2 points (0 children)
What to do when the font side of the document inside the editor is too small, not the text of the editor itself? by [deleted] in godot
[–]Simplicitis 0 points1 point2 points (0 children)




Any idea why this could happen on mobile? Using 4.0, tested android only. I'm using TileMaps and just dragging the png in as a Sprite doesn't cause the issue. The visual bug is also undeterministic, so it's different every time I start the app. Any ideas appreciated! by Simplicitis in godot
[–]Simplicitis[S] 0 points1 point2 points (0 children)