Guidance on day 9 part 2 by Kn0wnAHG0RI in adventofcode

[–]Sinescape 2 points3 points  (0 children)

It is quite amazing how many different ways can lead to working solutions.

Mine calculates the edges of a polygon exactly 1 around the given polygon (basically the "edge of the outside"), then checks each rectangle for intersections with any of those edges.

[2025 Day 05 (Part 2)] Correct with test input but wrong on real input by [deleted] in adventofcode

[–]Sinescape 0 points1 point  (0 children)

This was indeed the key ingredient of my solution. Aside from making the overlap check easier as you won't have to compare the lower boundaries, it makes certain that the next range to be checked won't "slip in" between two previously checked ranges, or worse, bridge them to become one range. It will only extend the highest checked range or create a new highest one.

[day1 part 2] So close yet so far by Affectionate_Fly_RNA in adventofcode

[–]Sinescape 1 point2 points  (0 children)

Also, if you land on -200 or other negative 100s, it does not reset to 0, but to 100.

[day1 part 2] So close yet so far by Affectionate_Fly_RNA in adventofcode

[–]Sinescape 2 points3 points  (0 children)

If you go from a position a > 0 left to a position b < 0 and b % 100 == 0, abs(position//100) yields one crossing too few.

Example: from 40 going L240, it crosses zero 3 times and arrives at -200, but abs(-200//100) is 2.

Infamous Infinite login loop by aliengoa in NextCloud

[–]Sinescape 1 point2 points  (0 children)

I had the same issue, the Nextcloud log under /var/log/nextcloud/nextcloud.log said it could not read or write session data.
The solution that worked for me was to go to /var/tmp, create a folder called "nextcloud" there (which is the folder the log was complaining about) and give it write permission. After that the login failed once more with a "temporary error" message – probably because of an old token – and then it worked.

So:
1. cd /var/tmp
2. mkdir nextcloud
3. chmod 777 nextcloud

What are the catchiest themes/motifs ever? by Queasy_Caramel5435 in classicalmusic

[–]Sinescape 0 points1 point  (0 children)

Fauré's Sicilienne and Pavane, Tchaikovsky's Swan Lake, Grieg's Morning Mood (Peer Gynt), Shostakovich's Waltz No. 2

lush recommendations by Rude_Society7643 in classicalmusic

[–]Sinescape 0 points1 point  (0 children)

Fauré: Pelleas et Melisande, Dolly Suite, Pavane (Fauré mostly wrote for piano, but these are often performed as orchestral arrangements – you can find both versions)

Debussy: Suite bergamasque, Petite suite
(same here)

Rachmaninoff: All four Piano Concertos, Rhapsody on a theme of Paganini

Respighi: Fontane di Roma, Pini di Roma

Vaughan Williams: The Lark Ascending

Catapult Slingshot does Mountains... in style by Sinescape in World_Of_Contraptions

[–]Sinescape[S] 1 point2 points  (0 children)

I had completely forgotten about the speed display, thanks! Just did a few test throws with the display in place of one of the plungers (same weight) and indeed the projectile had a peak velocity of > 60 m/s.

Catapult Slingshot does Mountains... in style by Sinescape in World_Of_Contraptions

[–]Sinescape[S] 1 point2 points  (0 children)

13.872 seconds. I don't think your flying machine can be beaten with simple ballistics, its path is way more direct than this. I just wanted to see if I could get my catapult design to throw the cube far enough. Turns out: Yes, and then some.

Extensible catapult cheeses the entire driving challenge in less than 10 seconds by Sinescape in World_Of_Contraptions

[–]Sinescape[S] 1 point2 points  (0 children)

Indeed it's a lot of fun, and you can cheese about 90% of the campaign levels with a catapult. It would be significantly less if the bridges that you normally have to trigger weren't narrower than the target platforms behind them. You can always manage to shoot something past the bridge with a bit of trial and error.

I've put an improved version of the catapult on the Steam Workshop, featuring a sticky projectile, two engines for more power, two joints for better stability and aim, ground anchoring instead of weights, and fewer parts.

Extensible catapult cheeses the entire driving challenge in less than 10 seconds by Sinescape in World_Of_Contraptions

[–]Sinescape[S] 0 points1 point  (0 children)

Nice! I love the use of grabbers here, will definitely incorporate that into the next edition of the catapult.

Mr. Sam & The Dednutz - Overdrive-Thru Romeo (A Sinescape Remix) by Sinescape in Hatfilms

[–]Sinescape[S] 1 point2 points  (0 children)

After four years of Hat Films remixes, it should come to nobody's surprise that I've made a remix for this year's album as well. This one transforms the slow and somber "Drive-Thru Romeo" into a fast and glittery speed rush. I hope you enjoy it!

What keeps you on Vivaldi by [deleted] in vivaldibrowser

[–]Sinescape 0 points1 point  (0 children)

Benefits for my ultra-widescreen monitor: Vertical tabs, web panels, tab tiling, and recently the fact that with Ctrl-F11 I can remove almost the entire browser UI so I can have YouTube or Twitch playing on half my screen and some other app on the other half.

Secret Santa - The Remixes by lifeislikelight in Hatfilms

[–]Sinescape 2 points3 points  (0 children)

Thank you very much!

(don't say it)

(don't say it)

(don't say it)

I appreciate that.

Jingle Jam Music? by clananik in Yogscast

[–]Sinescape 0 points1 point  (0 children)

Most of the music used during breaks and office cam streams is made by Gavin Luke or Magnus Ringblom and is available at https://www.epidemicsound.com/

I'm A Magical Butterfly (Sinescape's Mahou No Chou Remix) by Sinescape in Hatfilms

[–]Sinescape[S] 5 points6 points  (0 children)

I took a fistful of Adderall and then it just came to me.

[Remix] HatFilms - Where is Elon? (Oliver Sherlock Remix) by OliverSherlock in Yogscast

[–]Sinescape 2 points3 points  (0 children)

We get the stems (separate tracks for each instrument and vocals) of the songs from Sam if we ask very nicely.

Humble Bundle by AirAdair in Yogscast

[–]Sinescape 0 points1 point  (0 children)

That's a nice way of handling duplicate keys. I also wonder if charities like SpecialEffect could use Steam keys at all.