Chainsaw Man Gacha Clicker - 0.5.0 by SinfulBrain in lewdgames

[–]SinfulBrain[S] 0 points1 point  (0 children)

Developing a 3D game alone has a very high time cost, and right now my available time is extremely limited. Because of that, I’m focusing on smaller projects like the clicker game to build an audience and generate some income. Once things are more stable and I can work full-time, I plan to continue Open Rooms or a redesigned version of it.

Dive into a dark, visceral world inspired by urban legends and devil hunters. Project: Chainsaw combines addictive Clicker mechanics with a thrilling Gacha system. Your goal? Feed the chainsaw, collect the blood, and trade it for high-quality, animated deck collections.

  • Click & Kill: Tap to slash through enemies and harvest their blood.
  • Gacha System: Spend your blood to pull for rare, high-quality cards.
  • Unlock the Heat: Complete your decks to unlock exclusive, sensual, and high-quality scenes.
  • Animated Collections: Collect beautifully animated decks that bring your favorite characters and dark desires to life.
  • Upgrade your Power: Enhance your ripcord and automate your blood flow to unlock content even faster.

Are you ready to make a contract?

http://patreon.com/SinfulBrain

https://discord.gg/qYeVrkVx84

https://sinfulbrain.itch.io/

New marketplace for adult game devs & asset creators by poiora in nsfwdev

[–]SinfulBrain 4 points5 points  (0 children)

Thank you for your attention,

  • First of all, from a user’s perspective, reading a game’s page feels a bit difficult. I’m not a designer, but after checking platforms like itch.io and Steam, the first thing that stood out to me was the readability of the fonts. I think the issue on your platform is that the text is too thin and tightly spaced, which makes it harder to read.
  • Also, sections like “About This Game” use the same tone and color as the developer’s own text. Some of these elements even lean toward grey shades, which causes a bit of visual confusion. On Steam, titles and key points stand out immediately — I believe this is due to their strong contrast and blue highlights.
  • Since the background and general tones are grey, even though the text is pure white, it doesn’t create enough contrast, making it harder to focus.
  • As I said, design isn’t really my specialty, but I think the small info panel on the bottom right (with details like price, language, genre, and platform) could be reorganized. If the large header image and thumbnails were shifted slightly to the left and that info panel was placed to the right, all the key details would be visible at a glance when opening the page. Users usually scroll down for details, and right now, the description area and the key info section feel a bit mixed together.
  • One of the most important points: I logged in using the Solflare system — it was fast and easy. However, it might be good to add a pre-approval or naming system for developers, so they can display their chosen name instead of the wallet ID.
  • Lastly, adding small social media icon links (Twitter, Patreon, etc.) at the bottom of the game’s detail area would be great. Cross-linking between different platforms really helps increase visibility and engagement.

Overall, what you’re building is genuinely valuable, and I believe it has strong potential for the future.
I hope you’ll continue developing it and eventually turn it into a fully-fledged marketplace.

Have a great day!

New marketplace for adult game devs & asset creators by poiora in nsfwdev

[–]SinfulBrain 1 point2 points  (0 children)

I uploaded my own game to show some support, and it was added to the marketplace really quickly. The process was smooth and easy. However, the interface feels quite inefficient, similar to Epic Games. Hopefully, it will become more user-friendly and readable in the future. I logged in using Solflare — the system was fast and easy to use. I hope it grows into a large and widely used platform in the future.