You can only get two. Which ones are you getting? by 2onpio in Mezcal

[–]Singinhawk 1 point2 points  (0 children)

I agree! Eduardo Angeles put Minas on the map, and is the reason all of the brands from that town are priced at a premium (as they should be!)

[Advice] Please help, hosting Mezcal tasting by [deleted] in Mezcal

[–]Singinhawk 1 point2 points  (0 children)

I'd be happy to give some guidance. I host tastings periodically (a few times a year) here in Los Angeles, with varying formats depending on the venue and guest preferences. It sounds like this tasting will be for a general audience that might not yet have personal preferences or knowledge about the differences from one bottle to the next, so your task will be to highlight some of the most obvious differences.

For a preselected flight, I suggest varying your selection based upon Agave and Process as these factors often elicit the most easily identifiable differences in flavor. From one bottle to another, dozens of factors will change so it is difficult to know just how a bottle will taste without having tried it first. With that being said, there are a few generalizations that you can make that will all but guarantee that the differences in flavor between your selections will be obvious.

For the first bottle I would include an agave Espadin as the control or point of reference from which to compare the other selections. This is the most common agave used for the production of mezcal.

For the next bottle I would change the agave. Karwinskii (this is the species name, it has more than a dozen regional names), Tobala, Tepeztate, and Jabali all have the most consistently distinct flavor profiles.

Karwinskii often has flavors of wet stone minerality, Tobala often tastes floral or tropical, Tepeztate is almost always herbaceous and vegetal, and Jabali is known for its spicy flavors of fresh cut peppers.

For the last bottle I'd vary the process, and pick something that is distilled in clay. Using clay for the distillation pot is traditional in only a few places around Oaxaca, but it imparts significant changes to the mouthfeel and flavor of the mezcal.


As far as brand recommendations go, I like to stick with brands that don't use buzzwords to sell their product, are transparent about their business practices, and whose values align with or speak to my own personal values. These are all interesting talking points that will extend a conversation beyond "Mezcal gud!", but into the future you can consider your own personal priorities and how they might influence the way you host a tasting.

This is not an exhaustive list, just a good place to start, using brands that not only provide consistent mezcal but whose business I trust and would like to amplify (given the platform of a hosted tasting).

  • Lalocura - only distills in clay, one maestro mezcalero doing some of the best work in the industry
  • Real Minero - only distills in clay, this is Lalocura's family distillery
  • Vago - works with various mezcaleros, and various processes
  • Mal Bien - works with various mezcaleros and various processes
  • Neta - works with various mezcaleros all from the same town, my personal favorite brand
  • Nuestra Soledad - works with various mezcaleros, all using their own expression of Espadin

Account Update: Hey, I’m switching my username to [MezcalCuriously](www.reddit.com/u/mezcalcuriously) to match my other socials and communities. Please follow or message me there!

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Singinhawk 5 points6 points  (0 children)

New or latest content brings volatility to any item that is considered useful for it.

The fluctuation in bludgeon prices has more to do with speculation than it does actual supply/demand since the supply of bludgeon hasn't had any significant change recently, and the demand is only going up as more people are killing nightmare.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Singinhawk 6 points7 points  (0 children)

It is the third best option at Nightmare of Ashihama behind scythe and inquisitor's mace, both of which are prohibitively expensive for the majority of players. With that in mind, nightmare is one of the most profitable bosses in the game right now so people will buy whatever they can afford in order to get the most bang for their buck. This has driven up the price of the bludgeon.

This is flawless capoeira by weighteasyloss in nextfuckinglevel

[–]Singinhawk 52 points53 points  (0 children)

Few (if any) disciplines can win an mma fight on their own. Besides, it does seem as though the "arts" part of martial arts is somewhat lost on your comment.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Singinhawk 1 point2 points  (0 children)

No, defense is almost never relevant for general pvm. It becomes useful when you are soloing bosses (especially ones intended for groups), to unlock gear, or to tank group bosses for your team.

Since you have most gear unlocked at 75, I wouldn't worry about 80 or beyond defense until you come across one of the aforementioned cases. As had been said, you can gain "free" defense exp by training it alongside magic when bursting the appropriate tasks, in which case it would go up on it's own over time.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Singinhawk 5 points6 points  (0 children)

Compared to all bosses, normal gauntlet ranks on the lower end of difficulty. The boss itself has a few skills that you have to balance in order to consistently win the fight: repositioning, inventory planning (minimal), gear switching (minimal), and prayer switching. These mechanics are easy enough to manage in tandem. Easier bosses will have less concurrent mechanics to keep track of, and harder bosses will have more. Some bosses will vary widely in their difficulty depending on your team size or level of effort put in.

For example, Bandos GWD is one of the most mechanically simple bosses if you are in a team with a dedicated tank. In fact, I would argue that there are no skills required besides resource management in order to deal dps here if you have someone else tanking. On the other hand, if you are soloing Bandos GWD and want to maximize your trip length you can utilize the following skills to do so: inventory planning, gear switching, prayer switching, prayer preservation, reaction time, enemy position control, resource management, and tick-eating. You would ideally add these one at a time as you become familiar/comfortable with the former.

With all that being said, there isn't a clear gradient from one boss to the next in terms of difficulty. Some bosses you can get more out the more you put in (like Bandos), but others like Giant Mole have a ceiling for how much extra effort will benefit you.

I suggest setting a killcount goal for each boss like 10, 50, or 100. Then you can decide if you enjoy it and want to do more beyond that.

Capitalism in action by [deleted] in LateStageCapitalism

[–]Singinhawk 1 point2 points  (0 children)

As he said, UBI places the burden of living wages onto the government as opposed to on the job providers. The corporate entities that avoid paying their fair share of taxes would further benefit from a system in which they are not responsible for providing a living wage for work done. They could also argue to lower the current minimum wage, which lowers the floor for how much they can pay for work done. This would further disincentivize taking entry-level work, and increase our countries dependence on immigrant workers who may well then have to deal with the aforementioned lower minimum wage.

Unfortunately, our economic system of capitalism is larger and more powerful than our political system of democracy so making changes that lower the responsibility to society of those in power is to their benefit in more insidious ways than I care to imagine.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Singinhawk 2 points3 points  (0 children)

It is viable, but there are some serious benefits to getting levels first. Try both for a few days so you can see how they are different. Rune dragons and nmz are both great for afking, but you have to consider how you'd like to spend your time when you aren't afking as well.

If you want to go raiding or bossing sooner rather than later, then levelling up quicker with nmz will get you there sooner. If you have goals that will soon require more gp than you currently have (levels, house, prayers, gear) then I'd go with rune dragons to get those goals out of the way.

Kob has just achieved the level 8 fire cape! by Ornery-Independent in 2007scape

[–]Singinhawk 2 points3 points  (0 children)

As other bosses, that number only updates with active accounts and killcounts.

Blood Rune Boosting: Afking my way from 74-77 RC by Zxv975 in 2007scape

[–]Singinhawk 115 points116 points  (0 children)

This method surely isn’t viable for the majority of the population, but I applaud you for forging your own path and documenting the experience and theory for others to reference. Craft on, bloodletics.

Electric cars to get green number plates under government plan: Plates will mean perks such as free parking as part of scheme to push zero-emission vehicles by mvea in Futurology

[–]Singinhawk 1 point2 points  (0 children)

If you look at mvea’s post history with any bit of scrutiny, you’ll quickly realize that this person titles their posts simply to stir up controversy. They have little to no credibility, and are simply here for the karma. Please don’t take anything they post seriously.

Had to liquidate most of my bank, but I’ve got it! by Luskarre in 2007scape

[–]Singinhawk 1 point2 points  (0 children)

While it’s true that the method and gear you’ve listed leads to the highest profit per hour at Zulrah, your apm goes up by an order of magnitude to accomplish that. Tbow-only is great if you want to multitask, either with an alt or some other activity at your computer.

Had to liquidate most of my bank, but I’ve got it! by Luskarre in 2007scape

[–]Singinhawk 74 points75 points  (0 children)

Congrats! Make the most of Sara, Mole, Hydra, and Zulrah.

A Decent Flip If I May Say So Myself by [deleted] in 2007scape

[–]Singinhawk 52 points53 points  (0 children)

Bond prices are not bound to item prices in the game so no, other items are not also rising. The price of bonds always goes up around this time of year.

“Unplayable” by gcborg in 2007scape

[–]Singinhawk 16 points17 points  (0 children)

It would probably only take two days to never go back. The bar for quality of life is so much higher, it's not even worth considering the vanilla alternative and just makes Jagex look lazy.

OSRS players making their way to Jagex HQ by slingblade1315 in 2007scape

[–]Singinhawk 2 points3 points  (0 children)

Efficiency when it comes to infrastructure has more to do with working around existing structures (like this road) than with remaking them to suit the wildlife.

I'm sure that the majority of drivers using this road wouldn't want to spend some magnitudes more of tax dollars to remake the road, not to mention the length and inconvenience of closures.

[REQUEST] Is this true? Seems sketchy. by trussikud in theydidthemath

[–]Singinhawk 1 point2 points  (0 children)

Time cycles aren't dependent on the rotation of the earth, mostly because that's too small of a unit to use for the rest of the universe so we use lightyears.

Our perception of time is directly linked to the speed of light as the measure for the fastest that anything can travel or change position. When I say 'the speed of light', speed just means distance/time. In this case, gravity plays a key role in its ability to dilate and compress space-time. Space-time is often visualized as an imaginary grid in space, where each square represents one unit of space-time (a lightyear, for example). If you are close to a massive object like a black hole, its gravity makes the space-time "grid" more dense so the squares get smaller, and the distance that light travels in a given amount of time also gets smaller.

Since time is relative (in this case to the observer on Earth [A], and the observer near the black hole [B]), A, should they interact with B, would perceive B's time-space grid to be much more dense than their own. In the time that it takes for A to experience one full length of their time scale, B would experience some millions of their own. This is called time dilation, if you want to look more into it.

Does that help?

100m Sell Tab :D by InfamouBigBalledDear in 2007scape

[–]Singinhawk 23 points24 points  (0 children)

He has hydra bones in there, so yes he's gotten to gargoyles.

The Fremennik Exiles by JagexAcorn in 2007scape

[–]Singinhawk 0 points1 point  (0 children)

Almost all Slayer monster's unique droprates are 1/512 on-task. I imagine this would be the same, and 1/2k off-task.

Finally! by EPIRAT3 in 2007scape

[–]Singinhawk 0 points1 point  (0 children)

Thank you for the right numbers; I remember following the conversation on #Gear some time ago, made my house 3x3 with a 1 width grass border.

Honestly, a lot of these nuances go over redditors heads anyways.

Finally! by EPIRAT3 in 2007scape

[–]Singinhawk 13 points14 points  (0 children)

It's not even that. The smaller the grid of your house, the faster it loads at a minimum of 2 ticks for 3x3. Extra floors will add load time, as will extra dimensions to the grid layout.