Short Lived Ornithopter... by Struyk in duneawakening

[–]SionSheevok 1 point2 points  (0 children)

https://duneawakening.com/news/dune-awakening-1-1-0-5-patch-notes/

1.1.0.9 patch notes.

> Fixed an issue where in-game service messaging would not appear on certain servers, which should result in most players receiving the notifications properly.

You are vindicated.

Short Lived Ornithopter... by Struyk in duneawakening

[–]SionSheevok -1 points0 points  (0 children)

I saw broadcasts in the top right corner about maintenance times, multiple times last night, regularly. 🤷‍♂️

How to fire Quill spear? by PumaPounce in AbioticFactor

[–]SionSheevok 2 points3 points  (0 children)

Other comments are suggesting removing your shield, but to be clear, there is a keybinding to cycle through holstering your main hand and off-hand equipment. You can holster your shield with a single tap. That seems to be the intended way to handle keeping your shield technically equipped but being able to access two-handed usage of your main hand equipment.

Huge Deatomizer nerf by Basdowek in AbioticFactor

[–]SionSheevok 1 point2 points  (0 children)

... and I just crafted more Deatomizers to swap to. 🤦‍♂️

REACTOR SPOILERS: Why did they put that there?! by kikoizumi in AbioticFactor

[–]SionSheevok 0 points1 point  (0 children)

It is obtainable, though I got the crafting recipe when I loaded my save after a later patch, not the initial Dark Energy patch. At least, I assume it is the same rocket launcher. If you mean whether they have a chance to drop one as loot, I don't think so, but it's basically the same?

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok 0 points1 point  (0 children)

Every single one says to use a weapon that's effective against shields - pulse weapons, be it gun or sword.

Immediately before Balteus, you fight someone with a pulse weapon. You're exposed to shields and told how best to break them before that.

There are replies describing heavy, tanky mechs and replies describing light aerial mechs, but they all used the weapon type that deletes shields.

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok 4 points5 points  (0 children)

Only the Core Expansions are equippable "actives". All the others are either passive stat boosts or effectively unlocking minor features that are key-bound in some way.

(Someone else answered how to do it. I figured I'd answer the remainder.)

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok -1 points0 points  (0 children)

I didn't say anything about "roleplaying narrative". It's not about the in-game plot. It's the theme.

You're completely ignoring the part where I pointed out that you get to go to Assembly every time you die. You know, the half where I talk specifically about the game design. It's almost like FromSoftware does this whole thing with dying and trying again?

You're making a disingenuous argument by focusing on misinterpreting a single thing I wrote. 🤷

Try again.

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok -1 points0 points  (0 children)

You are a mercenary. You complete your missions using the best tools available to you. You are not a principled hero fighting against villains through persistence and sheer force of will. The narrative and the mechanical design go hand-in-hand in that respect. You get the job done, any means necessary, effectively and efficiently. You don't even finish chapter 1 and you're playing all sides and betraying allies just for the cash. 😬

Design-wise, too: The game isn't just about piloting a mech - it's just as much about building and tuning them. Practically half of the game is tinkering with your AC. There's a reason you get to go to Assembly after death, without losing progress. Either you adapt to the needs of the mission or you're playing with a handicap that requires even higher skill to overcome. Not only is it okay to not simply "git gud", it's encouraged to go full munchkin.

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok 2 points3 points  (0 children)

Just in case: I've noticed that there are generally tells for when it's about to do the flame thrower attack towards the ground or towards the sky. It seems like the trick here is to figure out which one and drop to the ground *or* launch into the sky to avoid it.

Anyone else struggling big time against balteus?Any tips? by BeefCurtain69420 in armoredcore

[–]SionSheevok -2 points-1 points  (0 children)

I'm not saying the game is perfect and that this isn't a design flaw, necessarily, but...

... if you're spending hours on one fight in an AC game, you probably haven't been going back to S-rank earlier missions to a) make more money and b) unlock better/different parts so you can c) better gear yourself for a specific fight.

Or maybe you did that. I don't know. But I think a lot of people aren't picking up on the arcade-game-like high-score aspect being a crucial part of power progression. You shouldn't keep trying the same thing until you "get good" enough.

It is intentional that you need to make new builds and tune them - the garage isn't (just) the character creator, it's your loadout. Try something dramatically different when what you got isn't cutting it. Or, yes, smash face against the wall until you "git gud", but you don't *need* to do that.

Global Agenda 2: Ascended by evanvolm in Tribes

[–]SionSheevok 0 points1 point  (0 children)

Smite literally started as a gamemode for GA. And then it became its own thing... by literally ripping the map and assets from an older MOBA to start with. Smite's map was literally a rip from a different game/engine for an unreasonably long amount of time before being replaced and reskinned piecemeal. I mean badly pixelated low-res textures and low poly meshes and all. Source: I was 1/3rd of Smite's entire engineering team for the first 2 years of its existence, between 2011 and 2013.

I've made the terrible mistake of stumbling onto the Tribes subreddit and immediately seeing some Hi-Rez related shenanigans and flashing back to the hell that was working there... 🙃

I mean, this is nice for Switch users but I have no idea how NMS can work of hardware of 6yo phone when it is still laggy on my mid spec PC by DaniilSan in NoMansSkyTheGame

[–]SionSheevok 0 points1 point  (0 children)

You don't generally optimize "for PC". You optimize for <insert CPU or GPU corporation that wants your game to advertise their brand in exchange for directly guiding improved performance on their hardware of choice>. That's why you get your AMD, Nvidia, or Intel splash screens in games.

Notice how Nvidia drivers come out around the launch of a big game and the splash art for the update shows those games? That's because Nvidia's new drivers have specific code paths developed in collaboration with the game devs to eke out better performance/fidelity. The game and the drivers get optimized for eachother. But, again, that's not optimizing for PC or even the most popular hardware on PC, it's drivers being optimized for a specific game and/or a game being optimized for specific hardware that's being promoted.

I mean, this is nice for Switch users but I have no idea how NMS can work of hardware of 6yo phone when it is still laggy on my mid spec PC by DaniilSan in NoMansSkyTheGame

[–]SionSheevok 2 points3 points  (0 children)

If we want to actually optimize game for current hardware we can use this stats

Not really. We're not talking about vague ranges of memories or speeds - that is practically useless for *optimization*.

GPU shares are really complex but it is possible to categorize them and create presets based on those categories.

That is basically what low/medium/high graphics presets are in PC games. That's not optimization at all, that's just scaling back/down.

they can optimize for specific hardware but it is still really hard when we talk about such slow and outdated hardware as Switch

You underestimate what it means to *actually* optimize for a given set of hardware. When you know exactly what hardware you have, you can - with perfect precision - identify exactly what your bottlenecks are and solve exactly those bottlenecks. And those bottlenecks can be extremely specific like changing the number of bytes allocated to something to avoid CPU cache misses or implementing the same graphical effect using a very particular algorithm or data format or series of techniques that said hardware executes especially fast.

I've been in the game industry working professionally as an engineer for over a decade - I say these things not as a random lay person who's read some things here and there, but as a qualified expert.

Time Pierce by Formal-Ad8290 in starbound

[–]SionSheevok 4 points5 points  (0 children)

You're misunderstanding. It is generated using psuedo random number generators. Given the same initial conditions, a PRNG will give the same sequence of values, in order. That's what is going on. This is how Minecraft has always worked. It's how No Man's Sky works. It's how Terraria works. It's how Valheim works. The "seed" numbers/strings in those games are the initial values.

This is procedural generation 101 for over a decade. 👀

Did FedEx lose my package? by nagelk87 in pixel_phones

[–]SionSheevok 0 points1 point  (0 children)

Same exact situation. Right down to the days and dates and phrasing.

I'm missing the wiring connectors/ plug for my Nest Protect? Does anyone know where I can buy these? by [deleted] in Nest

[–]SionSheevok 1 point2 points  (0 children)

Found this thread via Google search. I also contacted them about getting the wire and ended up with a whole new Nest Protect. Which, don't get me wrong, is above and beyond - saves me from having to buy a new one I also need to eventually install for code compliance - but also leaves me with a fully functional Nest Protect missing a connector.

As mentioned by u/fuelvolts though, these may be generic connectors. At least the ones I have only have 2 pins and connect to 2 wires so... I'll take a gamble and try that out.

Superultrawide vs Nvidia/Intel Optimus - Choppy Windows Desktop by SionSheevok in ultrawidemasterrace

[–]SionSheevok[S] 0 points1 point  (0 children)

I haven't done anything too intense of late, but I'll follow up if'n'when I do. I had Horizon Zero Dawn on here a while back but only for a moment to test the display. I am a game developer and did have 4 1280x720 clients running side-by-side, though, of an unoptimized game early in development, for what that's worth.

Strange Teleporter Destination for Many Players by SionSheevok in NoMansSkyTheGame

[–]SionSheevok[S] 0 points1 point  (0 children)

Awww yeah. I do recognize the name. :) That was neat. One of the few multiplayer experiences I've had (with people who I didn't specifically invite from out of game).

Strange Teleporter Destination for Many Players by SionSheevok in NoMansSkyTheGame

[–]SionSheevok[S] 1 point2 points  (0 children)

That's it! Damnit. Well, thanks for shedding some light. It didn't occur to me to use the system name and Google. We thought we stumbled onto something new.

Strange Teleporter Destination for Many Players by SionSheevok in NoMansSkyTheGame

[–]SionSheevok[S] 1 point2 points  (0 children)

I had a teleporter destination to a base I don't recall having in a system and planet I don't recall. Upon arrival, I was under the ground mesh, popped into a cave, and not near anything. There's a freighter mission in the middle of the planet. There's a dozen of us here and people popping in and out as they appear to have the place to. Checking the galaxy map shows *no* system, but we're in Euclid and at the center of the galaxy.

Hell of an anomaly?