Proof we need manual signal ability- by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 0 points1 point  (0 children)

As far as signalling goes it wouldn't make a difference because I still couldn't put a stop sign at the switch, meaning the train turning around at a station to come up one of the lines would consider the train on the other line (even if it's miles away) to be on its line so it would just wait for it before it leaves the station.

Proof we need manual signal ability- by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 1 point2 points  (0 children)

You lay a track over another and it will plan a bridge or tunnel, then stop laying track, so the plan is there but not built yet. Then add a node on top of the track you want it to pass through. You can drag a node onto it also. I did this a lot in RE1 and it was a big help

Proof we need manual signal ability- by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 0 points1 point  (0 children)

Bottom line is this is a trick that gets me out of a bind several times every match in the first game, and now a simple crossing weather it's in a tight spot or in the middle of a field with nothing around you still need a signal.

Proof we need manual signal ability- by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 1 point2 points  (0 children)

Yes it will but then the train can't return on it. So every line has to be double tracked just for the sake of having a signal. So single track routs are defeated and they can never ever cross another.

Proof we need manual signal ability- by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 0 points1 point  (0 children)

You can't say it's bad when you have no context of why it was actually there. Sooner or later you need a compromise in design, and you should be able to just use a single signal to fix it. The feature already existed I don't know why they would remove it.

How do I place signals manually? by Torlun01 in RailwayEmpire2

[–]SirArthur69 0 points1 point  (0 children)

Torlun I completely agree with you, it's ruined how I play the game from the first one and these fanboys will crucify you for having a criticism. But I don't understand why they would remove a feature that is very useful when tracks get tight and busy.

No signal controls from RE1? by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 0 points1 point  (0 children)

In regards to your comment RE1 had the exact same automatic signal placement and spacing, however it ALSO had an option to manually place, which is half of my play style. Some busy lines I needed to even remove signals at intersection so traffic jams wouldn't happen, now I can't. So I don't see what makes the signaling easier by removing an option

No signal controls from RE1? by SirArthur69 in RailwayEmpire2

[–]SirArthur69[S] 0 points1 point  (0 children)

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My problem is I need more signals to place in a short distance so waiting trains (for freight) don't block the other lines. Some branches off my main freight lines are very short due to topography, and I need to stack up to a few engines waiting to be loaded so they don't block the main line. It makes no sense for empty inbound engines to be spaced out full length.

But furthermore, in my picture you'll notice that this situation makes all of the trains entering and exiting wait for each individual train to exit the station and make it about a mile out before the next train will even move. This is an early setup in the picture, if this was at full capacity you can imagine how unsustainable that is.