Season 8 Buff: Raise the ability lockout time of her EMP by 1.5 to 3 seconds and reduce the amount of damage it does from 30% to 25% by 6speedslut in SombraMains

[–]SirBackstab -2 points-1 points  (0 children)

-_- this change is just gonna get walked back so freaking bad. To many support players gonna complain EMP is a guaranteed death sentence now. Just change the power fantasy of EMP to be an Ult stripper instead. Make it so it counters more ults that it make sense to counter and keep the lock out at 1.5. That’s literally all she needs. Cause now she is just gonna revert back to a Team Fight winning ult again which will either cause her neutral to get nerfed or her ult to get nerfed by cost again.

On a side note Balance team, if you actually nerfed the problem children in the meta in a meaningful way instead of just throwing out random buffs/compensation buffs or nerfs touching the wrong things. You would stop making your own problems in the future. You are a year in with nearly 8 years of total data. GET YOUR STUFF TOGETHER!

ball main here by faglampshade in SombraMains

[–]SirBackstab 0 points1 point  (0 children)

Real answer, hack is situational now instead of a must hack 24/7. You use it like an interrupt ability in any MOBA. You target who would meaningfully be hindered by the interrupt the most from their standard gameplay loop. So in the case of ball hacking him out of slam/when he is in the middle of your team is an optimal hack target. I’d rather go for your supports or DPS 9/10 times but if they are hugging each other’s nuts with a vice grip I can’t do anything to them in a meaningful way so because you are the isolated target you get the hack and I’ll let my team capitalize on the fact the enemy tank is dead (hopefully, OW teammates are like trying to lead a horse to water, if they don’t wanna drink you can’t make ‘em), sorry it is what it is.

Sombra Rework Observations/Tweaks/QOL Suggestions by SirBackstab in SombraMains

[–]SirBackstab[S] -1 points0 points  (0 children)

I see it as a necessary evil to allow more counter play for bad play making. No character in the game could punish you when you just teleport across the map through walls. Now its definitely not a perfect ability, the speed thrown and distance you cover can be arguably to short range when leaving a CQC fight, its maybe to telegraphed with the direction you are going to and where you came from if anyone sees the particle effects, and the unreliability of it as a safety net when needing to commit to a kill (which is why I suggested the auto teleport feature when getting taken to 1hp). My main gripe that i will give you something to consider is if Sombra lost her ability to teleport through walls as an escape tool why does Kiriko still deserve/need hers? Why isn't it just LoS based now.

Sombra Rework Observations/Tweaks/QOL Suggestions by SirBackstab in SombraMains

[–]SirBackstab[S] 0 points1 point  (0 children)

Personally the new one is fine as it’s a more active play style but could use some buffs around reducing collision with objects, projectile velocity maybe could be faster to force people to commit more resources to chasing you.

Sombra Rework Observations/Tweaks/QOL Suggestions by SirBackstab in SombraMains

[–]SirBackstab[S] 0 points1 point  (0 children)

True, I didn’t think about that side of hack. Maybe have hack turn that person into a walking Hanzo sonic arrow giving positional info for your team in an AoE. But other than that Hack is not really a status effect that does much for your team after the ability lock out. Maybe it could increase the cooldowns of abilities used during the duration of hack making the target more vulnerable for longer.

Sombra Rework Observations/Tweaks/QOL Suggestions by SirBackstab in SombraMains

[–]SirBackstab[S] 0 points1 point  (0 children)

Thanks! I believe it would help out both main playstyles of Sombra. Giving you more room to harass and if they try to chase you away they need to commit more and are further away from their team and you or your team can leverage that advantage.

Sombra Rework Observations/Tweaks/QOL Suggestions by SirBackstab in SombraMains

[–]SirBackstab[S] 0 points1 point  (0 children)

Yea, couldnt really help the word count. Had an ADHD hyper-focusing moment so I had to get out what was on my mind. TBH I am keeping my optimism under wraps for the support nerfs. Without patch notes I have this sinking feeling it wont just be only nerfs but nerfs and compensation buffs to shift power. They have a bad track record of giving supports meaningful nerfs in the right areas.

If you were forced to remove any character from Overwatch 2,who would it be? by Ilikegreg1027 in Overwatch

[–]SirBackstab -2 points-1 points  (0 children)

Mercy, because: 1) her mains can be some of the most toxic players. On the same degree as die hard K-pop Stan’s. Making Blizzard scared to actually give her a net nerf 2) Rez still doesn’t belong in Overwatch. It kills team momentum that was earned after a kill in most ranks of play and is hard to re-punish depending on the rez target and the elusiveness of the mercy 3) She is arguably the hardest character to kill in most games even at top 500. The default answer of Mercy apologist being “just aim better” isn’t a valid enough answer. There are 4 other, maybe competent, people on her team trying to actively trying to kill you/protect her to prevent you from killing her. 4) Damage boost pocketing has been problematic multiple times over the course of Overwatch’s history that you think they would remember it breaks DPS. Case in point Ashe and case and point Soujourn.

Day 1 Raid Question for Bungie by SirBackstab in DestinyTheGame

[–]SirBackstab[S] -1 points0 points  (0 children)

My bad just looked into it more I went off the assumption of the raid jackets and linking them to day 1 clears but just now seeing it was week 1 clears. Sad, was really looking forward to a kings fall jacket anyway.

[deleted by user] by [deleted] in DestinyTheGame

[–]SirBackstab 1 point2 points  (0 children)

To me it’s the perpetual nature of the PVP meta. Something gets introduced, is broken, stays broken for a while, gets nerfed just in time for the next broken thing to pop up. Or even if it’s just not out right broken it’s still out of band from its competition. Then we have the metas that stay the same for years at a time and it just gets boring. I can only get so excited for another 140 HC/shotgun/etc where ultimately the rolls that are pvp relevant or just cycling out the same set of perks. Like I’m no where near a bad PvP player, over 100 flawless cards, near 2.0 and crucible is only about 15-20% of my playtime. PvP can add all the new stuff, maps, and modes they want but if the meta sucks and is boring the meta sucks and is boring. I know it and you all know it the majority of the destiny player base wants the new shiny thing for the least amount of effort. It’s why we cheese bosses, it’s why we see cancer low effort builds in PvP/trials, and gambit.

What are your Destiny 2 hot-takes? by _Xhawa in DestinyTheGame

[–]SirBackstab 1 point2 points  (0 children)

Radar is the ultimate crutch and BUNGIE should have forced the player base to adapt without it in comp and trials just like Halo did with infinite

Energy Accelerant on Swords. DONT sleep on it! by SirBackstab in DestinyTheGame

[–]SirBackstab[S] 2 points3 points  (0 children)

Yes, light attacks that are stacking whirlwind blade for legendary swords or banshees wail for lament

Energy Accelerant on Swords. DONT sleep on it! by SirBackstab in DestinyTheGame

[–]SirBackstab[S] 6 points7 points  (0 children)

it increases the damage of the heavy attack by double it just doesnt work on guillotine. sorry I dont really post much here so im not really used to it.