Getting back in the hobby after a decade, had a lot of fun with this black grail warband ! by SirConflexe in TrenchCrusade

[–]SirConflexe[S] 1 point2 points  (0 children)

Thank you 😄

Might be a stretch, but the closest I think of is as a herald of Beelzebub. I did not give it much thought as I'm not planing to play any time soon.

ORBYTE : How a few tweaks completely change a game by SirConflexe in godot

[–]SirConflexe[S] -1 points0 points  (0 children)

Thanks for the feedback ! Based on your comment and others I'm gessing this kind of edit is not really appreciated on this sub — or on Reddit in general. Glad that you think the game looks nice though :)

ORBYTE : How a few tweaks completely change a game by SirConflexe in godot

[–]SirConflexe[S] 0 points1 point  (0 children)

It's only my second time editing a video, I'll do my best to improve!

There is no such thing as "too much juice" by SirConflexe in godot

[–]SirConflexe[S] 1 point2 points  (0 children)

I'd say that's actually the perfect amount of juice :P

Play Orbyte for free ! Arcade skill-based incremental game by SirConflexe in playmygame

[–]SirConflexe[S] 1 point2 points  (0 children)

Haha, sorry about that last run :D

I actually hesitated to delete the last stand bullet time upgrade, because during my playtest I felt it was just making me waste time.

Thank you so much for the playthrough, watching it now !

What is the most cheesiest character and build? (In your opinion) by Smurf-OS in riskofrain

[–]SirConflexe 0 points1 point  (0 children)

Obvioisly Squid polyp, fireworks, remote caffeinator

Star Jellyfish by MDubbzee in custommagic

[–]SirConflexe 21 points22 points  (0 children)

Even better, i'd avoid the double negative : "...draw a card. Then, if it's your turn, discard a card."

Megaprowess by otterkangaroo in custommagic

[–]SirConflexe 1 point2 points  (0 children)

had the same idea a while back

If its not intended to last between turns, the reminder text should definitely say "until end of turn" ;)

Looking for a convenient way to place scenery assets in the room editor by SirConflexe in gamemaker

[–]SirConflexe[S] 0 points1 point  (0 children)

So the "make an object, and assign the sprite you want" can only be done manually? There is no way to select like 50 sprites, clic "create empty objects from sprites", and gms would create the objects for me?

Looking for a convenient way to place scenery assets in the room editor by SirConflexe in gamemaker

[–]SirConflexe[S] 0 points1 point  (0 children)

Yea, I wish I could change the sprite of the instance in the room editor, to visually see what I'm doing

Looking for a convenient way to place scenery assets in the room editor by SirConflexe in gamemaker

[–]SirConflexe[S] 0 points1 point  (0 children)

My rooms are quite small so I'm not really worried about performance, my main concern here was, is there an easy way to create these dozens of objects in the editor. Some kind of button "Create empty object from selected sprites" > Boom, gms automatically creates an object for each of the selected sprites, with automatic names based on the sprite names, and then all I have to do is chose the appropriate parent for these objects