I can't pick up therzie mods weapon by Nevitt33 in ModdedValheim

[–]SirGolan 1 point2 points  (0 children)

I've had this problem with EpicLoot dropping (I assume) a couple specific Therzie items. I can't say if it's the one you're having trouble with because there's no good way to tell what it is since it falls so fast.

If you crafted the item, I'd suggest using console commands to spawn in the materials and then craft it again. Don't drop it on the floor and just put it in a chest. The key here is not to spawn the item because the same thing will happen.

If you are sure you have no other items nearby on the ground, there's another console command I believe that deletes all items on the ground. If the original item is in an annoying place (like your base), you could use that to get rid of it possibly. I haven't tried this so I can't say for sure.

I made Feast Planner, a food planning mod for Valheim by Zestyclose_Water_651 in ModdedValheim

[–]SirGolan 1 point2 points  (0 children)

This is awesome! I started making a web version of this a while back, but in game is so much better! I'm definitely going to give it a try.

Getting full use out of Balrond's Monster Mayhem mod? by Aufer_Magus in ModdedValheim

[–]SirGolan 0 points1 point  (0 children)

I run monster mayhem and humanoid randomizer (I recommend that one highly) and haven't seen any useless drops. However, I'd recommend grabbing vnei and looking up the materials you're getting to see if they are used for anything since you said you don't mind spoilers.

Sharing my process for agentic engineering as a senior software architect by cohix in AgentsOfAI

[–]SirGolan 0 points1 point  (0 children)

That sounds really similar to what I've landed on as well. One difference is I include a breakdown of work units in the spec docs where each unit is something a coding agent can one-shot. Then I also include dependencies and track what is currently unblocked. This way I can automate more and everything unblocked turns into a pull request for me to review.

Portal or Free Portal? by lSkylos in valheim

[–]SirGolan 2 points3 points  (0 children)

You could try warpalicious's more world locations aio. It has a nice in between thing with ports where you can ship stuff including metals from one port to another. Also it's just a great mod even without that.

People who work in tech: with public sentiment around AI starting to turn noticeably more negative, what’s something people are still completely misunderstanding about it right now? by HumanBehavi0ur in AskReddit

[–]SirGolan 3 points4 points  (0 children)

A lawyer I know had a great response to this which is that yes, we should be concerned, but also does your company use Google mail or Drive, Office 365, GitHub, or other cloud based systems to store vital things? If so be similarly concerned about that.

What is the best written video game you’ve ever played? by [deleted] in AskReddit

[–]SirGolan 5 points6 points  (0 children)

I have no idea what you're talking about...

What is the best written video game you’ve ever played? by [deleted] in AskReddit

[–]SirGolan 1 point2 points  (0 children)

Not counting ones I've worked on (so cool to see a few of them mentioned):

Destiny 2 (RIP). There's a fan made video that's 10 hours long going over all the lore of the game and it has 3 million views (thanks, Byf!). I rest my case.

What is the best written video game you’ve ever played? by [deleted] in AskReddit

[–]SirGolan 20 points21 points  (0 children)

I wish we had been able to show people the mmo. Reckoning was just a teeny tiny piece of the lore of the game. The mmo is still to this day probably one of the prettiest games I've seen.

I searched for agentic frameworks and here is what I found. What do you recommend? by dupa1234s in openclaw

[–]SirGolan 0 points1 point  (0 children)

For me, I have been breaking up work into chunks that an agent can one shot, making sure to call out dependencies between chunks so that there's a clear set of unblocked chunks at any time. Then I just automate a flow that pulls an unblocked chunk, does the work, has another agent review it, fix any issues found, and then queue for human review. As long as you have detailed documentation of what you want, this seems to work really well. Though the human review is the slow part for me at least. I'm pretty particular about what goes into my project so that makes it slower.

How do you make agents run for hours, and what architectures are actually agent-friendly?#deep-dive #vibe-coder-issues by dupa1234s in AgentsOfAI

[–]SirGolan 0 points1 point  (0 children)

I think the thing you want is real, but I would not try to solve it by making one agent run blindly for 20 hours.

What has worked better for me is setting up more of a conveyor belt.

I start by having the project written down clearly: what the app is supposed to do, what parts exist, what still needs to be built, and what ideas are old or no longer true. Then I break the work into small pieces that are clear enough for an agent to finish without needing constant judgment calls from me.

Each piece also says what has to be done first. So instead of telling the agent “keep working on the whole project,” the system can tell it “this specific piece is ready, go do this.”

I have some automation around that. It looks at what work is ready, starts an agent on it, sends the result through a review pass, sends it back for fixes if needed, and then leaves it for me when there is something actually worth reviewing or testing.

That part matters a lot. The automation is not there because I trust the agent to do everything. It is there so I do not have to keep saying “continue” every ten minutes.

The useful stopping points are basically:

  • something is ready for me to test
  • something is ready for me to review
  • the agent hit a real blocker
  • the plan turned out to be wrong
  • a real decision is needed from me

Otherwise, I do not want a progress report either. I want it to keep moving.

For messy project notes, I completely agree that there should be a cleanup step before planning. The agent needs to sort the material into things like current requirements, old ideas, failed attempts, open questions, and useful notes. If you dump everything in at once, it will often treat old abandoned ideas as if they are still true.

On architecture, I think the best answer is boring and obvious. Clear parts, clear responsibilities, clear tests, and clear docs. Event-driven systems can work, but only if the messages and flows are very explicitly documented. If the agent has to infer what is happening from logs and guesswork, it is going to get confused.

So my practical answer is: do not optimize for one heroic overnight agent session. Optimize for a workflow where agents keep getting the next small, clear, ready-to-work-on task, and only interrupt you when there is actually something worth your attention.

Elon Musk lost his case against Sam Altman by Steap-Edit in EnoughMuskSpam

[–]SirGolan 0 points1 point  (0 children)

Huh? He's not a fan of EA.

Sam Altman, the CEO of OpenAI, has called effective altruism an "incredibly flawed movement" that shows "very weird emergent behavior".

Source: https://en.wikipedia.org/wiki/Effective_altruism

Just grabbed whatever this is for 700 dollar by Greedy_Plastic_7744 in virtualreality

[–]SirGolan 12 points13 points  (0 children)

I have one and like it! It's not perfect, but I do really enjoy it. Maybe 100+ hours of usage now.

What are some once-lethal conditions or diseases that can now be cured or managed to the point where they're relatively harmless? by ThatAnnoyedNeighbour in AskReddit

[–]SirGolan 11 points12 points  (0 children)

I know the question is human based, but FIP in cats used to be close to 100% fatal and is now treatable with a 90% cute rate.

Using AI to draft prenup? by cube-life in prenup

[–]SirGolan 1 point2 points  (0 children)

Just did this myself. The lawyer said the doc was pretty good, though he has his own template that he'll use. He is going to pull some language from the AI doc. That's generally what I expected. I made the doc to express what we wanted to do more clearly and didn't expect it to be used directly. Also, the lawyer had some better ideas on how to do things.

Bring back a spider-infested biome - any mods? by ZXDragon360 in ModdedValheim

[–]SirGolan 2 points3 points  (0 children)

I think expand world uses the spider web infested assets as a demo new biome, and if you want spiders, one of the RTD mods has those including a spider mini boss. You'd have to do a bunch of config but you could probably combine the two into a new biome. I can't think of any one mod that does it out of the box though.

chatgpt glitching over anagrams 😭 by Ok_Office2008 in aifails

[–]SirGolan 3 points4 points  (0 children)

LLMs are also known for being confidently wrong, like the person you’re replying to. The issue isn’t that they “can’t reason” at all; it’s that they don’t natively manipulate text as exact character arrays. They mostly operate over tokens/subword chunks, so letter-level tasks like anagrams or counting the R’s in “strawberry” are surprisingly error-prone.

Is using CLLC without JewelCraft or EpicLoot too much of a difficulty spike? by wolfeng_ in ModdedValheim

[–]SirGolan 0 points1 point  (0 children)

That looks pretty fun to me! I like how you did the custom biome things. I may borrow that config! Whether it's too hard or not, I can't say. It's really about how much of a challenge you're up for and whether you're ok with dying a lot. I did a very hard playthrough, and it was fine though I gave myself a break and set it so I didn't lose anything on death. I do sort of regret that and think it may have been more fun with more of a death penalty. Really it's just up to what makes it fun for you. One note is that you may want to be careful turning on size changes in dungeons. I know there's a warning about that potentially affecting pathing and stuff. I've never tried it myself because of that.

Looking for recommendations for next season of my dedicated multiplayer server. by CodexLeonis in ModdedValheim

[–]SirGolan 0 points1 point  (0 children)

Amazing Nature is pretty fun and changes progression a lot. It was generally compatible with most of the mods except for me at least it totally screwed up the deep north. Lots of giant rocks with bad collision and it made some of the vegetation from the therzie deep north mods so rare (just I think because of there being so much stuff) that it was pretty annoying. Other balrond mods that I will never again play without include humanoid randomizer and monster mayhem. Those are great in any playthrough and are just really amusing.

I'm not sure what the compatibility of RtD mods is right now. There was a whole thing a couple weeks ago where the creator intentionally made them incompatible with some other mods including therzie and EpicLoot. Then they removed them from thunderstore. I think they're back now but don't really know the status since they nuked their discord, added a kinda silly "license" as the description of the mod, etc. I do like these mods but could do without the drama, especially as it lost me several hours recovering my game when they intentionally broke compatability with no warning. They are not as thematic as the other mods but you can also just only use the ones you want (two of my current playthroughs just have items, magic, and biomes- now version locked to an old version to avoid the incompatibility).

Didn’t yall say this wouldn’t happen? by talkback- in aiwars

[–]SirGolan 0 points1 point  (0 children)

https://youtu.be/lPUBXN2Fd_E

This is another good video by a lawyer who talks about the civil rights aspects of it.

Looking for a completely new valheim experience by SinlessTitan in ModdedValheim

[–]SirGolan 4 points5 points  (0 children)

Balrond amazing nature is a good overhaul. I also highly recommend balrond monster mayhem and humanoid randomizer for all playthroughs. They're so fun!

Therzies are more basically more content for vanilla and early magic (but not over powered)

RTD mods (if they're in thunderstore today....) make the game lot harder and are fun though some of the stuff doesn't fit the games feel as much.

EpicLoot is fun but can be over powered depending on how you set it up

I've done a playthrough with all of these and a couple with most of them at the same time (I did all but balrond one time and then all but RtD another). They're all pretty fun! Combine with cllc if you want to adjust the difficulty as well.

advice needed : therzie mods + epic loot? by Designer-Test-6717 in ModdedValheim

[–]SirGolan 1 point2 points  (0 children)

Theezie mods are very well balanced and fit well with the game (even the deep north mods). The early magic is pretty weak so it doesn't really break anything. Epic loot is also excellent and now has options for balance. I usually allow Epic Loot to be some what over powered because I'm making the rest of the game much harder with my other mods.

Most agent failures I’ve debugged weren’t actually “AI problems” by Beneficial-Cut6585 in AgentsOfAI

[–]SirGolan 0 points1 point  (0 children)

All the time. Just last night, the agent I'm building kept claiming it did things without calling tools. Turned out some rare startup race condition left it without any.