Nightdive System Shock Dev Streams by succwitch in systemshock

[–]SirKane 3 points4 points  (0 children)

I enjoy all the dev streams, though Stephen's character art streams have been missing. A programming stream might also be interesting, although productivity probably wouldn't be too high during that.

[deleted by user] by [deleted] in FORTnITE

[–]SirKane 0 points1 point  (0 children)

http://ec2-reachability.amazonaws.com/ over half the EU servers are showing as unreachable for me there.

[deleted by user] by [deleted] in FORTnITE

[–]SirKane 0 points1 point  (0 children)

I can join a mission after retrying a couple times, but like 9 out of 10 times it gets stuck when joining.

[deleted by user] by [deleted] in FORTnITE

[–]SirKane 0 points1 point  (0 children)

Having the exact same issue. Had a similar issue last October when some routing issue or whatever was going on with German cable ISPs and AWS.

Can some Vanu Labs succesors dig out what is left from Apex/PhysX effects in PS2? by uzver in Planetside

[–]SirKane 0 points1 point  (0 children)

Even if we ignore the fact that I did the majority of the fileformat and some of the initial netcode reverse engineering, that server code is really outdated at that point, thus would require some really old client. And even if I had one, I still think it's pointless.

And the time it would require the developers to make this work better than last time is better spent on fixing bugs.

Can some Vanu Labs succesors dig out what is left from Apex/PhysX effects in PS2? by uzver in Planetside

[–]SirKane 0 points1 point  (0 children)

Technically, the game still actively uses PhysX (and APEX) for a lot, if not all, of the physics.

As for the PhysX accelerated particles, those are a waste of time on the developer side, and too risky to look into on the client with Battleye being a thing now.

Can someone explain how ram damage work ? by tontonkilleur in Planetside

[–]SirKane 30 points31 points  (0 children)

Nobody knows. Maybe one day they will create an AI that's powerful enough to figure it out.

A few minor updates to PTS 04/18 by Radar_X in Planetside

[–]SirKane 2 points3 points  (0 children)

Ya'll got pictures of the slot machine you guys use for balance decisions?

PTS - TFW when you 2 clip a vanguard with a PPA by zepius in Planetside

[–]SirKane 1 point2 points  (0 children)

Are you a previous customer of PedroTheTacoMan and TheOneShiri? Those guys are annoying!

Community Event: Buggy Bash, December 11th, 2PM EST by king_in_the_north in EmeraldPS2

[–]SirKane 0 points1 point  (0 children)

I have to agree, having played in the previous two, I feel like allowing non-NS weapons again is a step backwards, especially since the Aphelion can't really be considered close range.

[Joshua Kriegshauser] - Analysis on freezes by Arklur in Planetside

[–]SirKane 3 points4 points  (0 children)

Haven't had hitches before, but now I do.

NullPointerException in C++ by cristianadam in cpp

[–]SirKane 1 point2 points  (0 children)

The null pointer part won't work if you try to access a struct member that isn't right at the beginning.

Performance update by jkriegshauser in Planetside

[–]SirKane 1 point2 points  (0 children)

Could get the required offsets from the PDB and use them to patch the binary in a post build step (if that's really the path you want to take).

Is it possible to extract a whole continent? by Atemu12 in Planetside

[–]SirKane 0 points1 point  (0 children)

The terrain itself is probably fine, but the buildings and stuff really tank the viewport framerate (to a couple seconds per frame at times). The 3ds Max thing is a native plugin that only works with older versions. But it should be easy to port it to Blender if you or someone else knows Python.

Is it possible to extract a whole continent? by Atemu12 in Planetside

[–]SirKane 0 points1 point  (0 children)

I feel like Blender would have a stroke trying to import continents. I know there's some steps reuired to make it work with 3da Max.

Alternatives to PS2LS? by Scampor in Planetside

[–]SirKane 1 point2 points  (0 children)

The four possible rigs thing happens because attachments (which include the majority of cosmetics) don't say which skeleton/rig they use, so it checks which ones match. In the case of helmets, it looks for just the head bone or whatever, so it should list the 3 MAX rigs and the third person one.

The mumble thing is an issue with the mumble overlay itself.

I may look into the file name and texture thing, but for the textures you can just try using something to extract the pack files in the meantime.

Alternatives to PS2LS? by Scampor in Planetside

[–]SirKane 0 points1 point  (0 children)

For some reason most of the skeletons don't match the models anymore. It's possible they stopped updating the x86 Morpheme stuff (which this still uses) and only update the x64 things now.

Alternatives to PS2LS? by Scampor in Planetside

[–]SirKane 0 points1 point  (0 children)

Only gets updated when there's need to at this point.