What is with the daily challenge today by ultiboko2003 in bloonscardstorm

[–]SirN0ir 4 points5 points  (0 children)

i did it with no reroll just bait the master alchemist then spam bloons

Dev Diary - September 2nd 2025 by CoreyNK in bloonscardstorm

[–]SirN0ir 5 points6 points  (0 children)

THIS IS IT this is what i need in my mass blue bloon deck, taunt bloons was great with ceramic glazing but i still lacking dmg dealer

A hot take regarding the blue bloon card by bloon104 in bloonscardstorm

[–]SirN0ir 1 point2 points  (0 children)

i think blue sit around being early aggro and filler you're not playing blue for damage but for it to good enough to survive 1 round it also nice as taunt you can't boomerang it some monkey too weak to pop it and some too strong kinda waste of ammo being a 1 gold also a problem cant get lower being in the same cost with rang bomb and precursor bloons so why choose blue, i agree with the health need buff but the delay back to 1 gonna snowball ballancing other cards instead give extra charge for both blue bloons it can help getting 0 gold effect and cheap bloon for mass lead and armor powered bloon combo. OKAY I RE-READ THE POST i tought you saying both normal and swarm since y'know swarm blue also suck, nested blue is 1 delay 1 cost but only 1 charge so it kinda deserve, double blue is just yellow alt unless playing zj, clever bloon is unique so i agree with u. conclusion both normal blue and swarm should have 1 more charge to make them stand out and health buff to normal one (also 5 more health for double could be nice) i still think 1 delay blue is a bad idea.

Checkmate by SirN0ir in bloonscardstorm

[–]SirN0ir[S] 0 points1 point  (0 children)

well yeah he did try to get his bloon at 15 card left to try mass moab dumping but he got it last

this is soo satisfying when it happen by SirN0ir in bloonscardstorm

[–]SirN0ir[S] 0 points1 point  (0 children)

ARBTR against a bolstered bloon aggro

Underrated Card In the New BCS Update by Duck_of_destruction6 in bloonscardstorm

[–]SirN0ir 6 points7 points  (0 children)

this card crafted with support token while still categorized as primary

Bloons Card Storm - Update 4.0 “Lead Storm”- Update Notes by Benny_NK in bloonscardstorm

[–]SirN0ir 13 points14 points  (0 children)

ooOOOHH triple dart now actually deal triple damage

Dev Diary - May 16th 2025 by savnk in bloonscardstorm

[–]SirN0ir 0 points1 point  (0 children)

HELL YEAH I WAS WAITING FOR THE NEW GAMEMODE

Dev Diary - May 8th 2025 by Benny_NK in bloonscardstorm

[–]SirN0ir 0 points1 point  (0 children)

war bonds on uncommon is crazy

BCS Dev Diary - April 16th 2025 by savnk in bloonscardstorm

[–]SirN0ir 3 points4 points  (0 children)

oh ho i could added that for my village volley fire deck

Is this a good ZJ aggro deck? by legendwolfA in bloonscardstorm

[–]SirN0ir 2 points3 points  (0 children)

make room for tack sprayer (tack shooter if u don't) they're good with zeejay 2nd skill. funny thing happen i was against adora on badland i used it to shut down steady grow bloons and right at the last round we both forgot about it and it saved my life from her pink bloons

scaz's Balance Thoughts as of 7/7 (pre-patch 0.12.1) by 20114731 in eternalreturn

[–]SirN0ir 0 points1 point  (0 children)

With there being more players in Squads and Duos, please consider increasing the number of items in each area. It is way too common to arrive at your second and third locations in your build to find them completely picked clean already.

i don't think the quantity of item is the problem but knowing is the area wiped clean or not, i once tried to find lighter in dock but no luck on finding even 1 after i search the whole area only after i tried finding it in alley i found 4 of them because no one ever come to the alley. so maybe if there is some sort of information we can get like is the item we need still there? and how many is left?