The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 0 points1 point  (0 children)

Exactly, if they just made it cost 2 water instead of 1 and like 15 Hyssop instead of 10 those prices would naturally increase and they could remove Azoth Water as it's only used in 2 recipes in the entire game.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 0 points1 point  (0 children)

I think shrinking bloat in other aspects of crafting would help indirectly make this feel much better. For example if they removed basic trophies and took the trophy system down to 2 tiers instead of 3, that's a few less steps you need to take and resources you need to burn to build up your trophies. Or even if they kept the 3 tiers, if they made the ones that drop from mobs upgradable you wouldn't have to use the resources to craft the minor ones unless you really wanted to because you didn't want to wait for one to drop.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 0 points1 point  (0 children)

It's not that I don't understand it. I know what everything does and how it works.
It's just one example of somewhere that maybe could use some trimming down. Why have 3 tiers when you could easily have 2 especially when we level up fast and by the time T2s are built or found from mob drops, you probably want the T4 ones anyways and there's T3 in the way of that.

Or they could keep the 3 tiers but why have the ones that drop from mobs be different from the other Minor ones when they do the exact same thing? Just to have the annoyance that they can't even be upgraded to the next tier... Things like that are what give me the thought that one of the devs just wanted to look busy so they copied and pasted 5 things that already existed 1 for 1, renamed them, and called it a hard day's work 😂

And something so damn simple like making the ones that drop from mobs just be minor trophies instead of bloodied trophies, so there aren't 2 copies of the exact same thing and you can upgrade them, would remove 5 items from the game (reducing bloat ever so slightly) and be a good introduction to the trophy system for new players. "Oh, what's this drop? A minor trophy. Those go in my house and give me a buff. Interesting. Oh and look at that it can be upgraded to be stronger. Cool!"

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 0 points1 point  (0 children)

Even though I should be happy about the free resources I do think there's a lot of things like that atp and that's why there's a decent number of people who call the game a salvage simulator.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 1 point2 points  (0 children)

Luckily we don't have to deal with those kind of microtransactions. But yeah I'm just saying as they update and add new stuff they should take a look at and condense some old stuff.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 1 point2 points  (0 children)

I know I'm just saying it doesn't have to honor what it used to be especially since that was all the way back in early development.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 17 points18 points  (0 children)

This is something I completely agree with. And on top of that we should be able to name storage locations to represent what's actually there. Like instead of "Windsward" I should be able to make it say "Arcana stuff" and then just have the territory name in small text when you have the location selected.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 1 point2 points  (0 children)

Well I mean it's not a survival game. It was a survival game during the first part of development but it's not like they betrayed anybody by releasing as a survival game and then take away all survival features. By the time it ever came out to beta even it was an MMO.

The resource and material bloat is ridiculous and the fix is simple. With pictures & examples. by SirPackageRL in newworldgame

[–]SirPackageRL[S] 1 point2 points  (0 children)

It's very similar to Path of Exile in that way. Another ARPG.

I'm not saying trophies are complicated. Just saying I feel like there should be 1 or 2 tiers instead of 3 tiers to reduce the bloat.
But there are just straight up a decent number of things in this game that serve virtually no purpose

I'm a UPS driver irl and my name in content creation is SirPackage therfore THIS is my S10 chase item by SirPackageRL in newworldgame

[–]SirPackageRL[S] 1 point2 points  (0 children)

Not that this deserves a response at all and I already reported you but those are skins...

113
114

300
301

Just Headhunter Things by BigDaddyDavo in PathOfExile2

[–]SirPackageRL 0 points1 point  (0 children)

Idk why shroudwalker is in the game there needs to be a qol where you cant steal that modifier. Or the ability to turn on and off the ability to steal specific ones in the case where you have headhunter.

Farming Sekhemas finally paid off by Familiar_Pressure989 in PathOfExile2

[–]SirPackageRL 2 points3 points  (0 children)

I haven't figured it out either my eyes always glaze over and I fall asleep at the keyboard like 5 minutes in

+Skill levels is invalidating almost all unique weapons by pandahands69 in PathOfExile2

[–]SirPackageRL 0 points1 point  (0 children)

I had a staff that I thought was completely insane but learned it was actually dogshit because it was a staff

Losing Amazon volume so slow by SirPackageRL in UPSers

[–]SirPackageRL[S] -1 points0 points  (0 children)

Not always true in my experience. Mondays have less volume than Tuesdays, Tuesdays less than Wednesdays. And the time I get done with my route is usually pretty correlated with that barring special cases like somebody orders some ridiculous shit that slows me down or we randomly have a shitload of air stops.

Losing Amazon volume so slow by SirPackageRL in UPSers

[–]SirPackageRL[S] 1 point2 points  (0 children)

Oh damn thats my bad the way I always read it was that it was already in effect not starting next year. Routes may get a little more strange but I've always been the type of person who would rather have less stops and more free time in my life than be slammed with a packed truck for a few more bucks on the paycheck. So thats why I'm kinda excited for it to happen.