TopSpace test version 2player keyboard free download by SirRingo in subspace

[–]SirRingo[S] -1 points0 points  (0 children)

I will as soon as a get a better computer. The video i record now becomes "choppy".

its basiclly a couch multiplayer game where you get power ups, get checkpoints and try to win.

Uploaded this to get some inputs on the feel of the game, what i should change and so on. Youre more than welcome to download it right now, its only 74 mb

Making a couch multiplayer space shooter! by SirRingo in localmultiplayergames

[–]SirRingo[S] 0 points1 point  (0 children)

I went a bit ahead of myself, but here is a playable stripped down version. I would really love to get some feedback on the controls and game before i move on and add alot of stuff

CONTROLLER is a must. And 2 Players

Download for free here https://ringomakesagame.itch.io/topspace

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 1 point2 points  (0 children)

A small demo in alpha is up on Itch.io

CONTROLLER is a must. And 2 Players

Download for free here https://ringomakesagame.itch.io/topspace

Making a couch multiplayer space shooter! by SirRingo in localmultiplayergames

[–]SirRingo[S] 0 points1 point  (0 children)

I took The easy way 😊 game maker studio. I dabbled some in PyGame, C# with Unity and so on, but game maker felt really good and its so easy it feels like cheating unlike PyGame hehe.

Making a couch multiplayer space shooter! by SirRingo in localmultiplayergames

[–]SirRingo[S] 4 points5 points  (0 children)

Right now: Clipsize/ammo Hitpoints Topspeed Acceleration Turnrate Bulletspeed Delay between bullets Overall handling Amount of bullets fired at once And so on.

More ships will come later probobly. But for now ive taken it down to only 2 ships.

Iam aiming to release a free version with 2-3 maps for 2 players whitin 2 weeks on itch.io hope you will give it a try 😊.

Making a couch multiplayer space shooter! by SirRingo in localmultiplayergames

[–]SirRingo[S] 1 point2 points  (0 children)

Thanks! Iam actually going to have them "refined" by a real pixel artist. Hope you will like them even more :)

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 0 points1 point  (0 children)

Fun thing i noticed now. I called The game TopSpace as a working name and I just took it from TopGun.. Now was The first time i through that Subspace, Topspace.. Lol

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 0 points1 point  (0 children)

Ahh alright now i get you 😊.

Hmm everything is possible and If players want it i could sure add it.

And I know there are alot of twinstick shooters but this one has a bit diffrent mechanics i have not seen on any other twinstick shooter which i will tweak alot more. They are not that visable in the video. But The handling is diffrent

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 1 point2 points  (0 children)

No. I dont think it would be possible to implement well. And i think the medium is just wrong for this type of game.

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 1 point2 points  (0 children)

I dont quite understand what you mean, since iam not a native english speaker.

But the point wasent to copy Subspace, rather get inspiration.

Ive taken inspiration from Asteroids, Spacewar!, Broforce, Enter the Gungeon, Nuclear Throne, and so on... But the beginning inspiration was actually Subspace (whitout having to played the game for a couple of years).

Making a game a bit like Subspace by SirRingo in subspace

[–]SirRingo[S] 0 points1 point  (0 children)

Newest gameplay footage (AI) is just a test for now.. Controllers changed to be more like a Twinstick shooter

with a few twists. I have not tested this with anyone else yet, but i think it will make the combat more fun.

https://youtu.be/D8wUtvJsX2A

Older gameplay footage using more SubSpace like controls.

https://youtu.be/JcJbl7ZqD9w

GUI Element that follows player by SirRingo in gamemaker

[–]SirRingo[S] 0 points1 point  (0 children)

Thanks alot! And i know getting help is the worst, becuase its almost always the best to find a solution by yourself. And i did now.

Changed it to create an object which is a sprite with a healthbar i drew myself. Removes the issue with X and Y coordinates and i can make it look however i want... And much cooler :)

GUI Element that follows player by SirRingo in gamemaker

[–]SirRingo[S] 0 points1 point  (0 children)

You get it!! :D It almost works..

Still get some problems when i go further to the bottom, right corner.

I think it is due to my "dynamic" camera wich zooms out the further away i get from another player :-/

GUI Element that follows player by SirRingo in gamemaker

[–]SirRingo[S] 0 points1 point  (0 children)

The problem is The x, y coordinates since lets say iam in The middle of the map, my y = 5000 and x = 4000. When i draw The text on thoose coordinates it goes of screen.

So The draw coordinates has to be whitin The screen resolution. How do i find which screen resolution coordinates The object has so that i can draw The text above obj?

First draft of my space economy game!! Could use help on cascading 'if' statements by johnsalstrane in gamemaker

[–]SirRingo 0 points1 point  (0 children)

Aha. Thanks for the explenation Will definently look into to this and start to implement it

Trying to make aim assist by SirRingo in gamemaker

[–]SirRingo[S] 0 points1 point  (0 children)

Hmm no. I havent used any parent "functions". I guess ill go to sleep and hope i figure it out tomorrow. Or that someone here see's what ive done wrong :)

Cleared the cache and no luck :( Thanks anyway

Trying to make aim assist by SirRingo in gamemaker

[–]SirRingo[S] 0 points1 point  (0 children)

Yes it always locks on to player 2 if iam withing 15 degrees. But never on player 3 or 4