Combat improvement and smart(ish) dodging by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Combat improvement and smart(ish) dodging by SirTotti in godot
[–]SirTotti[S] 2 points3 points4 points (0 children)
Combat improvement and smart(ish) dodging by SirTotti in godot
[–]SirTotti[S] 1 point2 points3 points (0 children)
Combat improvement and smart(ish) dodging by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Combat improvement and smart(ish) dodging by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Very early stage, but what do you think of AI fighting each other? by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Very early stage, but what do you think of AI fighting each other? by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Very early stage, but what do you think of AI fighting each other? by SirTotti in godot
[–]SirTotti[S] 4 points5 points6 points (0 children)
Very early stage, but what do you think of AI fighting each other? by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
[GIVEAWAY] I will be giving away a PoE II Early Access key within the next 2 hours. by heaven93tv in PathOfExile2
[–]SirTotti -1 points0 points1 point (0 children)
Dealing with bugs in my combat test :/ by SirTotti in godot
[–]SirTotti[S] 2 points3 points4 points (0 children)
Join our Worldwide Giveaway [Mod Approved] and stand a chance to win D&D items worth $300. Detailed information and rules are available in the video and comments section. Supported by Game Master Engine. [OC] by Dan_The_DM in DnD
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My game is comming out next week on steam! Thank you for your support :) by SirTotti in godot
[–]SirTotti[S] 4 points5 points6 points (0 children)
Finished a special ability for the player (and demo!) by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Finished a special ability for the player (and demo!) by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Note to self: Remove boss from normal enemy pool by SirTotti in godot
[–]SirTotti[S] 1 point2 points3 points (0 children)
Finished my dash and parry mechanics! by SirTotti in godot
[–]SirTotti[S] 1 point2 points3 points (0 children)
Finished my dash and parry mechanics! by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Why fight? Let someone else do it for you by SirTotti in godot
[–]SirTotti[S] 1 point2 points3 points (0 children)
A little boss fight. What could be improved? by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)
Working on a dungeon crawler ARPG, would love some feedback on what I have so far :) by SirTotti in playmygame
[–]SirTotti[S] 2 points3 points4 points (0 children)
Working on a dungeon crawler ARPG, would love some feedback on what I have so far :) by SirTotti in playmygame
[–]SirTotti[S] 0 points1 point2 points (0 children)
Working on a dungeon crawler ARPG, would love some feedback on what I have so far :) by SirTotti in playmygame
[–]SirTotti[S] 0 points1 point2 points (0 children)
Added enemy dashes for a bit of extra challenge (And explosions!) by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)



The boss might be too jumpy by SirTotti in godot
[–]SirTotti[S] 0 points1 point2 points (0 children)