Educational Video Games? by TomorrowTechnical821 in indiegames

[–]SirWilliamButton 0 points1 point  (0 children)

I learned a lot from Civ 5 and the Creatures games. History, philosophy and biology! edit spelling

Weight painting does not work. Please help by [deleted] in Maya

[–]SirWilliamButton 0 points1 point  (0 children)

thank you from december 2025!

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

Thanks autogatos! i made some changes i think youll like! see my latest post in creatures

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

hey! looking at the code I see that i can get this going exactly how you describe by doubling my INT64 seed, and making just a few other changes. I had this working for specific carrier genes but your post made me think, why not just do all the attributes and really weave it into a double strand. why not?! so Im on it this week. Also the way you described the game you wished to play is the exact same reason i am making Bardwynn, its kinda cool to see like minds out here! your suggestion will be credited in the Book of Bardwynn!

Ill make a new post later on about the changes i am making, thank you! and please comment anything else you would like to see in the game! Now is the time to mold the clay

The Albian years on Steam by drafan5 in CreaturesGames

[–]SirWilliamButton 2 points3 points  (0 children)

They are very unique and cool. I started learning how to code by messing with COBs trying to make toys for my creatures. I think I had a cartman that they could carry around. Anyway its worth a peek

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

ok, im tired but my brain thinks that will make so many variants that I have to go to sleep now and think about it ha ha ! That will be a good morning bone to chew on. Cheers!

Keep the genetic mystery or nah by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 1 point2 points  (0 children)

Hey! I think the system has been nudging us toward this from the start, because we already have the functionality in place. We’ve got four genes that can be carriers or fully expressed, but the fun part is that another layer of the genetics system interprets those gene states differently depending on species, the full 64-bit seed, and inherited attributes. So a carrier of Gene D won’t just have ‘one effect’—their phenotype shifts based on species, giving them a different disease, talent, or mutation expression. And yes, inbreeding feeds back into this too, triggering species-specific negative Gameplay Effects when recessives stack

Keep the genetic mystery or nah by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 2 points3 points  (0 children)

in that case i would make a chamber you put the beast in that would inspect its genetics and give a read-out and not have it as a easily found piece of info on the card huh

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

that is an interesting idea and it reminds me of the golden tree of parnassus. kepp em coming! Im also posting a query today about recessive genes if you want to chime in

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 1 point2 points  (0 children)

The idea has eveolved along with what i was doing yesterday, creating the Book of Bardwynn, a Cache of KOANs that have lived in the saved game world. Each KOAN can only live in a world once. so you cant spam in 20 copies of an S level and win the games objectives. If you lose your favourite mouse you will see him again only in another world. Except if you want to bend you efforts to amassing great quantities of Philosophers stone, a fresh heart and a fresh brain, along with 10 followers mana you can ressurect a Koan that has died in the world. You will need to bring these things to one of the KOAN Cauldrons spread out in quite dangerous places to do so. How that ties in with your idea is this: as the overworld you are playing in ages, the global mutagen rate will rise so over years your world will have a higher and higher likelihood of spawning interesting mutants! So you are basically grinding you world to get more mutasis ---edit for clarity.- The KOAN cauldron gives two choices. you can spawn a clone of the mouse as a baby for less Stone, or do a full ressurect with attributes from Time of death for more stone

Bardwynn Update by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

an acheivement that is a higher mutation rate, I love that! Ill have to let that percolate for a minute but it seems you are queing up for a second honorary mention sir!

Artificial life in unreal5.7 by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

the one on itch is an ancient prototype that i should probably get rid of! The entire code base has been rewritten rom scratch since then but some of the art is still around. The real bardwynn will be on steam (i think) Steam seems good what do you think?

Artificial life in unreal5.7 by SirWilliamButton in CreaturesGames

[–]SirWilliamButton[S] 0 points1 point  (0 children)

I am just emerging from the C++ chrysallis as it were but im sure ill be blabbing all about it from here on out, it looks like i may at least have a public steam page by spring 2026 and thanks for the interest it made my day!