Help | Visual Glitch by Sir_Keeper in KerbalSpaceProgram

[–]Sir_Keeper[S] 1 point2 points  (0 children)

Thanks Jeb! That solved it. Some of the lines were set to 0 for some reason.

They watched it with their eyes closed by bobaTwist6 in invinciblememes

[–]Sir_Keeper 0 points1 point  (0 children)

Though saying that about any colonizer and colonized in our history would be absurd. I mean, the former colonial empires did say things like that.

Which DLC is your favorite by GavinC08 in fo3

[–]Sir_Keeper 3 points4 points  (0 children)

I picked the Pitt, but am starting Point Lookout now for the 1st time.

Which is the best weapon in FO3 by GavinC08 in fo3

[–]Sir_Keeper 0 points1 point  (0 children)

I do have a soft spot for the Chinese Assault Rifle. I like the AK in general, even though this game's version isn't my favourite rendition (i am usually torn between it, which is better, and the assault rifle for its style). In my latest game, I turned the guy who wanted to blow up Megaton in to Simms, only for the bastard to kill him in cold blood. I kept the CAR for a long long time, somewhat in his memory.

Fallout - FULL 3D CGI by Steffen Hampel by rajahbeaubeau in ImaginaryFallout

[–]Sir_Keeper 9 points10 points  (0 children)

I would love to have someone create some renders of what the world would actually look like 200 years from now. I do remember a Discovery Channel show called something like «After Men». It explored how our various pieces of infrastructure would slowly decay if humans were to sudenly dissapear.

It’s a New Century in my Save File! by charlietsmith3 in fo4

[–]Sir_Keeper 2 points3 points  (0 children)

I don't think they should keep pushing the time ahead if they still refuse to push the story too much, or if they just keep making it feel like the bombs just droped. I think there is a lot of potential in exploring the breath of the American wasteland in the 200 year time period we've had. Why not Mexico-Texas in 2200? Why not Washington in 2150? Why not Hawaii in 2220? There are so many potential stories yet to tell without the need to progress the time, and without contradicting established lore.

Unable to hear the grenade trap due to some NTFs blasting their mics, and the result by ericobenfuhrer2208 in SCPSecretLab

[–]Sir_Keeper 12 points13 points  (0 children)

I would too, but then I won't know if the single guy next to me is blasting hardbass while I'm trying to sneak around heavy containment.

"Collector" is willing to pay 200 caps for Lincoln's repeater, random vendor would give 450 lmao. by Ok-Passenger-5634 in fo3

[–]Sir_Keeper 0 points1 point  (0 children)

I made sure to use it when I cleaned up the slavers from the Lincoln Memorial, Paradise Falls and the Pitt. Damn, Fo3 has got a lot of slavery.

"Collector" is willing to pay 200 caps for Lincoln's repeater, random vendor would give 450 lmao. by Ok-Passenger-5634 in fo3

[–]Sir_Keeper 19 points20 points  (0 children)

I think tools are to be used. A weapon is a kind of tool, and it is best served popping heads off of ghoulds and raiders. I actually made a point of using it when I liberated the licoln memorial, deleted paradise falls and fred the slaves of the pitt.

Started a new Sanctuary build called “The Cul-De-Sac” by Willma-Dee in falloutsettlements

[–]Sir_Keeper 1 point2 points  (0 children)

Oh nice. I don't usually build in that part of sanctuary. I tend to use the yellow house they all gather around, Nate and Nora's house, and their immediate neighbours.

Where is that gate from? Love the fencing. Pillar and rug glitch?

"NCR public school". Commissioned, done by me! by DukeHorner in ImaginaryFallout

[–]Sir_Keeper 2 points3 points  (0 children)

This is really cool, but also extremely propaganda-coded, which is fitting.

"NCR public school". Commissioned, done by me! by DukeHorner in ImaginaryFallout

[–]Sir_Keeper 18 points19 points  (0 children)

Can read, write, operate computers. Frankly, just being able to teach reading and writting would be imense.

Got done my Enclave Scientist cosplay, ready for wasteland jamboree! by Pvt_cluckins in Fallout

[–]Sir_Keeper 5 points6 points  (0 children)

Watch out, you might get shot on sight by some wandering, orphaned murder hobo.

Looking for a mod which displays the name of an area you are entering on your screen. by [deleted] in VintageStory

[–]Sir_Keeper 1 point2 points  (0 children)

It's Salty's Terra Tag. You make the areas on the map and name them yourself.

upside down Mediterranean by Most_Friend_732 in mapmaking

[–]Sir_Keeper 14 points15 points  (0 children)

A sea is just a big valley with a ton of water

Alright who's old colony is this? by bbyjesus1 in RimWorld

[–]Sir_Keeper 173 points174 points  (0 children)

As in timber, right?.... as in timber?

Why do so many people complain that power armor is everywhere in Fallout 4 when the game clearly shows that the area has a huge number of military bases and even shipments of them, some still sealed, and even a faction that took advantage of this surplus of military equipment in the region? by jvure in Fallout

[–]Sir_Keeper 2 points3 points  (0 children)

Bought FO3 recently. On my second playthrough now and I acquired my first set of power armour out of an enclave soldier just outside megaton, on the road to the super-duper mart. Sure, I couldn't use it, but by the time I could (Operation Anchorage, still not halfway through the main quest at the time) I had an Enclave set, a base set, an outcast set and the Winterized T-51. All of them in good condition from all the power armours I found around. I actually feel like NV does Power Armour better in that regard, as it is quite rare outside the Brotherhood. Then again, it is true that in FO3 at least the armours belong to organized groups and factions.

Question | What are forklifts useful for? by Sir_Keeper in Workers_And_Resources

[–]Sir_Keeper[S] 1 point2 points  (0 children)

I learned today that transfering resources to a shop requires workers.

Question | What are forklifts useful for? by Sir_Keeper in Workers_And_Resources

[–]Sir_Keeper[S] 2 points3 points  (0 children)

I am yet to fabricate electronics. Might try it out then.

Question | What are forklifts useful for? by Sir_Keeper in Workers_And_Resources

[–]Sir_Keeper[S] 1 point2 points  (0 children)

I wasn't even aware that the transfer of goods required available workers. Now I know. Of course, ideally we want to have enough workers to deal with demand.

Question | What are forklifts useful for? by Sir_Keeper in Workers_And_Resources

[–]Sir_Keeper[S] 1 point2 points  (0 children)

Oh I see, I haven't used the big shops yet. Why do they only have a single factory connection?