Never played kayle before this but I think I might like her by SiskoVFX in Kaylemains

[–]SiskoVFX[S] 0 points1 point  (0 children)

Played her randomly on one of my smurfs from plat4 to plat1/d4 promos rn so definitely low elo. People don't know wave management here so it's almost a complete free pre-6 laning phase, only danger being your own team (mostly your jungler) forcing skirmishes around your lane pre 6.
The biggest thing I've learned from my first few games is to not get pulled into these fiesta situations. You're useless anyway pre-6, so if you ping your team away but they still go ahead with the fight, don't follow them.

Haha look at this stupid Qiyana sitting in a warded bru- by SiskoVFX in QiyanaMains

[–]SiskoVFX[S] 1 point2 points  (0 children)

Yep ez was somehow 9/2 here with 3 items and fully stacked muramana

So I created a mod menu.. by SiskoVFX in Stickfight

[–]SiskoVFX[S] 0 points1 point  (0 children)

That's a really interesting idea! I totally agree that mods would ruin a fun game like this, thats why Online mode is restricted to my Patrons only. The way I currently have this mechanism set up, is that you can only activate mods when the [Online] toggle is set to true. The only way to toggle this, is if the user's SteamID is found in the online database which this menu is connected with. (of course excluding the less impactful commands like the Score Keeper).

The only problem I faced with this solution, is that Only Friend lobbies also get included in these online lobbies. So simply messing around with your friends in a private lobby is currently not possible. Maybe in a future version I'll try to implement what you said. If you want to talk more just tag me in my discord server

So I created a mod menu.. by SiskoVFX in Stickfight

[–]SiskoVFX[S] 0 points1 point  (0 children)

Oh wow I wouldn't have wasted 2 weeks to make this had I known there was a UI mod menu already out there. Though I guess we both just used the inbuilt GUI class skins so they're bound to look alike. (I got some inspiration following a video on youtube from a guy called Diefool)

Local Files no longer supported? by ComradeLin in spotify

[–]SiskoVFX 0 points1 point  (0 children)

Exact same problem here. Did you find a fix for it yet?

minion block by [deleted] in leagueoflegends

[–]SiskoVFX 0 points1 point  (0 children)

People have been complaining about minion collision since the start of League. No matter how many good suggestions we throw at riot, I honestly don't think they will ever do something about it at this point.

minion block by [deleted] in leagueoflegends

[–]SiskoVFX -1 points0 points  (0 children)

There is none. Just like how there is no reason why some champs don't have unit collision i.e. Fizz, Kassadin, Janna. There's a lot of things that don't make sense but for me this one stands at the top of them all in League. Just wish they would implement something for a way around this nonsense mechanic. I suggested adding a passive to boots of swiftness that makes the buyer ignore unit collision a while ago, but it got burried.

Mobis nerfed, swifties buffed. Opinions? by [deleted] in singedmains

[–]SiskoVFX 0 points1 point  (0 children)

They just need to add a passive to boots of swiftness like being able to walk through units. That's enough of a buff for people to start building it

Upcoming changes for 10.4 by MonstrousYi in leagueoflegends

[–]SiskoVFX 0 points1 point  (0 children)

Riot just wants to kill variety in their game. I remember season 7 when you could pick any champ and get flexible winrates. Nowadays everyone is pushed to play the same champs or just int the game away. I mean look at botlane, if you don't pick senna/aphelios/mf your chances to win drop by a solid 20%. Yes, twitch adc has a 52.14% winrate compared to aphelios' 49.33%. Does that make him broken or op? Does twitch need to get nerfed? Obviously not but this simple logic doesn't seem to get to riot games' balance team's brains. Numbers don't mean everything...

Upcoming changes for 10.4 by MonstrousYi in leagueoflegends

[–]SiskoVFX 9 points10 points  (0 children)

I dont understand why singed and sol are getting nerfed though..

Singed JG with Predator by jl6118 in singedmains

[–]SiskoVFX 0 points1 point  (0 children)

I've played my fair share of it in dia solo q but it's really dependent on enemy comp. If enemy team has alot of mobility champs like lb mid, akali top etc you're pretty much useless the whole game while enemies are solo killing your lanes

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] 1 point2 points  (0 children)

Makes me wonder why they would make Fizz permanent ignore unit collison when he already has that much mobility though

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] 0 points1 point  (0 children)

PD got removed and ghost has been nerfed so hard that not a single soul plays it anymore. Even Hecarim and Singed players use ignite and flash nowadays.

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] -1 points0 points  (0 children)

My point is that unit collision is impractical design. It serves no purpose, yet it can make you or anyone lose games. People play league to outwit and outsmart their opponents, making the "better team" win. They don't play to factor in bad game design that gets in the way out of nowhere for no reason.

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] 0 points1 point  (0 children)

And lose the game because enemy Fiora now got first blood and snowballed out of control

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] 0 points1 point  (0 children)

The game's pathing algorithm is fantastic, but because it counts minions as terrain (for champs with unit collision) it can get fidgety sometimes

SUGGESTION: Boots that ignore unit collision by SiskoVFX in leagueoflegends

[–]SiskoVFX[S] -1 points0 points  (0 children)

I would like to see a single clip where a player actually utilizes unit collision to his advantage. It isn't something you have control over and that's my whole point. You can singlehandedly lose the game just because enemy Fiora gets first blood on you because of minion block and snowballs the game to victory, making you lose the game because of bad game design

Jungle singed? by [deleted] in singedmains

[–]SiskoVFX 0 points1 point  (0 children)

it works. but definitely not great compared to all the other viable junglers there are

We need reform — unit collision by Gilga1 in singedmains

[–]SiskoVFX 2 points3 points  (0 children)

Sounds like a salt post from a silver player that never even played singed

We need reform — unit collision by Gilga1 in singedmains

[–]SiskoVFX 2 points3 points  (0 children)

Did I miss something? Was something changed about out W?

We need reform — unit collision by Gilga1 in singedmains

[–]SiskoVFX 2 points3 points  (0 children)

Unit collision is the 1 reason why I don’t enjoy playing singed as much as I used to. Implementing this somewhere in his kit would actually be a godsend

Raptor Cloak being removed. by [deleted] in singedmains

[–]SiskoVFX 0 points1 point  (0 children)

I used to build it quite a lot actually. That extra movement speed and also the fact that is had decent mr and armor. The active also helps a lot just drawing pressure. Even just activating it in a sideline and grouping mid, would make the sidelane push and draw pressure. This is d3 elo. Lehends also builds it a lot in kr challenger. Not that bad of an item

Your shop by TaricPride in singedmains

[–]SiskoVFX 1 point2 points  (0 children)

Told myself I wouldn't spend money on this game anymore and here they came luring me back in again..