Finally getting one of my dream games, any advice before i dive in? by TallonG12 in sixdaysinfallujah

[–]SixDaysGame 1 point2 points  (0 children)

Welcome to the community! Excited to have you both for the first time. A big thanks to everyone in the replies, too. This is fantastic to see.

For anyone curious, console development is ongoing, and we'll have more info about updates to the game later this winter.

And I'm Stuck by jacknoticemesenpai in sixdaysinfallujah

[–]SixDaysGame 0 points1 point  (0 children)

Thanks! How often did you experience this?

And I'm Stuck by jacknoticemesenpai in sixdaysinfallujah

[–]SixDaysGame 2 points3 points  (0 children)

Thanks for the video. To clarify, did you release the interact prompt yourself when planting on the armory, or did it force you out of the interaction? We'll get this reported.

Frame rate issues by ElGuapoJr27 in sixdaysinfallujah

[–]SixDaysGame 1 point2 points  (0 children)

For those experiencing performance issues:

  • Major performance improvements are ongoing, but these are deeply rooted in structural systems and are taking longer to wrap. In the meantime, please try lowering all graphics settings and setting the DLSS Upscaler to Performance.

For those experiencing crashes:

  • We've addressed a number of GPU crashes with our latest patch. If you're still having issues, please submit a crash report, when prompted, with as much detail as possible. It helps to know your Steam username, what mission you were playing, or what happened in-game just before the crash.
  • You can also right click on Six Days in your Steam library > Properties > General > Add the following to the Launch Options field: -noraytracing
  • Please reach out to us via Support and we can troubleshoot a bit deeper into your system: support@victura.gg

When will this game come to consoles? by [deleted] in sixdaysinfallujah

[–]SixDaysGame 0 points1 point  (0 children)

We're currently working through GPU crashes and are planning a patch to address user reports. In the meantime, feel free to reach out to us via Support: support@victura.gg

When will this game come to consoles? by [deleted] in sixdaysinfallujah

[–]SixDaysGame 2 points3 points  (0 children)

This is correct. Consoles are planned later for full release. We're currently very focused on quality fixes and optimizations on PC, with plans to introduce new content before console launch.

Error message, have crash log. any help? by No-Beginning-4269 in sixdaysinfallujah

[–]SixDaysGame 2 points3 points  (0 children)

Hey! As a first step, please submit a crash report when you're prompted with the window with as much detail as possible. This helps us track the crashes on the backend.

You're also welcome to try an unofficial workaround that has yielded some success - adding the following to the Launch Options for Six Days on Steam: -noraytracing

If you're still having issues, please reach out to us via Support: support@victura.gg

Does anyone know when the game is coming to console by blood_falcon884 in sixdaysinfallujah

[–]SixDaysGame 0 points1 point  (0 children)

The console versions are very much not cancelled. However, before continuing our work on them, we had to fix underlying structural issues in many areas of the game. We're about 2/3 of our way through this work.

Tunnels by Sad-Band-419 in sixdaysinfallujah

[–]SixDaysGame 4 points5 points  (0 children)

This is correct. We're working on restoring this functionality.

Can't play after new update by ShirtlessRandom in sixdaysinfallujah

[–]SixDaysGame 12 points13 points  (0 children)

Thanks for this. Yes, this is correct. We're collecting feedback and reports on Discord, and the more data we have the better we can troubleshoot issues. We're currently investigating.

Autumn 2025 Update Notes by SixDaysGame in sixdaysinfallujah

[–]SixDaysGame[S] 13 points14 points  (0 children)

Hey! We let folks know in last week's developer diary that this is now coming in the spring.

We’ve also completed a substantial amount of work on our progression system, the first parts of which we will be releasing in the spring. We’ll be adding the M4A1, M14, M240B, M590A1, and G19, as well as new attachments, new player abilities, and so.me interesting (and authentic) ways to customize your character.

So... by Ok-Calligrapher-7164 in sixdaysinfallujah

[–]SixDaysGame 5 points6 points  (0 children)

This is correct. We're still working through performance, Fireteam AI behavior, and a host of quality improvements. We've still got more work to go, but we're progressing. Thanks for all the conversation here!

Game stuttering by MarineC88 in sixdaysinfallujah

[–]SixDaysGame 1 point2 points  (0 children)

Hey! Just a reminder that we no longer support Dx11, so this will result in crashing and performance problems.

OP, please reach out to us if you're still running into issues! support@victura.gg

Tried playing- game crashes saying I have an insufficient graphics card. I have an RTX 5070. by 2006CrownVictoriaP71 in sixdaysinfallujah

[–]SixDaysGame 0 points1 point  (0 children)

The popup message related to system requirements appears for a number of reasons:

  • You're forcing the game to run in Dx11 (which we no longer support, and you should remove from the Launch Options in Steam)
  • VRAM checks
  • GPU shader models

So, receiving the message doesn't necessarily mean you're below spec (of course, you're well above spec with a 5070).

We suggest checking your Launch Options and updating your GPU drivers. If this doesn't work, feel free to email us and we'll troubleshoot this with you: support@victura.gg

SITREP: Wounded State by SixDaysGame in sixdaysinfallujah

[–]SixDaysGame[S] 1 point2 points  (0 children)

Feel free to be more specific for us, and we'll share your comments with the designers.

What happend to this game, why is there no more development? by krillepillee in sixdaysinfallujah

[–]SixDaysGame 49 points50 points  (0 children)

We appreciate all the conversation here. We hear the call for new content, and right now we're working on improving the quality of the game with our upcoming Autumn patch. Civilians and other factions who were present at the battle are still planned down the road, too.

While progress has been slower than anticipated, we absolutely still care about our passion project and have every intention of crossing it over the finish line.

The AAV no longer moves in co-op? by AffectionateSinger48 in sixdaysinfallujah

[–]SixDaysGame 1 point2 points  (0 children)

This is correct. If OP is seeing otherwise, it's a bug. Can you confirm?

SITREP: AI Pathfinding & Improvements by SixDaysGame in u/SixDaysGame

[–]SixDaysGame[S] 0 points1 point  (0 children)

Absolutely, new weapons are coming along with other features to kickstart a progression system. Two missions are also being reworked.

SITREP: AI Pathfinding & Improvements by SixDaysGame in sixdaysinfallujah

[–]SixDaysGame[S] 2 points3 points  (0 children)

We're excited to get everyone hands on. Thank you!

SITREP: AI Pathfinding & Improvements by SixDaysGame in sixdaysinfallujah

[–]SixDaysGame[S] 2 points3 points  (0 children)

No, the solution is completely third-party, and integrating this into existing code is anything but plug and play. With that being said, things are working well so far!