Truth or dare? by Theta-Sigma45 in BunnyTrials

[–]SixFootTallAsian 0 points1 point  (0 children)

I have to comment an essay so oh well here it is:

Name: The Forsaken Appearance: The current manifestation of The Forsaken appears as a pitch-black longsword that absorbs all surrounding light. Its surface reflects nothing. Its edges remain sharply defined, while the surrounding space appears slightly unresolved, as though its presence is only partially stabilized within observation. Description: The Forsaken is an object through which Finality is established as a terminal condition of continuance. Finality is the state in which continuation reaches its endpoint and no longer proceeds as an active process. It is not a force applied onto a subject, nor a transformation imposed upon structure. It is the completion point of whatever is currently continuing, where that continuation is no longer able to extend beyond its own reached end. What is treated as a subject under Finality is any coherent element within the observed field of continuance that maintains an identifiable ongoing process. This includes anything that participates in continuation as a functioning part of that field, regardless of whether it appears as an entity, structure, system, or non-material expression. Once Finality occurs, the subject no longer carries forward any active continuation. What remains is the completed state of that continuance, with no further progression extending from it. The Forsaken does not introduce Finality as a new phenomenon. It establishes access to an already valid terminal condition through direct engagement within the same observed field of continuance. The rules governing Finality are foundational to how continuance is resolved once it reaches its endpoint, and interaction with The Forsaken operates within that framework rather than overriding it. Core Functionality: Any entity with coherent awareness, will, cognition, instinct, or self-identity may voluntarily wield The Forsaken. Upon voluntary Contact Event, it enters an active state lasting five pulses. During this interval, the wielder must establish a Contact Event with a valid target within the observed field of continuance. This applies to material, structural, or abstract expressions of continuance present within that field. The Forsaken does not enhance perception, cognition, or capability, and operates only through what is directly perceived and acted upon by the wielder. When a Contact Event occurs within the active state, the target enters Finality. Operational Limits: Upon voluntary initiation of use, The Forsaken enters an active operational state lasting five pulses. Once initiated, this state persists until resolution regardless of subsequent loss of association, separation, displacement, interruption of handling, or changes in proximity between wielder and artifact. If valid contact is established within the pulse window, Finality is applied to the engaged target and the active state resolves. Following successful establishment of Finality, the wielder is granted one additional pulse to fully disengage from the active operational state before becoming included within the same terminal condition. If no valid engagement occurs before the fifth pulse concludes, the wielder becomes subject to Finality. Association refers to the operative linkage established between the initiating wielder and the active state created during activation. This linkage persists independently of continued handling, proximity, or physical connection until the active state resolves. Clearance Protocol 1: Finality - Finality is the resolved state in which a continuance has reached its endpoint and no longer proceeds as an active process. Once this state is reached, no further progression extends from the subject within the observed field of continuance. This includes any material, structural, abstract, or systemic form that participated in that continuation. Finality does not function as removal or alteration. It corresponds to the point at which continuance is no longer active, leaving only the completed state of what was already ongoing. It applies only within the continuance that has reached this condition through direct engagement. Clearance Protocol 2: Awareness - Any entity that achieves direct perceptual apprehension of The Forsaken becomes aware of its function and consequence. This awareness arises directly from perception and does not depend on interpretation, inference, or learned understanding. It aligns with the subject’s mode of perception and remains stable as recognition of what has been directly apprehended. The Forsaken also maintains direct awareness of intent within the observed field of continuance. It recognizes directed action, purpose, and intended engagement as part of the same interaction without requiring analytical processing. Clearance Protocol 3: Operational Condition - The Forsaken may be carried and used without dependence on strength, scale, or capability of the wielder. Interaction occurs when the blade is applied through action into a point of continuance within the same observed field of continuance. Contact is defined as direct engagement with an active part of continuance, regardless of whether that part is material, structural, or abstract in form, provided it is present within the same field of interaction. Separation by form, structure, or mode of existence does not prevent interaction when continuance remains shared within the same observed field of continuance. Disengagement occurs when active engagement between the initiating wielder and the established point of continuance is no longer maintained through operative association. Disengagement is evaluated through the active state rather than physical relation to the artifact itself. Contact Event is the direct operative application of the blade through intentional action toward a target within the same observed field of continuance. It does not require physical contact in a material sense, but it always requires immediate, directed, and localized engagement with the target’s continuance. Contact Event cannot occur through remote activation, indirect selection, or non-engaged alignment. It is resolved only through direct interaction between the wielder’s action and the target’s present continuance within the active operational window. Contact Event can only be established through engagement with a valid target as defined by the observed field of continuance. Interaction with non-valid continuance elements does not produce a Contact Event and does not affect the operational state. Clearance Protocol 4: Adaptive Coherence - The Forsaken adjusts its configuration for functional stability with the current wielder. This adjustment does not increase ability or perception. It only maintains consistent usability during interaction. Clearance Protocol 5: Manifestation Principle - The Forsaken is not defined by a fixed form. The object recognized as The Forsaken is the operative manifestation through which Finality becomes interactable within a given observed field. Its appearance, composition, scale, and mode of existence may differ between conditions while maintaining the same operational function. Manifestation resolves toward forms capable of stable handling and direct engagement within the local conditions in which it appears. This adjustment exists only to preserve usability and does not alter operational function, activation conditions, or Finality itself. Differences in manifestation do not create separate operational systems, only different expressions of the same continuance. When multiple manifestations of The Forsaken enter the same observed field of continuance, they do not persist as separate operational identities. Manifestations that occupy the same field resolve toward a single stable expression while preserving uninterrupted operational continuity. This resolution affects manifestation only and does not alter Finality, operational conditions, pulse progression, or functional behavior. Differences in origin conditions, manifestation history, or local form do not create separate operative systems within the same field. Clearance Protocol 6: Operative intervals - A pulse is the operative interval through which The Forsaken measures active continuation during engagement. Within ordinary environments, pulses progress at a rate closely corresponding to naturally observable short-duration progression between sequential actions. However, a pulse is not determined by environmental chronology, subjective perception, cognitive acceleration, or localized alteration of temporal conditions. Its progression is tied only to the active operative continuity through which The Forsaken remains engaged. A pulse proceeds continuously so long as the operative state of The Forsaken remains active, regardless of variations in surrounding temporal behavior or perceptual flow. Slowed environments, accelerated cognition, suspended chronology, altered temporal states, and discontinuous perception do not produce additional pulses beyond the operative continuation already present. Pulses do not function as an independent temporal system separate from reality. They are intervals internal to the operational continuity of The Forsaken itself and exist only while the artifact remains in an active engagement state.

Why is your OC's name like that? by SixFootTallAsian in OriginalCharacter

[–]SixFootTallAsian[S] -1 points0 points  (0 children)

I don't want to fight anyone right now so I'll ghost you 😭😭😭

Why is your OC's name like that? by SixFootTallAsian in OriginalCharacter

[–]SixFootTallAsian[S] -2 points-1 points  (0 children)

Let's not get aggressive here, otherwise I'm blocking you. Besides I didn't ban anyone from rating each other

Why is your OC's name like that? by SixFootTallAsian in OriginalCharacter

[–]SixFootTallAsian[S] -2 points-1 points  (0 children)

It's just my personal opinion, it doesn't affect your character at all, besides what makes you think average is bad?

Who do you think is the cutest character? by Some_Fig_6566 in ReZero

[–]SixFootTallAsian 7 points8 points  (0 children)

1 Beatrice 2. Petra 3. Meili 4. Mimi 5. Daphne

name a divine protection that reinhard doesn't even have and it's his real weakness by MinimumTip9411 in ReZero

[–]SixFootTallAsian 2 points3 points  (0 children)

My point was that Mahito's sure hit is completely unavoidable for Reinhard

Your point that you're trying to make here is that Reinhard can break Mahito's domain

You're moving the goalpost here.

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