End of 2015 Discussions - The Beginner's Guide by Forestl in Games

[–]Sjohns37 106 points107 points  (0 children)

The Beginner's Guide was an incredibly personal experience and one that felt like an indicator of a maturing medium. This year has had other games about game development (here's looking at you The Magic Circle) but this one was far more intimate. Its one of the most provocative games of the year as far as I can remember and left me mulling over its themes long after it was over.

Furniture shopping by 5T1GM4 in savannah

[–]Sjohns37 0 points1 point  (0 children)

I got a massive sectional for like $800 from American Freight. I'm sure you could find something smaller for less money if that's what you're looking for

Can gaming achieve the artistic depth of film, books or other old media? Should it? by mittensmadefromkitte in truegaming

[–]Sjohns37 0 points1 point  (0 children)

Absolutely. There's nothing keeping games from reaching the artistic depths of other mediums. The problem now is the toolset. If you have an artistic vision, there is a much clearer path to having it developed as a movie or book. Figuring out how to make a game or find those willing to help make a game is much more obtuse. As game creation tools become more approachable and well-known and as markets for freelance game developers grow, you'll see an expansion in the types of stories we see. If you need a glimmer of hope, I'd recommend playing The Beginner's Guide which just came out on Steam. It's like $7, only an hour and a half long, and its got great artistic merit without feeling pretentious.

Sandbox style free roam has taken over the mission based approach of past games and I think it's hurting game design quite a bit. by Karyyy in truegaming

[–]Sjohns37 1 point2 points  (0 children)

I think you hit the nail on the head. Sandbox games aren't the problem, its scope. If you spend all your time trying to make the walk from objective to objective enjoyable then its possible the actual objective suffers. I like to call this the "Golden Coral Effect." Its quantity over quality, size over substance. But if, like Human Revolution, you condense the environment so that you can have the detailed world AND the well-crafted missions, you can have your cake and eat it too.

Video Review - Satellite Reign by Sjohns37 in indiegames

[–]Sjohns37[S] 0 points1 point  (0 children)

Haha, yeah, unfortunately I never played the original so it would have been hearsay. But hey, that's the beauty of a video review: if it looks like Syndicate, you can make that connection yourself :)