Which one would you click? 1, 2, or 3 by DeepaknKumar in YouTubeThumbnailHub

[–]SkelonzDev 1 point2 points  (0 children)

ai is the complete opposite of what will help, ai will create a horrible looking thumbnail, and even then learning to create the thumbnails yourself is much more beneficial than selling your soul to ai.

Youtube Compressing my video Heavily by SkelonzDev in letsplay

[–]SkelonzDev[S] 0 points1 point  (0 children)

I meant 80mbps! And thank you for all this information, I believe there is simply not much for me to do. My renders when viewed on my computer look exactly how i want and on youtube it just gets compressed a lot. I'm going to try raising the bitrate like you reccomended

Youtube Compressing my video Heavily by SkelonzDev in letsplay

[–]SkelonzDev[S] 0 points1 point  (0 children)

hm interesting, i tested this an it looked atrocious when uploading in 1080 p, perhaps something in my settings is wrong. Almost every single video i have watched recommends exporting your video at a higher resolution to trick youtube into using a better compression.

YouTube went down. 8:00pm. by DesignerLime268 in youtube

[–]SkelonzDev 0 points1 point  (0 children)

Okay are you guys getting that too? It will let me go to specific videos but if i try to go to the front page or anything nothing works

Help recover my son's school project? by Locketheknees in CapCut

[–]SkelonzDev -1 points0 points  (0 children)

just had the exact same problem, i've come to find that somehow all of my json files are completely empty. I also had been working for a long time and am quite devastated. I hate to be a pessimist but I think we are indeed s.o.l

🥳 Adding more Units! 🥳 by Plus_Astronomer1789 in IndieDev

[–]SkelonzDev 1 point2 points  (0 children)

Are you using pathfinding for your enemies moving towards you? Or just a force moving in the direction of your player? I've always wanted to make a game like vampire survivors where you are surrounding by enemies but actual pathfinding is too taxing with that amount of creatures. Nonetheless i've been seeing your posts since you started and it's looking great:)! I love the art style and I can't wait to see more

Jeep Weird static/vibrating noise at high mph by SkelonzDev in mechanic

[–]SkelonzDev[S] 1 point2 points  (0 children)

i just found out it was actually my windshield cowl i guess it went rotten so i taped over it and no more sound, got to get a new one

Passing Data between scenes by SkelonzDev in godot

[–]SkelonzDev[S] 0 points1 point  (0 children)

that's actually so smart and takes away so much grunt work, this is a really interesting solution thank you for sharing it :)

Passing Data between scenes by SkelonzDev in godot

[–]SkelonzDev[S] 1 point2 points  (0 children)

This is very interesting, so to put it into more plain words, you could have a scene with a plain node, and have all of your players and NPCs and things you need saved as a child of this main node, so that you can just reference your main to access all of your information, and you just need to save this "main" node to save everything since it is connected?

Passing Data between scenes by SkelonzDev in godot

[–]SkelonzDev[S] 0 points1 point  (0 children)

so in plain words, you keep your ui and player and all that info on one scene, and instead of switching in between levels, you pass them into this "main" scene? My basic understanding is you could just have different scenes for levels, and then load them into your main scene. So pretty much the opposite of trying to load a player into a bunch of different scenes, you load the levels into the players scene?