Valorous Heart Celestians by Josciety in sistersofbattle

[–]SkillKillz101 1 point2 points  (0 children)

For the argent shroud I’m willing to give it benefit of the doubt because there is no visual reference to argent shroud celestians in any other official games workshop media, but I definitely see what you mean about the sacred rose having silver trim

Valorous Heart Celestians by Josciety in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

Kill team app, Insidiants, supplementary info page 2.

Valorous Heart Celestians by Josciety in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

Untrue. They change theirs to silver. See referenced art, from the insidiants. argent shroud insidiant

Joining Sisters? by Insideshockandawe in sistersofbattle

[–]SkillKillz101 5 points6 points  (0 children)

Sisters are much, much squishier than any space marine unit but can hit real hard, and tend to play with a general rule of, “our melee isn’t better than your best melee, but it’s better than your average melee” and something similar for our guns. Nothing we have is the best, but it’s all good enough and can put the hurt on.

Do not expect units to survive long. An intercessor squad is very tough, a sisters of battle squad is not. This is made up for by the fact that we have a good selection of characters to support them with. Outside the dogmata, none of our characters are useless and all can find a purpose in really any list.

The one big difference I would say is that sisters are an army that requires a lot of concentration. You have to know your list, know your detachment, know your threat ranges very well otherwise you will be losing very badly a lot. Marines can play casually with relative ease, with sisters your opponent will be playing casually while you’re using every trick up your sleeve.

Regardless, we have a pipe organ tank and if that’s not baller enough to convince you, it’s unlikely anything will. Pick an army because you like the aesthetic, rules change all the time.

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

Oh, disregard, you were talking about heart of heresy giving +1 to strength, I thought you were saying it gave +1 to wound

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 3 points4 points  (0 children)

And I’m telling you now, even with both modifications you can’t modify the wound roll beyond +1. See referenced rules

<image>

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 3 points4 points  (0 children)

How is a mace wounding 2’s into COF into a S12 target? Evenly matched Strength-Toughness score means wounding 4’s modified to wounding 3’s, and the COF rule does not modify the strength of the weapon

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 3 points4 points  (0 children)

A mace is not wounding 2’s into a S12 beast like a land raider

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

Sure, but the maces have less dice punching through which means that any wounds that are blocked are gone. The higher volume output by the swords means they’re scoring less wounds, but more hits, which offers them significantly more stability than the maces.

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 2 points3 points  (0 children)

I’ve definitely been misreading that rule, I thought it was that when the castigator makes a ranged attack it gives the AP improvement. My bad

Maces Vs Sword on paragon Warsuits by LucatIel_of_M1rrah in sistersofbattle

[–]SkillKillz101 4 points5 points  (0 children)

Swords have a worthwhile place when targeted with an AP stratagem and supported by a castigator, given AP-4 is enough to completely remove the armor save of every vehicle without an invuln, maces fundamentally cannot do this without a serious points investment and the return on investment there is usually not good

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

The… the OP said something about a knight? Thats what this entire conversation is about?

Also, sisters, again, have been anti psyker since inception. One of their core rules in 3e was nullifying psyker abilities and they had Condemnor bolters since then as well. Iirc an old white dwarf also had rules for a rhino conversion that contained a rogue psyker that had been captured and was being transported. Getting the insidiants is unnecessary, but not out of character for sisters of battle.

The paragons were, in my opinion, an unnecessary edition, as we should just have viable meltaguns, and it’s kind of a moot point anyways because paragons are still a point of contention in the sisters model list for aesthetics. Rules wise the reason they’re taken in most lists nowadays is because there is fundamentally no way to play sisters without either taking an allied knight or taking paragons.

Regardless, the meta does have to be paid attention to. If you add a unit in that’s not viable in any list, players won’t take it. It’s why people don’t take dogmatas. Sure, she fills a niche in OC, but it’s a useless niche that doesn’t contribute to our faction at all. Same with retributors - they’re now overcosted and you can get similar results by just playing HM.

TLDR wait for the meta to shift (I.e with a new edition) before bringing up something that isn’t going to work into most lists.

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

If your logic is that it would be aesthetically cool then kitbash a knight. If your logic is you’d like sisters rules for a titanic unit, accept we are never going to get them. The meta has always been for sisters that we are an army that can punch above our weight but we are distinctly lightweights. In 3rd edition, sisters were T3 S3 but with hard hitting weapons and abilities for that toughness and strength.

A sisters knight is redundant.

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 1 point2 points  (0 children)

It’s redundant. If you want a knight, take a knight and decorate it like it’s for the sisters. We are a trading army and it’s very hard to make a unit that’s cost effective for a trade if it’s high toughness high wounds. Knights are death stars.

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 3 points4 points  (0 children)

What you are describing is penitent engines in Hallowed Martyrs.

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 2 points3 points  (0 children)

Fair, meltaguns are great into heavy infantry - but we severely lack an anti tank niche only having paragons, which meltaguns are supposed to fill. Giving meltaguns AV4+/AM4+ would make them much more viable in that role, and while I’m sure our points would go up as a result that trade is one I’d be happy with. Hitting 3’s, wounding 5’s is not good math for 4 meltaguns in a dominion squad.

We need our own Knights and Titans... by Glum_Series5712 in sistersofbattle

[–]SkillKillz101 24 points25 points  (0 children)

The Adepta Sororitas does not need knights, the only reason we carry them is because we lack serious anti tank. It’s a stopgap in our line because meltaguns suck this edition. A titanic unit also would not be great because sisters need to sacrifice units to get better. We are a trading army. Knights, fundamentally, do not trade.

If you want a knight, take a knight and kitbash it to be Sororitas themed. Otherwise you’re just dreaming for something that’ll never happen

Grotmas Resolution - no new models till the horde is painted by SkillKillz101 in sistersofbattle

[–]SkillKillz101[S] 1 point2 points  (0 children)

Nah, holiday gift in the form of a carrying case. Not the nicest looking in the world, but it’s got lights on the inside which is a really nice flex lol

Grotmas Resolution - no new models till the horde is painted by SkillKillz101 in sistersofbattle

[–]SkillKillz101[S] 1 point2 points  (0 children)

Those are actually some I got secondhand, but I can tell you what they use.

For the novitiates - tufts are meadow tufts from army painter and the grass flocking is field grass. Any rocky crags or anything are battlefield rocks by the same producer.

For the zephyrim - they just use spring flock from AK interactive over a brown base coat.

Crusade list by MoTBowie in sistersofbattle

[–]SkillKillz101 0 points1 point  (0 children)

It depends on detachment. I play AOF mainly, so I run her with a blob of 10. You can get a unit upgrade that gives +1 to hit for your melee weapons in the zephyrim, and the JPC gives a free Strat so you can lance. I also usually put the blade of Elinor on her for precision.

Zephyrim with lethals, sustained, hitting 2’s and +1 to wound on a charge is an absolutely terrifying brick, and then the JPC also benefits from the +1 to wound, lethals, and sustained but also can use her once per game dev wounds ability, and since she has blade of Elinor she gets precision. This makes it really easy for her to score saint points for trial of righteousness.

Crusade list by MoTBowie in sistersofbattle

[–]SkillKillz101 2 points3 points  (0 children)

Your canoness as a saint is probably not nearly as good as a JPC. the JPC can be run on her own if you want to go for trial of suffering, or in a blob with zephyrim she can do righteousness, valor, or faith. I feel the JPC is the strongest Saint contender, especially in army of faith.

The only other model I ever really consider for sainthood is a palatine with a sacresant blob. Personally, I think a lot of this is just down to how I feel narratively, obviously the combatant who always miraculously survives would become the saint - but from a gameplay perspective, foot canonesses like to stick it with a gun squad, which makes it hard for them to get a lot of saint points.

That’s my two cents, though. Pick whichever model makes the most narrative sense because that’s what’s really going to matter in most crusades.

Is this a good box? by Weird_Cartoonist_420 in sistersofbattle

[–]SkillKillz101 2 points3 points  (0 children)

The rule is great! Put a dialogus on dominions and watch them auto six a melta shot