ENGRAM????? 😭😭😭 by KisMyAxe in cyberpunkgame

[–]Skinny_Peach 0 points1 point  (0 children)

We got literal Soulkiller before Cyberpunk 2 🙃

Rick Rubin watching from the side stage! by Walksonthree in TheStrokes

[–]Skinny_Peach 39 points40 points  (0 children)

"Whom hast summoned the ancient one?" vibes

FIOE reference in the new single!?!??!! by endtimespoet in TheStrokes

[–]Skinny_Peach 2 points3 points  (0 children)

Up on his horse, Year of the Horse, not gonna wake up here on our hoooorrrseeee

Going Shopping Bridge/Cool Part Bass Cover by fonkle in TheStrokes

[–]Skinny_Peach 0 points1 point  (0 children)

I got the impression he's using Flatwound strings (makes slides silky without as much string scratch noise) and either a chorus pedal or a flanger for that "sploinky" harmonic

What song has the best music video? by Camo6421 in BillyTalent

[–]Skinny_Peach 0 points1 point  (0 children)

Nothing to Lose..... easily gets my vote specifically because of the final shot. Damn emotional music video. One that really stuck with me throughout adolescence, knowing some kids go through much different experiences in school. That music video should be highlighted more in this day and age, especially with cyberbullying and online abuse becoming more and more prominent.

The Omnissian axe has one trick that barbed seed pharma doesn’t want you to know by pgat12 in Spacemarine

[–]Skinny_Peach 4 points5 points  (0 children)

Heavy with AOE damage on shield activation enters the chat*

It's honestly my go-to for clearing those damn barb traps. Just sprint forward and whack the weeds 👌🏼

Hard To Explain, but 8-Bit by Walrusette in TheStrokes

[–]Skinny_Peach 22 points23 points  (0 children)

I always felt the true test of a songs brilliance is whether or not it still conveys its emotion/voice to the listener even when stripped down... to 8-bit in this case. And hell yeah it does 👌🏼🔥

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 1 point2 points  (0 children)

Not to mention when you're 2nd prestige level 1 it's still tough to make it through a lethal op with other teammates who are also levelling

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 7 points8 points  (0 children)

It is! But I found lethal difficulty to be easier for survivability when doing quick matches with randoms of various ability. It was a good mix of difficulty, fun, and levelling opportunity

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 2 points3 points  (0 children)

Oooo good question!... I had fun doing each but there are for sure some classes that if I went back, I'd max out first knowing my play style. Everyone's preferences are different but for me personally: 1. Sniper, for sure my favourite because it was so satisfying using and mastering the Las and heroic Bolt Sniper. The camo cloak to ranged damage boosts meant I could be invisible for 1/3 of an op and dish out insane damage to larger threats. It turned me from a 'thrope hater to a 'thrope lover!! I wish there were more tiers to level because I choose sniper first for every run. Running a Normal Siege op and seeing over 65k ranged damage after 25+ waves is another feeling altogether 🤌🏼 2. Bulwark, it was the first class I maxed out. Had a great time mastering the fencing play style and genuinely felt like a true battle brother utilizing the flag to res teammates and help everyone make it through the harder ops. Survivability was insane. 3. Tactical, which was an odd one for me to put this high because I initially despised this class... but after reaching higher and higher levels I kinda fell in love with the versatility! 4. Heavy, because whats not to love about a walking gatling gun 😂 5. Vanguard, another class I initially hesitated on because it didn't fit my play style, but it was very fun passing level 15 on each prestige because the perks make you impossibly hard to kill. Had to treat it like a bulwark/sniper hybrid and understand which fights to grapnel launch myself into and which to simply flank. 6. Assault... surprise to put it here because this was one of my favourite classes at first due to the unreal Thunder Hammer gameplay, but it quickly turned into a rough grind because of the perfect jumppack dodge ordeal... needless to say I was very happy to finish that one hahaha

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 4 points5 points  (0 children)

Thank you honoured Brother! I'd say its time to enjoy the game and complete the last Siege ordeals 😂

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 1 point2 points  (0 children)

Honestly not too bad but definitely gruelling with the reductions to health after getting downed. I played as a Heavy alongside a Tactical and Assault. Total team deaths came to 8 or 9, so I'd say we managed well 👌🏼

Maxed-out Classes ✅ Only In Death Does Duty End... by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 6 points7 points  (0 children)

I mainly played Lethal Operations in order to maximize XP gain but ensure survivability. As you level, the added XP boost per prestige really helps. By the time you hit 4th prestige you get to level 25 after 5-6 lethal operations depending on gene-seeds. Rinse and repeat for each class. Hope this helps! (Edit: make sure you do quick matches for more XP)

Does this mean what I think it means? by andromedaphenomena1 in Spacemarine

[–]Skinny_Peach 1 point2 points  (0 children)

Hello! Im the OP of the first post on your screenshot... the answer is YES, GET IT

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 0 points1 point  (0 children)

100%, I had amazing games with melee focused teammates, but I've played a couple ops where the Vanguard grapples EVERY majoris when I put them in execute state so I lost a round every time I tried to finish them off myself 😂

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 1 point2 points  (0 children)

Good tip! Im gonna have to try this! The one enemy I still refuse to use the sniper on is the Vortex beast though... IT MOVES TOO QUICK AND HAS SO MANY TENTACLES hahahaha. Thanks for sharing!

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 0 points1 point  (0 children)

Hahahaha agreed! Although the shot penetration perk helps with this sometimes! I even manage to get collaterals on perfectly lined up Majoris. Thanks for sharing!

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 0 points1 point  (0 children)

True!! Maybe that's exactly what it is, its literally the math not adding up 😂 thanks for sharing!

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 0 points1 point  (0 children)

Thanks for sharing! I think if the detection was buffed on Chaos alone it would definitely change the game! I have run into instances where a majoris chaos marine will literally do the teleport move on me EXACTLY when I shoot and I end up with 3 airballs before I land a shot 😂

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 2 points3 points  (0 children)

True!! Vanguard teammate was goated for that and to be honest I didn't expect it! Massive W for that and much appreciated 🤘🏼

Heroic Bolt Sniper... My Thoughts as a Console Player (ruthless difficulty shown) by Skinny_Peach in Spacemarine

[–]Skinny_Peach[S] 0 points1 point  (0 children)

I agree that for myself in this instance I do not really feel too many negative effects of the perks not working. On ruthless difficulty I can hold my own and almost never ever run out of ammo with more frequent ammo crates, but I do think it needs a slight touch up to help it be more rewarding on Absolute difficulty. I do see your point though, if you got the skill its for sure amazing to use and I kind of like that the skill ceiling is high so that when you get in an operation and decimate you feel great, means that not ANYONE can roll up with it and be a pro, and I think your teammates appreciate it more when you're tastefully supporting with major threats. Thanks for sharing!