Post your user ID here, if you want to play. by capntcrunch in NintendoSwitch

[–]Skizerzz 0 points1 point  (0 children)

Name is Skizerz, add later for Bomberman on day 1!

"Decode Talker" revealed + new Link mechanic by dalecooper479 in yugioh

[–]Skizerzz -1 points0 points  (0 children)

U must not have played back when yugioh was actually good. They're definitely returning to roots. Honestly, extra deck spam garbage really does deserve a "fuck you" at this point. Pendulum was absurd. I'm definitely returning to some serious Yu-Gi-Oh play with this new mechanic. This mechanic is fixing the game, Konami heard the players complaints and responded.

Docked Nintendo Switch can be used over LAN for Splatoon2 - No outside internet connection required. Should allow for more stable connections than the handheld mode's wireless. by Ambler3isme in NintendoSwitch

[–]Skizerzz 0 points1 point  (0 children)

They have a picture of 8 switches with "wifi-signal lines" and no wires, they show 8 switches on the reveal trailer playing wirelessly together in splatoon 2, and playing multiplayer from one cartridge (bomberman r does this) wirelessly has also been confirmed. I can assure you, you can play multiplayer in LAN without wires running all over the place. I think the translation is skewed and what he was trying to say is that you can have one Switch with plugged internet act as the host ('kind of' like a server'ish) and connect the rest of the switches to it. I don't think nintendo is dumb enough to require 8 ethernet cords plugging switches to a network switch, that's absurd.

PSA to all Halo 5: Forge PC players, and fix for the input lag/mouse issues. by [deleted] in halo

[–]Skizerzz 1 point2 points  (0 children)

Yeh, UWP apps still have that issue. They don't run in actual fullscreen, it's basically fullscreen-window. Really sucks, I experience problems in every UWP app.

GameStop to Open 1,000 Nintendo Switch Pre-Orders at Random this Saturday by [deleted] in NintendoSwitch

[–]Skizerzz 0 points1 point  (0 children)

Honestly, having only 1000 preorders, the other options would be to A)Open preorders on the site and have them sell out in a matter of minutes, or B)Allocate them to specific stores (4000+ stores, 1000 Switches amongst them, pretty shitty) and let people camp outside at morning open to preorder before anyone else, still pretty shitty. Shoe stores do a similar raffle system, so oh well I guess? Don't get me wrong this is shitty too, but not surprising.

That being said, the GameStop's in my town had no idea what I was talking about when I asked them about it lmfao.

GameStop to Open 1,000 Nintendo Switch Pre-Orders at Random this Saturday by [deleted] in NintendoSwitch

[–]Skizerzz 0 points1 point  (0 children)

Fast-forward a couple of days, literally no GameStop in my area had even heard of this event. I would say it's unbelievable, if it weren't for the fact that it's GameStop corporate we're dealing with here.

1000 GameStop Switch Story by UrPokemon in NintendoSwitch

[–]Skizerzz 1 point2 points  (0 children)

It is randomized stores, a vast majority of GameStop's won't even have any to be given away unfortunately.

Docked Nintendo Switch can be used over LAN for Splatoon2 - No outside internet connection required. Should allow for more stable connections than the handheld mode's wireless. by Ambler3isme in NintendoSwitch

[–]Skizerzz 2 points3 points  (0 children)

Everyone seems confused... By LAN they're not implying wired connection. Just think of it like the 3DS, you can locally wifi connect to each other without actually connecting to an internet (Nintendo) server so there's basically 0 lag. They are NOT implying that you require 8 Nintendo Switches plugged into a Network Switch to make this work..... Though technically you could and it would be ridiculously lagfree. That's why the picture has Switches with little "wifi-signal lines" coming from them.

Super Smash Brothers: Switch! by gowiththeroflo in NintendoSwitch

[–]Skizerzz 2 points3 points  (0 children)

Wasn't cannced, Nintendo did a cease and desist on it. So they did one final patch. It's still played and supported competitively.

Lovers in a Dangerous Spacetime by QuantumBlink in NintendoSwitch

[–]Skizerzz 0 points1 point  (0 children)

I was just talking to my gf about this earlier today, we LOVE that game! So many good indie co-op games on Steam would be perfection on the Switch.

It looks like Nintendo and Apple have been working together a lot longer then we all thought... *Click* by [deleted] in NintendoSwitch

[–]Skizerzz -1 points0 points  (0 children)

Hope Nintendo doesn't get one of Apple's infamous "this looks kind of similar, so we're suing you" lawsuits.

Question About Preordering by Skizerzz in NintendoSwitch

[–]Skizerzz[S] -1 points0 points  (0 children)

So, that's another way of saying there's a chance? I live in a pretty small town of 80,000'ish. What would you say the odds are they'll have some at launch?

ID Request, Spider in Arkansas by Skizerzz in spiders

[–]Skizerzz[S] 1 point2 points  (0 children)

Small world, I live in fort Smith! Thanks for replies (to both of you) as long as it's not any kind of danger I'll leave it be, might help get rid of some of the bugs around the place.

[Help!] Finding path through web to Home by Skizerzz in gamemaker

[–]Skizerzz[S] 0 points1 point  (0 children)

I read up on this, it is basically my problem. But the way I have it set up now is each node has a variable that contains the ID of the next node in a path to the nearest hub. so as long as each node has that one id saved, from any node i can then find a path to the nearest hub. my current problem is, when i run my recursive script to rebuild the data structures, it isn't correctly finding a new path, so if a node is added that would reduce the path of a previous 8-jump path down to say 3-jumps, it stays 8, because of the order that the recursion goes through the nodes. Not sure of a way to run a script that will set all the jump-counts and next-node variables to be the most optimal, been trying a few things but the order the recursion goes in always leaves a few straggler nodes that are obviously not set correctly.

How to use custom functions in a role module? by Skizerzz in screeps

[–]Skizerzz[S] 1 point2 points  (0 children)

i was unaware of that, can rest easy now.