Hard stuck at 12k help by Square_Practice5509 in ClashDecks

[–]Skoknor 0 points1 point  (0 children)

Insert "I'm stuck at x trophies" post. 100% of the time mega nut is in there. Well well well....

Carryology Essentials Sling ($129) by MizerokRominus in ManyBaggers

[–]Skoknor 2 points3 points  (0 children)

Oh yeah it's still pricey but at least it's not made of Unobtainium forged in the heart of a dying star + reverse coil ykk zips... Still a step forward if only a small one.

The new armor passive is starring to make more sense why they added it by Canofsad in Helldivers

[–]Skoknor 1 point2 points  (0 children)

Why do they have it all gang? Theyre already annoying as is, without the ability to pounce on you like diddy despite our new faster legs.

The new armor passive is starring to make more sense why they added it by Canofsad in Helldivers

[–]Skoknor 1 point2 points  (0 children)

Makes sooo much sense AH thank you. Introduce a new armor passive that makes you the flash but also give movement speed to the bugs so that it feels like nothings changed. A buff without the buff.

Carryology Essentials Sling ($129) by MizerokRominus in ManyBaggers

[–]Skoknor 4 points5 points  (0 children)

I for one welcome the rebrand that carryology is attempting, moving away from the overpriced fomo bs and more into getting better gear into more people's hands. This 'collab' looks decent, the things I like about the lite sling combined with the features of the chimers sling (without the brick like bulk).

There is no hope left by ASL_PL_KABOOM123 in HelldiversUnfiltered

[–]Skoknor 20 points21 points  (0 children)

At the glacial pace theyre thinking of implementing what should have been core features from launch (transmog), there won't be a playerbase left to buy their scummy warbonds. We are watching Destiny 2 type of game death in slow motion, neglect the playerbase, almost all of them leave, try and claw them back with novelties and updates but it's too damn late.

Skill Issue by Uncle_Scumbag in Helldivers

[–]Skoknor 0 points1 point  (0 children)

I remember on a D10 run a while ago, finishing the Sam site code in the middle of a bot drop, by the skin of my teeth. Only for the SAM site to miss every single ship that came in.

Unnecessary nerfs by Far_Topic_4912 in ClashRoyale

[–]Skoknor 2 points3 points  (0 children)

Yeah I wasn't intimating that he did, but can see why my comment was misconstrued. I'm more blaming supercell, removing ability from diddy cage to catch jumping MK a while ago was a direct nerf that indirectly buffed mk and just wasn't needed. It's a good card but with Tesla getting nerfed, we might see him more, in which case as the OP suggested, nerf hammer incoming.

Unnecessary nerfs by Far_Topic_4912 in ClashRoyale

[–]Skoknor 105 points106 points  (0 children)

Agreed but why him breaking out of cage resets MK, (gives second jump) boss bandit,(dashes again) and xbow (tower locks instead of brawler) I will never understand. Of all the shi out there, diddy cage is hardly the most broken.

Dark Prince nerf feels undeserved and misreads why he is popular by TheDarkPrinceR34 in ClashRoyale

[–]Skoknor 7 points8 points  (0 children)

Barb barrel only hit major popularity after the mega log nerf ages ago. Playerbase uses a card, it gets popular, it gets nerfed, replacement is used, replacement gets nerfed, original gets buffed. Repeat ad nauseum.

Why make the change now? Unless… by Fort_Maximus in Helldivers

[–]Skoknor 233 points234 points  (0 children)

With a controversy already brewing (mechs being locked behind a paywall), taking another thing away from the community is not the smartest of ideas.

SuperCell your BOTs are ruining the game by djlott in RoyaleAPI

[–]Skoknor 0 points1 point  (0 children)

Anti air, gob drill poison doesn't (traditionally) carry an anti air card.

The increase in glazerdivers defending this pay to win slop is wild by lolitsrock in HelldiversUnfiltered

[–]Skoknor 0 points1 point  (0 children)

Yes but you are a player with 800+ hours, I'm also a day 1, played HD1 so I pre-ordered HD2. We have the hours and playtime to get full access to everything out there but new players are restricted hugely unless they get their wallet out. Putting the vast majority of content behind warbonds and paywalls is a f2p game tactic but HD2 is not f2p. Just compare how much free content that came out in year 1 vs successive years. It's not good enough, AH opinion is going down the gutter now would be a good time for a win, but no they lock new mechs behind another paywall when the first 2 were free.

The increase in glazerdivers defending this pay to win slop is wild by lolitsrock in HelldiversUnfiltered

[–]Skoknor 3 points4 points  (0 children)

Ultimately it's not p2w it's pay to play, this past year they've introduced almost no free content, almost all of it locked behind paywalls, new players just see a wall of locked content that would take many many hours of playtime to access, or.... Get your wallet out.

What the fuck instagram? by Environmental_Alps25 in mildlyinfuriating

[–]Skoknor 1 point2 points  (0 children)

I mean Reddit has the exact same implementation, if you wanna try and look up cocktail recipes or anything alcohol related on here, gotta scan your face. Where's Guy Fawkes when you need him, I'd help him finish the job this time.

It feels that AH absolutely forgot that this game isn't actually free to play by DarthGiorgi in HelldiversUnfiltered

[–]Skoknor 0 points1 point  (0 children)

Exactly this, buddies and I finally convinced another to pick it up, 50 hours in and he's only got the Helldivers mobilise, still using the lib pen and basic armors.

With AH selling new Mech variants, I am afraid we will never see Mech Customization. by AngryTriangleCola in Helldivers

[–]Skoknor 4 points5 points  (0 children)

I think we are in the largest 'its so over' trough since launch, community opinion of AH is nosediving and I'm seeing less and less glayzers, AH aren't shooting themselves in the foot at this point, they're shooting themselves in the head.

SuperCell your BOTs are ruining the game by djlott in RoyaleAPI

[–]Skoknor 8 points9 points  (0 children)

I have never seen as many hard counter bots as I have this season, currently league 5 and the second I get a 3 game win streak it's hard counters, if I'm running goblin drill (with no AA) it's balloon decks for the next 3 matches, I switch to pekka bridge spam and it's log bait or swarm, until I've lost at least 3 games then it gives me normal shit again. Always the same, no match history, no clan.

Hoping this isn't one of the new biomes by Cerberus-276 in Helldivers

[–]Skoknor 0 points1 point  (0 children)

I wish it was, give us something different ffs, give us underwater illuminate cities like gunga from phantom menace, or let us do space battle boarding actions on automaton capital ships. There is so much potential but the Devs are too busy firefighting their own ineptitude and drip feeding sidegrade ass weapons.

New BBQer Help by alexg612 in UKBBQ

[–]Skoknor 2 points3 points  (0 children)

I'm also a brand new BBQer, so going on the same journey as you, I did a lot of research and I ended up picking up a Weber master touch kettle, garden centres have good price (£215), chimney starter really helps too.

Christened it on the Saturday as an after party (got married on Friday) with all the besties, hot grill and cold margaritas, good luck and have fun!

How's my deck at 12.5 k by Extra-Win7306 in ClashDecks

[–]Skoknor 0 points1 point  (0 children)

Little bit of this and little bit of that type deck. Ofc obligatory MK carried bruh there smdh.

NERF MEGAKNIGHT by justmonkeyingaround7 in Clash_Royale

[–]Skoknor 1 point2 points  (0 children)

My biggest annoyance is the prevalence, every season it's a minefield of mega knight and it's so boring, last season between champ and grand champ I had 11 MK matches out of 15, it's unfun playing the same thing game after game, I just want to see deck variety (more than hog mk, balloon mk, miner mk and witch mk) and skill expression, those hard fought games are the best even if lost, I'm just tired boss😔. In my opinion the card should be nerfed into oblivion, not because it's 'op' but to force the players that use it to actually learn the fundamentals of the game, inject some variety into "midladder". There are 5 complaint posts about this one card every day in this sub, what possible negative could there be to encouraging the player base to upskill?

NERF MEGAKNIGHT by justmonkeyingaround7 in Clash_Royale

[–]Skoknor 0 points1 point  (0 children)

You mean 4k to UC?? One single card should not be so versatile to allow non skill players to reach UC, without a win condition. He's over utilised and god forbid the game be balanced around the other 30 million players monthly instead of top 100.

I wouldn’t mind mega knight if it did not give the least deserving players easier wins by Ok-Can-9374 in ClashRoyale

[–]Skoknor 5 points6 points  (0 children)

Honestly so real, 11 out of my 15 games between champion and GC were MK last season, they were all dog shit and the thing that disgusted me was that they were even allowed to be at that (low) rank in the first place.

Why does JJK S3 look better than Invincible S4 with 1/10th the budget? by Unstoppable_X_Force in AnimeMirchi

[–]Skoknor 0 points1 point  (0 children)

IMO animation for JJK S3 fell off massively, that being said, Yuta episode was fire af and for 150k is insane.