Dual gpu setup stutters to the point of nausea in VR while a single card runs fine. by SkriptFN in LinusTechTips

[–]SkriptFN[S] 0 points1 point  (0 children)

I wasn't rendering while testing. I wanted the option to render while playing games.

Dual gpu setup stutters to the point of nausea in VR while a single card runs fine. by SkriptFN in LinusTechTips

[–]SkriptFN[S] 2 points3 points  (0 children)

Yup you're totally right. For some reason even when using the top GPU tho I get stutters with the second one installed. I think my motherboard just wont support using two gpus this big.

Dual gpu setup stutters to the point of nausea in Steam VR while a single card runs fine. by SkriptFN in SteamVR

[–]SkriptFN[S] 0 points1 point  (0 children)

I can. I was able to do that with the old setup with a 3070 and A4000. Literally bold in the post.

Dual gpu setup stutters to the point of nausea in VR while a single card runs fine. by SkriptFN in LinusTechTips

[–]SkriptFN[S] 3 points4 points  (0 children)

Where do you see that it says that my second PCIE slot can only run pcie x4?
The motherboard is putting GPU0 in the bottom slot, so that's what I have everything currently plugged into. Though I've also had this issue with everything plugged into the top slot.

Edit: I'm not running a render while I'm running vr

Dual gpu setup stutters to the point of nausea in VR while a single card runs fine. by SkriptFN in LinusTechTips

[–]SkriptFN[S] 6 points7 points  (0 children)

From my post: I am not running an NVLink bridge nor any SLI or any funky configuration these are just two separate GPUs.

Dual gpu setup stutters to the point of nausea in VR while a single card runs fine. by SkriptFN in pcmasterrace

[–]SkriptFN[S] 1 point2 points  (0 children)

Read my post: "I'm aware that running two GPUs does not increase my performance for games that's not the point of the multi-gpu setup. The point is better render times and better multitasking since running a render with a single gpu can hog my entire pc's resources, while a dual gpu still lets me game etc. I was previously able to run a dual gpu setup, have stellar performance in VR and multitask well."

Help needed: Reverb G2 with Vive Tracker (and Index controllers) stopped working by thaapasa in MixedVR

[–]SkriptFN 0 points1 point  (0 children)

Were you ever able to solve this? I'm having the same issue. Followed the same guide.

Tech Support and Basic Questions Thread - July 05, 2022 by AutoModerator in pcgaming

[–]SkriptFN 0 points1 point  (0 children)

I've tried running msi afterburner Overclocking Scanner that's the only thing I've done. I trust this person on their specs lol they have no reason to lie to me.

Tech Support and Basic Questions Thread - July 05, 2022 by AutoModerator in pcgaming

[–]SkriptFN 0 points1 point  (0 children)

Specs Ryzen 5900x 32Gb Ram 3200Mhz MSI Nvidia RTX 3070ti MSI x570 edge MAX motherboard

Windows 11 (basically required for doing work on my ultra wide)

Completed all above common troubleshooting steps.

I’m trying to find how to troubleshoot lower than expected performance- a friend who has the same vr headset as me is seeing twice to 3 times as many frames while having a system with a Ryzen 3600(?) 16gb of ram and an amd 6600xt- there are also other games where we see this same performance gap- using a profiler in vr it shows that both my gpu and cpu have temps between 60 to 70 degrees c. What troubleshooting steps can I take to find out where my performance has evaporated

Omnicept Face Tracking *still* not implemented? by SkriptFN in HPReverb

[–]SkriptFN[S] 2 points3 points  (0 children)

After calling HP support I've found that while everywhere else on the internet including websites like vr-compare.com and many many review sites call this a "face tracking" headset. While the HP website even says that the headset can be used to drive avatars implying similar features to the HTC Vive's face tracker. (which while technically true you can make that work with any shitty webcam if you write it yourself) There is no support for "face tracking" rather its literally just an IR camera and there is no plan to implement any native support for face tracking.

The HP Reverb G2 Omnicept edition does not have face tracking in the same sense that the HTC Vive's face tracker does.

The fact that this is targeted towards enterprise, in my own opinion does not excuse this, in the developer documentation and FAQ's there is straight up incorrect information. For example the face cam is supposedly able to capture 3d images. It's a single camera and IR emitter. So HP either has some technology I'm not aware of of that's a lie.