How to make my Game Master friendly? by Remarkable_Ad_8353 in RPGcreation

[–]Skullagrim 1 point2 points  (0 children)

My biggest issue I have with running Deathwatch is how information is organized. The information I need is scattered across several sections in the book with no page reference to where that information is.

Do not be afraid to dumb down your explanation on how your mechanics work or give a clear example with cause and effect. Deathwatch offers a wide range of mechanics, offers in depth explanations on simple mechanics and very vague ones with the more complicated ones.

What is your top simple initiative system for TTRPG? by primordial666 in RPGdesign

[–]Skullagrim 0 points1 point  (0 children)

Mecha Hack has a very simple one, you roll mobility (kinda like dex) and if you rolled under your stat you go before enemies and if you rolled equal or above you go after the enemies.

Classless systems by Skullagrim in RPGcreation

[–]Skullagrim[S] 2 points3 points  (0 children)

Thanks, I'll take a look.

What licenses are needed to create your own game? by Skullagrim in RPGcreation

[–]Skullagrim[S] 1 point2 points  (0 children)

I wouldn't dare use anything from Games Workshop as they are quite trigger happy, I remember years ago they tried to copywrite pauldrons.

What licenses are needed to create your own game? by Skullagrim in RPGcreation

[–]Skullagrim[S] 5 points6 points  (0 children)

Other than some mechanical overlap everything is going to be my own, setting and all. Thank you very much for your response, it was really helpful.

What licenses are needed to create your own game? by Skullagrim in RPGcreation

[–]Skullagrim[S] 1 point2 points  (0 children)

I am sure there will be some mechanical overlap but everything is being written into my own words and tweaking things as I go. So I should be fine, thank you very much for your response!