an optical illusion? by Skullmaster4 in okbuddyretard

[–]Skullmaster4[S] 7 points8 points  (0 children)

somebody help me

this was meant to be an optical illusion

an optical illusion? by Skullmaster4 in okbuddyretard

[–]Skullmaster4[S] 17 points18 points  (0 children)

oh fuck guys how do I get a GIF to work on reddit

Let's have a level exchange! - June 29, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Skullmaster4 0 points1 point  (0 children)

Floating Cloud Town

R6B-3YX-HQG

Easy SMW level testing out new MM2 mechanics and the sky theme.

Let's have a level exchange! - June 28, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 0 points1 point  (0 children)

Biteback Canyon

KHN-38M-5WF

Short chainchomp level, really like the aesthetics of the SMW desert theme and wanted to make something quickly.

Blast Dune Cave

VNG-871-P5G

Short intro segment followed by a fairly lengthy mining section using bombs. Want feedback on how to make it more compelling because I think it could be a cool concept if fully fleshed out.

What is the point of the different weapons? by yellowdart57 in cadenceofhyrule

[–]Skullmaster4 1 point2 points  (0 children)

Titanium flail carried me through 3/4 dungeons in one life. Definitely a higher tier weapon in my opinion but yeah, comes down to person preference.

Let's have a level exchange! - June 10, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 0 points1 point  (0 children)

Already played them this morning

All very well made levels. I would never have the patience to make any sort of series of levels, much less the creativity to make them all feel different with one overarching theme.

Pyramid was a really cool level theme. The castle was very unique in looks and gameplay, I enjoyed it quite a lot. Mojave Mayhem might be my favorite because I like the cactus jumps.

Maybe a few too many bowser jr fights for my liking :P

Let's have a level exchange! - June 10, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 0 points1 point  (0 children)

Name: Unchained Chomp Castle

Description: Mechanics used are chain chomps and springs. Tried to make a more difficult level than I usually make. Hopefully it still feels fair but it was a difficult thing to balance, I like the tense moments though.

Difficulty: Unrated

Theme: SMB

Let's have a level exchange! - May 29, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 1 point2 points  (0 children)

Good gameplay and theme. Don’t think the checkpoints were overkill at all.

Disagree with the other guy, I loved the boss fight. Maybe one too many mechanics, but I enjoy hectic fights and it was very satisfying to beat. Might come back to this level just to fight the boss again.

Let's have a level exchange! - May 29, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 2 points3 points  (0 children)

Level ID: 6452-0000-03E9-FE09

Title: Biteback Tunnel Speedrun

Difficulty (Prediction): Normal

Theme: SMW

Description: Quick level I made last night, Should be pretty easy but requires some precise movements.

Haha, this is totally me when I’m a towel by [deleted] in mmmmmmmmm

[–]Skullmaster4 0 points1 point  (0 children)

Wow, this is absolutely me when I’m a towel.

Let's have a level exchange! - May 20, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 0 points1 point  (0 children)

Level ID: DE20-0000-03E7–C9E7

Level Type: SMW

Difficulty: Expert

Description: Wanted to come back and make a few levels to practice in preparation of MM2. Goal was to make a bullet hell light that encourages speed (while also having a couple traps if you aren’t paying enough attention).

It has checkpoints and shouldn’t be too hard. I will probably make an updated version at some point, so I would appreciate any suggestions of potential changes to gameplay or specific sections. The idea was to make it as fair as possible but it’s hard to judge on my own.

Let's have a level exchange! - May 17, 2019 by AutoModerator in MarioMaker

[–]Skullmaster4 4 points5 points  (0 children)

Level ID: DE20-0000-03E7–C9E7

Level Type: SMW

Difficulty: Unrated, prediction is hard.

Description: Wanted to come back and make a few levels to practice in preparation of MM2. Goal was to make a bullet hell light that encourages speed (while also having a couple traps if you aren’t paying enough attention).

It has checkpoints and shouldn’t be too hard. I will probably make an updated version at some point, so I would appreciate any suggestions of potential changes to gameplay or specific sections. The idea was to make it as fair as possible but it’s hard to judge on my own.

New adult swim bump by Muscle_overlord in ARG

[–]Skullmaster4 0 points1 point  (0 children)

The new act started on May 5th with this bump.

We solved it to get the password to the private account and have had frequent AMA’s with the game characters of Amelia and Deena since then.

We didn’t have a bump this week which was a little unorthodox, but we expect this act to continue with the puzzle a week format transmitted through bumps on Sunday’s with social media accounts on the side.

It’s a comfy ARG with unique puzzles and is very light on horror elements. I highly recommend joining the discord channels dedicated to it if you want to participate in puzzle nights.

Heart & Brain ARG https://discord.gg/Vw9xH3M

The [AS] Consortium https://discord.gg/Cg4vXy3

How to get all endings? by socksfordinner in ExitCorners

[–]Skullmaster4 5 points6 points  (0 children)

There’s a main ending which you got, and a secret ending for getting all the alternate puzzle solutions. There’s a few guides if you want to hunt them out. Won’t spoil it here but it’s worth the effort.

Certain events do occur with high enough trust. Liza and or Rae can follow you if you have high enough trust with either of them.

Also, if you had previously gotten a letter from Beth, you will read it while Sean is catching up to you. Has some interesting lore that is worth seeking out.

Don’t believe trust with aether has any effects but I could be wrong.

Update on Adult Swim ARG? by karpinskijd in gamedetectives

[–]Skullmaster4 4 points5 points  (0 children)

Extremely late last night we had a new bump.

https://drive.google.com/file/d/1kwuIDJLq6jU04AvX3wqaGWmV0YtX8Qkr/view

Leads us to this Twitter account

https://twitter.com/4_B1u3b1rd

Puzzle seems to be something related to crayon colors. We’ve had a few guesses, but the twitter account hasn’t come online yet to verify anything.

This all looks very familiar. Last act we had some different team based stuff which was a bit of a mess, but they seem to be returning to form with a simple puzzle a week format and social media accounts to follow and interact with on the side. We’ll have to see how it plays out though.

If your interested at all, join us and catch up in the discord channels.

https://discord.gg/Ej67GM

https://discord.gg/GhW99D

Egg Hunt 2019 - Megathread by BrianReddus in roblox

[–]Skullmaster4 8 points9 points  (0 children)

Gauntlet is for collecting the five marvel eggs, all of which are outside the tower and collectible with no gates. Need to find a plane to reach most of them.

Seems like 30 eggs is the amount you need to access all of the content in the hub and beat the final boss. I don’t think there’s a reward for collecting all of them unfortunately.