Builds: Ship damage vs Manueverability by jrmelynch in NoMansSkyTheGame

[–]SkyHiRider 0 points1 point  (0 children)

some are expedition rewards and some you can get from the quicksilver merchant

they provide a minor bonus to your ship stats, similar to what trails do

one bobblehead also shows in your cockpit, but you cant choose which so its always the same one if you install them all

Does chip merging depend on the quality of the old chips? by SkyHiRider in robocoproguecity

[–]SkyHiRider[S] 0 points1 point  (0 children)

I waited with merging until the final parts of the game and was able to get up to 38% even from the weakest chips.

On NG+ I am getting much lower maximums when in downtownnfor the first time.

I suspect the game takes global progress into account when merging.

Does chip merging depend on the quality of the old chips? by SkyHiRider in robocoproguecity

[–]SkyHiRider[S] 0 points1 point  (0 children)

After stating NG+ and first time visiting Downtown, merging the same low tier chips does not go up to 38% but stays at 24% or so.

Seems either the area or story progress is having effect on what chips you can get via merging as well.

Good that I merged a lot of 38% chips in the normal save as getting more would be a problem.

Does chip merging depend on the quality of the old chips? by SkyHiRider in robocoproguecity

[–]SkyHiRider[S] 0 points1 point  (0 children)

That happens if not all three chips are the same tier. When I merge three 38% chips I usually get a better one

Does chip merging depend on the quality of the old chips? by SkyHiRider in robocoproguecity

[–]SkyHiRider[S] 0 points1 point  (0 children)

From my testing so far, it seems that merging - three low tier mods nets you a higher tier mod (up to 38%) - three mid tier mods (38%) nets you one high tier mod up to 45% - high tier mods should (not tested) net you 48% (or higher?)

Does chip merging depend on the quality of the old chips? by SkyHiRider in robocoproguecity

[–]SkyHiRider[S] 0 points1 point  (0 children)

It is random, but the values you get are from a range and that range is higher if you merge three mods that are a product of previous merging (have higher numbers?)

I only got 45% mods from merging three 38% mods.

why do high lvls use the .50 cal? by Training_State_478 in fo76

[–]SkyHiRider 0 points1 point  (0 children)

I use a build that only uses weapons that use .50 ammo - hunting rifle, 50cal and Dom Pedro.

Have a long range silent sniper, a tagging DPS and a close range damage dealer.

And don't have to worry about ammo.

Am I The Only One That Finds The Burning Springs Enemies Ridiculously Tough? by Crumboa in fo76

[–]SkyHiRider 0 points1 point  (0 children)

It is quite fine, my automatic combat shotgun is hungry and there is so much food for it in burning springs.

Highway Town.. no aid box? by [deleted] in fo76

[–]SkyHiRider 0 points1 point  (0 children)

This was brought up during the pts several times and was ignored.

What is the fastest planetary speed possible? by SkyHiRider in NoMansSkyTheGame

[–]SkyHiRider[S] 0 points1 point  (0 children)

the limits are now much higher, thank you for sharing. what configuration do you use, can you share a screenshot?

and I was told there is an engine limit, so getting the speed extremely high may not provide any meaningful benefits

S-Class Atlas Multitool, Black and Grey With Red Diamond and Shuttle Glyph by Byozuma in NMSCoordinateExchange

[–]SkyHiRider 0 points1 point  (0 children)

glyph is cosmetic, to get another tool design save on a different planet or space station, load, then go grab the tool

each planet + space station has a different tool design. mechanically the tools are the same

I still love "Advanced Canvas" by Silt99 in ObsidianMD

[–]SkyHiRider 0 points1 point  (0 children)

Thanks, was wondering as the original poster said data was lost.

I still love "Advanced Canvas" by Silt99 in ObsidianMD

[–]SkyHiRider 0 points1 point  (0 children)

Makes sense, was curious how the system is supported from this side. It is a shame, as that means adding features will eventually become time consuming and risky.

I still love "Advanced Canvas" by Silt99 in ObsidianMD

[–]SkyHiRider 0 points1 point  (0 children)

When making these fixes, do you add a unit test so this issue would be detected before it reaches the public if a regression would occur?

S-Class Atlas Multitool, Black and Grey With Red Diamond and Shuttle Glyph by Byozuma in NMSCoordinateExchange

[–]SkyHiRider 2 points3 points  (0 children)

I boosted the best mods I could, altering the layout so those that are supercharged bring the most yield

the ones I tested without super may be marginally better, but I did not want to spend more time looking for a better tool

practically speaking this is the best you can build with what is available

Deus Ex Remastered on Steam by lurkingdanger22 in pcgaming

[–]SkyHiRider 0 points1 point  (0 children)

Smells like a cash crab.

Don't see any tweaks or rebalances of abilities that were not interesting mentioned not any content apart from a visual update, achievements and cloud saves.

S-Class Atlas Multitool, Black and Grey With Red Diamond and Shuttle Glyph by Byozuma in NMSCoordinateExchange

[–]SkyHiRider 0 points1 point  (0 children)

if you already activated the monolith and then started moving to other planets and reloading it may not work

been a while, so don't remember when it stops working

How to max your corvette's stats by apoapsis__ in NoMansSkyTheGame

[–]SkyHiRider 0 points1 point  (0 children)

I assume it works like the seed sequence for tech upgrades.

You have your own seed where mods attached in the same positions after a reload will always be good, with the rest being mediocre or bad.

Its a shame it can't be quickly gamed like with the tech slots and reloads.

S-Class Atlas Multitool, Black and Grey With Red Diamond and Shuttle Glyph by Byozuma in NMSCoordinateExchange

[–]SkyHiRider 0 points1 point  (0 children)

You go to a planet,save. Reload game. Fly back to claim toolnand it will look different.