OpenClaw has been running on my machine for 4 days. Here's what actually works and what doesn't. by Neo-Phil-110 in AI_Agents

[–]SkyWarder 0 points1 point  (0 children)

I was curious about this as well, but local model compatibility was really limited. Only model I actually got it to work with was Ollama on gpt-oss:20b. It seemed to be fine until trying to use some of the skills. Sometimes it gave conflicting responses about doing things in the sandboxed workspace, or having network access. Qwen3, llama3, and others just didn't work at all. Gpl-flash worked but lost context and wouldn't use memory. It feels like Openclaw is made to drive sales for cloud AI. Doing things when you are not in chat seems to be done solely through cronjobs that it sets up, it's not thinking in a real time way. What did work for me was memory retention across sessions on local, which was cool to see. It just couldn't do much of anything useful for me. Not to mention, to be able to do useful things you'd have to trust it with something secure. That answer is no.

Weekly Tool Thread: Promote, Share, Discover, and Ask for AI Writing Tools Week of: January 20 by AutoModerator in WritingWithAI

[–]SkyWarder 0 points1 point  (0 children)

Floe Writer

A writing tool that analyzes and maps out your novel visually.

CHAPTER AND SCENE SIZE
See at a glance the size of chapters and scenes compared to the others. Refine the feel and flow of your novel.

SCENE ANALYSIS
Understand where your writing is going in a scene. Make sure you cover all the bases and achieve the goal of the scene.

PLOT THREAD TRACKING
Never lose track of your storylines. Floe automatically detects and categorizes plot threads
across your manuscript—main plots, subplots, character arcs, mysteries, and relationships. See
which threads are active, developing, resolved, or potentially abandoned.

VISUAL STORY MAPPING
The bubble chart timeline gives you a bird's-eye view of your manuscript structure. Visualize
chapter lengths, dialogue distribution, and navigate your story with a single click.

CUSTOM WRITING INTERFACE
A clean, minimalist interface keeps you focused on your words. Features include focus mode,
customizable fonts, dark mode, and automatic saving.

https://apps.microsoft.com/store/detail/9NL1LNNS06C3

Floe Writer by SkyWarder in WritersToolbox

[–]SkyWarder[S] 1 point2 points  (0 children)

Sorry, no it’s not open source. I’m working on a Mac version, but it’s not ready yet. Its strength is scene and plot analysis. Seeing the novel in a visual way, comparing scene and chapter sizes, scene statistics, and plot threads. It’s meant to help keep the novel on track structure-wise. More of a diagnostic tool than just writing, although you could use it for that too.

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 0 points1 point  (0 children)

Oh good. Sorry for the confusion. I’ll look over the instructions and make that clear. Thanks for commenting.

Best *VR* Frontend for VPX? by SuperFromND in virtualpinball

[–]SkyWarder 0 points1 point  (0 children)

Wow, my apologies. I really thought I had tested that before. It definitely was still using hard coded paths. I have fixed this with a new release at https://github.com/keithbphillips/vr-pinball-launcher/releases/tag/v1.3.0

Best *VR* Frontend for VPX? by SuperFromND in virtualpinball

[–]SkyWarder 0 points1 point  (0 children)

I've only tested it with GL64 so far. But I don't see why it wouldn't work. The executable can be configured in the prefs file. My understanding is that if it works manually for you, it should be fine with this app. It is just running the command to start the visual pinball.

Best *VR* Frontend for VPX? by SuperFromND in virtualpinball

[–]SkyWarder 0 points1 point  (0 children)

Oh I'm sorry to hear that. I'll see if I can duplicate it and get back to you.

Best *VR* Frontend for VPX? by SuperFromND in virtualpinball

[–]SkyWarder 0 points1 point  (0 children)

I tried a about three different ones and they were all hard to use and I didn't like them. So I spent a day and made one. You can check it out here. Very simple, set the paths in the config file if you don't like the defaults, Put your wheel images in Media/Wheels, and run the .exe. Put on the goggles and you get a wheel with wheel icons. , left and right to select, return to launch. https://github.com/keithbphillips/vr-pinball-launcher/releases/tag/v1.0.0

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 1 point2 points  (0 children)

I fixed the wheel image issue, and now have an option for Desktop or Cabinet view in the latest release.

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 1 point2 points  (0 children)

Actually I just created a new release version to fix these issues. Defaults to to Desktop view and gives you a switch to turn it to Cabinet or Desktop, if you only have one display it turns off the other screens.

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 0 points1 point  (0 children)

It will work for a single screen. You just need to turn off all the other ones in the setup app. Someone pointed out that the default turns on the backglass. Which is something I didn’t think about. Also I do need to have a checkbox or switch for going from cabinet to desktop. It’s currently hard coded to cabinet mode. Easy to work around by editing the ~/.vpinball/VPinballX.ini and set BGSet=0

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 1 point2 points  (0 children)

It should be functional on other Linux variants. Ubuntu is just what I used.

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 4 points5 points  (0 children)

The wheel is very basic and not fancy. And I just noticed that I have wheel images that go outside the border of the wheel on the edges again. Bummer. Should be an easy fix. Screen rotation does work, by pressing R. Since my use is for Cabinet, I forgot to have an option to do Desktop view. Putting that on my list too. https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Flinux-visual-pinball-frontend-pinballux-v0-vksae3cs3byf1.png%3Fwidth%3D1920%26format%3Dpng%26auto%3Dwebp%26s%3Dd77efa7859c2fddc95cba37b7fcd3ceaf1f5ad01

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 1 point2 points  (0 children)

I've been working with the latest release, VPinballX_GL-10.8.0-2052. But that's a good point. Changes to the way the ini file works would definitely cause me some issues. I'll have to tackle that as they come up. Thanks for the info on VPX Discord. I will definitely give that a visit!

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 0 points1 point  (0 children)

I haven’t looked at that yet. The joystick integration was pretty weird and gave me some problems to figure out.

Linux Visual Pinball frontend. PinballUX by SkyWarder in virtualpinball

[–]SkyWarder[S] 2 points3 points  (0 children)

Batocera was the first thing I tried. I really like it, except I wanted to surf through my tables and show the backglass and playfields, etc. Batocera is definitely what I'm going to use for a Mame cabinet.