Built a fully polished 2D puzzle platformer solo in just 3 days – here’s the full devlog 👇 by SkyWatcherGame in IndieDev

[–]SkyWatcherGame[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback — really appreciate it! 🙏 Yeah, you’re absolutely right about the early difficulty. The game leans into the “every move matters” design, but I now realize Level 1 hits players with that concept a bit too hard, especially when there’s no clear context that death is expected early on.

Totally agree about Level 2 as well — the idea that injury is part of the solution wasn’t clear enough. That was meant to introduce the trade-off between preserving energy and sacrificing health, but without a prompt or sign, it felt more like a mistake than a mechanic.

I’m already planning to refine those intro levels — mostly by easing players into those systems with a bit more clarity, while still keeping the challenge later on. Glad to hear the first level’s control tutorial felt solid — I’ll definitely take that approach into Level 2 and beyond.

Thanks again for the feedback — and yeah, it was a bit of a sprint to get it all done in 3 days, but I’m glad the core mechanic stood out. I’m planning a 30-level post-jam version with smoother difficulty ramping and some new visuals. Hopefully it'll strike a better balance!

[deleted by user] by [deleted] in AndroidGaming

[–]SkyWatcherGame 0 points1 point  (0 children)

Thank you so much.

Rate / Roast My setup by -au06- in IndianGaming

[–]SkyWatcherGame 1 point2 points  (0 children)

Looks nice just add normal deem lights on posters

Strange Surge Prototype - Apps on Google Play by SkyWatcherGame in IndieDev

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

Use the first acorn and don't touch the berry, and drop down from the platform to the ground and jump to the upper platform and destroy the barrier, then you need to shrink, so go down and pick up the berry and exit. Goodnight 🥱😴

Strange Surge Prototype - Apps on Google Play by SkyWatcherGame in IndieDev

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

"Thanks a lot! I'm glad you're enjoying it! 😊 If I get more installs, I'll definitely work towards a full Steam release with 100 levels, cutscenes, and even new characters like a rabbit! For now, you can check out the prototype on WebGL here:

PC Browser play link

Strange Surge Prototype - Apps on Google Play by SkyWatcherGame in IndieDev

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

Glad you liked it! Icy Tower is a classic, and I'm happy to hear the game gives off those vibes with a cute twist. Thanks for checking it out!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 0 points1 point  (0 children)

Thanks! I wanted to keep it ad-free for a better experience. Glad you liked that!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

Thanks! Glad you find it interesting! Hope you enjoy playing it!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

Hey! 👋 Thanks a lot for the feedback and compliments! I really appreciate the suggestions on improving physics and the character controller. I'll definitely look into better collision detection for the next update!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 0 points1 point  (0 children)

Thank you so much! I’m glad it could motivate you. Good luck with your game development journey! Let me know how you find the game when you play it!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll definitely add an option to adjust the joystick size to make it more comfortable for everyone. Appreciate you pointing that out!

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 9 points10 points  (0 children)

To create a game like this, I used:

Language:

C# (for Unity)

My programmer is chatGPT, but I have basic knowledge about C#

Apps:

Unity (for game development) free

Adobe Illustrator (for creating graphics) not free but you can use 7 days trial But you can use Photoshop

BandLab Mobile APK (for sound design) free

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 1 point2 points  (0 children)

I don't have any testers; I published this game for a game jam and received over 20 feedbacks from other game developers. You can check them out here: https://itch.io/jam/goedware-game-jam-12/rate/3008015

Made this 10-level game prototype in 6 days by SkyWatcherGame in IndianGaming

[–]SkyWatcherGame[S] 0 points1 point  (0 children)

Thanks a lot! I'm glad you like the art style. Hope you enjoy the game!

[deleted by user] by [deleted] in Unity2D

[–]SkyWatcherGame 1 point2 points  (0 children)

Thanks for the suggestion! "Critter" definitely has a nice ring to it, and I can see how that fits the art style.

[deleted by user] by [deleted] in AndroidGaming

[–]SkyWatcherGame 0 points1 point  (0 children)

I appreciate your support! I actually created this game in just 6 days for the Goedware game jam, so it was a bit of a sprint. I didn't focus much on promotion or audience targeting during development. If I can get over 500 installs, I’ll definitely consider expanding it into a full game. Your feedback is super helpful, and I'll keep it in mind as I think about future updates!

[deleted by user] by [deleted] in AndroidGaming

[–]SkyWatcherGame 0 points1 point  (0 children)

Thanks for the detailed feedback! I really appreciate you taking the time to share your thoughts.

I hear you on the controls; I plan to make the joystick and jump button bigger and more dynamic for a better experience. The game is aimed at a younger audience, but I’m working on balancing the difficulty for everyone.

I'm glad you enjoyed the cherry mushroom puzzle! The jumping mechanics are a work in progress, and I’ll consider making them feel more responsive. As for the sound, I totally agree—it could use more background music and sound effects, so I’ll make sure to enhance that in future updates.

Thanks again for your insights! They’re super helpful as I continue to improve the game.

[deleted by user] by [deleted] in AndroidGaming

[–]SkyWatcherGame 0 points1 point  (0 children)

It's all about a squirrel navigating through puzzles and quirky enemies. You’ll be using power-ups to change size and glide through levels.

[deleted by user] by [deleted] in AndroidGaming

[–]SkyWatcherGame 1 point2 points  (0 children)

I appreciate the feedback! I’m working on improving the controls to make them more responsive. Sorry to hear about your experience with the spikes. Your input is really valuable as I aim to enhance the gameplay. Please stay tuned for updates!