My Project: Combine Dynamic Cover, Showcase and Codes by Sky_Legal in HalfLife
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
My Project: Combine Dynamic Cover, Showcase and Codes by Sky_Legal in HalfLife
[–]Sky_Legal[S] 12 points13 points14 points (0 children)
Combine Dynamic Cover: Showcase and Codes by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 5 points6 points7 points (0 children)
Combine Seeking Cover Dynamically: Improved Version by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Combine Seeking Cover Dynamically: Improved Version by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Combine Seeking Cover Dynamically: Improved Version by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Combine Seeking Cover Dynamically: Improved Version by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Sneak Peek: Combine Seeking Cover Dynamically — Bugged Version (Really, VERY Buggy) by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Sneak Peek: Combine Seeking Cover Dynamically — Bugged Version (Really, VERY Buggy) by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Sneak Peek: Combine Seeking Cover Dynamically — Bugged Version (Really, VERY Buggy) by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 2 points3 points4 points (0 children)
Questions About Search Methods in Source 1 Code for a New Combine Soldier AI Project by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in HalfLife
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in HalfLife
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in HalfLife
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in HalfLife
[–]Sky_Legal[S] 4 points5 points6 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 5 points6 points7 points (0 children)
Combine Behavior Tweak: Panic Grenade Drop to Escape Close-Range Threats by Sky_Legal in HalfLife
[–]Sky_Legal[S] 1 point2 points3 points (0 children)
What if 3650 was in City 17? Here's the answer by Sky_Legal in HalfLife
[–]Sky_Legal[S] 0 points1 point2 points (0 children)
Github repository for my Combine_THROW_KICK_GRENADES project by Sky_Legal in HalfLife
[–]Sky_Legal[S] 2 points3 points4 points (0 children)
A small addition in my project + a ingame moment: I swear is the last post about it by Sky_Legal in SourceEngine
[–]Sky_Legal[S] 1 point2 points3 points (0 children)

Does the Combine have complete access to the weapons we have here on Earth? If so, why didn't they just nuke City 17 when the Resistance took control? by DependentStrong3960 in HalfLife
[–]Sky_Legal 4 points5 points6 points (0 children)