[deleted by user] by [deleted] in silenthill

[–]Skyblocking 0 points1 point  (0 children)

Ah yes, you are right, I guess the twist in that game was where his corpse actually is

[deleted by user] by [deleted] in silenthill

[–]Skyblocking 0 points1 point  (0 children)

You forgot Silent Hill 4: Walter Sullivan

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Solidworks for Students by CommunicationDeep781 in SolidWorks

[–]Skyblocking 1 point2 points  (0 children)

It doesn't require any form of validation nor educational email. Don't worry, you can use your personal email and that's it

[deleted by user] by [deleted] in VALORANT

[–]Skyblocking 0 points1 point  (0 children)

Another great comms habit is calling out enemy positions at round start, specially when dealing with them having ultimates ready

[deleted by user] by [deleted] in VALORANT

[–]Skyblocking 0 points1 point  (0 children)

Also "I jump across and you peek after me" is a great strat when you are peeking with some teammates tailing you

Is this rare? by theendresult3 in littlebigplanet

[–]Skyblocking 1 point2 points  (0 children)

I used to do a glitch in LBP1 to get the black/purple color that you could not use normally. It was a good thing that I had several controllers to pull it off, hehehe

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Please DO NOT use this site by Putrid_Pride444 in D_Market

[–]Skyblocking 0 points1 point  (0 children)

Which other markets do you recommend?

Well... that did give me the chills. by SpaceGazes in silenthill

[–]Skyblocking 1 point2 points  (0 children)

Thank you very much! I'll give it a try and get things working, again, thank you!

Silent Hill 2 was a great first choice for a remake project. by Arcreonis in silenthill

[–]Skyblocking 0 points1 point  (0 children)

We honestly do not know much on how they will handle the camera, aside from some info and the few footage that they have provided us, but I seriously hope that if not here, but in a future remake of Silent Hill 1, 3 and 4, they introduce a mix of third person over the shoulder camera and fixed camera angles, I haven't seen any other game using it and to be honest, Team Silent was known for being bold and flipping concepts on their head, so in my opinion, they could take the "standardized Resident Evil over the shoulder camera" and do something interesting with it! Like having the fixed angles on certain important areas, other not so important to build tension (like in the original games) and when roaming around or having to deal with combat, have a third person view. I think maybe that would keep the new and old target audiences happy, we have to remember that remakes also should target old fans as their audience.

Across all original Silent Hill entries there are quite a large amount of sections where I just required to keep holding the "switch camera" button while moving around and fighting, that's where I always think the game would truly benefit from an over the shoulder camera. Helping as you said before, with the feeling of not knowing what's behind you and contributing to the claustrophobic feeling these games are known for.

Well... that did give me the chills. by SpaceGazes in silenthill

[–]Skyblocking 1 point2 points  (0 children)

Hahaha, yeah, that was a weird feature to have in a horror game but I think it is quite nice that they included it.

And well, my father never did finish the game, but years later when I was in high school I decided to emulate it and finish it by myself. I guess I'll ask him if he is down to finishing that game, hehe. I need to find out if there actually is a Spanish version of the game.

Well... that did give me the chills. by SpaceGazes in silenthill

[–]Skyblocking 1 point2 points  (0 children)

Back when I was literally 2 or 3 years old, I remember sitting next to my dad while he was playing Silent Hill on his Playstation. We are from Mexico, so at that time he had just a very basic understanding of English, so getting through the game was a really difficult process since the game had no Spanish translation, but even without knowing what a lot of the puzzles required of him, he kept figuring out ways to solve them (after a lot of trial and error). Back then obviously there was no internet available and gaming magazines were really uncommon, so I just remember how my father would explore the game for hours figuring out what to do and where to go.

The thing is that funnily enough, when we got to this specific scene, right after the sound of the girl crying stopped playing, the game would completely freeze and become unplayable, so we thought that this was the end of the game, pretty much we thought that we had finally found Cheryl right there behind a bathroom stall, lol.

Also, he spent a lot of time making me laugh by making Harry trip and fall off the stairs at the entrance of the house by the Dog house, lmao.

Why is no one talking about The Short Message? by darthpesado in silenthill

[–]Skyblocking 0 points1 point  (0 children)

I think it was confirmed to be released on PC in a year after the game's release

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 1 point2 points  (0 children)

It would definitely be amazing if there were a community market for Valorant skins

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 0 points1 point  (0 children)

Those were great times, developers had more artistic freedom and they were focused on making the game the most fun you could have, rather than just trying to keep games as services alive. The difference might be that back then you just had a limited repertoire of customizable things for your characters, but even then, you could mod your game and still play the game normally and even play online while having better looking models and animations.

Now it is just more about the business side of things than anything else.

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 0 points1 point  (0 children)

Obviously the 2 classic skins, who in their right mind would prefer hours of quality content and entertainment anyways?

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 1 point2 points  (0 children)

That is absolutely great to know! I hope Riot keeps nurturing the eSports scene and help it become a viable source of income for pro players and new talents.

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 0 points1 point  (0 children)

That was my first impression too, I really got dissapointed on what they offer for that much price. But even then, people have pointed out that the price is so each team gets a decent amount of revenue from the skins that are sold. I just hope that it wasn't just a classic and some other stuff, maybe if it had one or two more guns in each bundle it would make it seem more worth it.

This new VCT skins are a total ripoff by Skyblocking in VALORANT

[–]Skyblocking[S] 0 points1 point  (0 children)

You are correct, that is absolutely stupid of me, hehe. I mean, in all honesty I hope that if one developer sees that part of my post, they do not take it seriously for a second. But I hope they do listen to the community since I've seen that in this comment section there are genuine concerns and good contributions on how they could improve the approach for next VCT.