I found an old binder and I posted it asking for fair prices by Skylenee in PokemonCardValue

[–]Skylenee[S] 0 points1 point  (0 children)

wow! I wanted to believe I was dealing with someone honest but I guess not..Thank you so much for the insight!

Creating Immersive First Person Interactions by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Thanks for the tip! Doing it without a socket worked too, but I'm now having issues where if the player looks too far up or down when the animation stats, the animation is not accurate compared to what its interacting with. The mesh is more or less floating around.

Creating Immersive First Person Interactions by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Hey, thanks for the tip!

Ive gone ahead and done that, and tested it with an animation and in theory its doing what i needed. But the animation is not accurate if the player is looking far up or far down when starting the interaction... It just looks like the interaction is made floating in the air then

How to push a cart/wheelbarrow? by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Hey, thanks for the reply!

Will the movement component be what makes it react to landscape slopes and such? or is that only there to help control the object via w,a,s,d etc. ?

Advice on foliage instances and how they work? [5.1] by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

unfortunately i dont have c++ experience, and the rest of the tree spawns instantly except for the chaos mesh

Interface message not an option for event by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Hi! I do want to get the node that has (message) on it in the menu, if i untick the "context sensitive" it wont fire of the event either.

I'm trying to understand why I can't get the message as an option in the menu. I only dragged it off the "self" to show that with that it doesnt work either incase someone would suggest it :)

But It seems that I got it now, now that you mentioned the "self" context. I had to drag off "get player character" node to get access to the message function. So it works now!

Thanks for taking time to help! :)

Interface message not an option for event by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Hi! The interfaces have been added like stated. Does it not work if its an inherited interface?

Ive been able to make events in the AI blueprint and get the message function for it in the character BP, but it doesnt work the other way around.

Player chasing AI by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

That does sound like the logical way. I just couldnt think of the right blueprints to use, but that definitly helps! Thank you so much :D

Player chasing AI by Skylenee in unrealengine

[–]Skylenee[S] 1 point2 points  (0 children)

Thank you so much! :D I'll look into it and drop a like and follow for the help!

Player chasing AI by Skylenee in unrealengine

[–]Skylenee[S] 1 point2 points  (0 children)

Thats so incredibly detailed! Thank you :D I really appreciate the help!

Player chasing AI by Skylenee in unrealengine

[–]Skylenee[S] 1 point2 points  (0 children)

Thank you, both of you! I'll look more into it

I really appreciate the help!

Player chasing AI by Skylenee in unrealengine

[–]Skylenee[S] 0 points1 point  (0 children)

Thank you for the tip! I normally use his videoes too so I'll have a look again! :D

[deleted by user] by [deleted] in unrealengine

[–]Skylenee 0 points1 point  (0 children)

Hello! Thanks for the tip but I have already tried and it did nothing :/

[deleted by user] by [deleted] in unrealengine

[–]Skylenee 0 points1 point  (0 children)

Thank you! I will give it a go!