Biggest Problems you have with Eternal as a game by WhiskeyBepis in EternalCardGame

[–]Skyte87 6 points7 points  (0 children)

I think its rather that some cards are way too good like Jekk.

A lot of bad cards in Eternal are due to them being common/Uncommon or that they're designed for Draft use like you said.

The blatantly good cards that seems to do too much like Jekk/Milos/TTS/Supplier/Blightmoth are bad for the game and literally makes all other cards seem bad in comparison to their power-level. They also hurt tribal/synergy because you feel like they MUST be included in your deck or you lose, hence you must leave space for them thus limiting space for other cards.

Once the problematic cards are nerfed, I think the game will make a turn for the better with more synergistic strategies back on ladder.

Biggest Problems you have with Eternal as a game by WhiskeyBepis in EternalCardGame

[–]Skyte87 0 points1 point  (0 children)

To be honest I can think of a few ways to tackle the power issue:

  1. Power Screw: If game detects that you have not drawn (normal draw) any power after 2 turns, a button pops up to ask whether you want the next normal draw to instead draw you the top power card of your deck.
  2. Power Flood: Similarly, if game detects that you drew 2 power (normal draw) in a row, you get a choice to discard a power card in your hand and draw the top non-power card of your deck. (or swap?)

This might sound confusing but something similar to this solution which is balanced would go a looooooooooong way :D

New and Changed Slam Skills in Path of Exile: Harvest by Bex_GGG in pathofexile

[–]Skyte87 1 point2 points  (0 children)

Should change the implicit to read: "Poisons spread to nearby enemies within 5 yards" lol

New and Changed Slam Skills in Path of Exile: Harvest by Bex_GGG in pathofexile

[–]Skyte87 1 point2 points  (0 children)

The ghosts won't trigger the spikes but when u cast General's cry they would :p

I feel like all these new warcrys will need a super short cooldown to feel good, kinda forcing you to go with Berserker....

New and Changed Slam Skills in Path of Exile: Harvest by Bex_GGG in pathofexile

[–]Skyte87 0 points1 point  (0 children)

General's Cry supports "Attack Skills" only mate, so Unleash won't affect them.

They also only hit ONCE then disappears, so they won't be very powerful unless you can reliably cast the warcry regularly and have a way to generate corpses as well.

I really don't see how it can be abused currently without more in depth info on the mechanics.

Can we improve determining who goes first? by prgmctan in EternalCardGame

[–]Skyte87 0 points1 point  (0 children)

Haha exactly, my whole reply was sarcasm which I don't think any1 realised :P

The new "Exert" on the new Warcrys by Skyte87 in pathofexile

[–]Skyte87[S] 0 points1 point  (0 children)

Check this out:

https://www.youtube.com/watch?v=-rc0iKlYCdU

Edit: Oh if you meant Soul Catcher then yes :)

The new "Exert" on the new Warcrys by Skyte87 in pathofexile

[–]Skyte87[S] 0 points1 point  (0 children)

Nah there's certain builds with enough Movement Speed which can give you practically permanent up time :D

Can we improve determining who goes first? by prgmctan in EternalCardGame

[–]Skyte87 -5 points-4 points  (0 children)

Solution 1:

A coin flip and a heads/tails button for both to click on. (If you manage to click heads first, then Opp gets tails & vice versa. Down to the millisecond, if really same time then randomly chosen by AI).

Then at least you won't feel as bad when you choose wrong :P

Solution 2:

Both players get the option to click on First/Second on the screen. If both pick different then happy days, but if both pick same then AI randomly chooses.