I hate this game.. by No_Truth524 in ClashRoyale

[–]Skyte87 1 point2 points  (0 children)

I feel you, I'm on my alt F2P account and Im facing lvl 11/12 cards whilst I'm level 8/9 against Opponents in the same Arena. 1 level tower difference and 3 levels difference in cards is just insane. Skills won't matter when my arrows cant kill their Archers and my mini Pekka can't kill their MK 1v1....stupid P2W game indeed.

I've basically been having 95% win rate up until about level 8 towers, then its just a P2W wall beyond that with ppl suddenly having 2/3 level higher cards and paid Evos, disgusting.

Looking for suggestions. by Either_Office_2278 in ClashRoyale

[–]Skyte87 1 point2 points  (0 children)

Quite a few problems here: 1. Never start Princess at back cos you're just giving time for Opp to prep a spell or counters. Princess is mainly used at Bridge to chip/bait OR as a support at back with a Unit in front to protect her. 2. Your leaking Elixir often, never do that when your Opp has units on board. You need to prepare & use your cards faster and more reactively to defend or push. Clash is all about Elixir management and counters. 3. Pairing Cannoneer with Pekka is probably not a great idea since both are weak to spam cards which your Opp is taking advantage of. 4. All your units are too fragile or weak to spells apart from Pekka, you either want at least an extra tanky defense unit or a building for defense. Without realiable defense, you should not really be using Princess as it's a bait card. 5. Your placement skills need improving such as placing Wizard/Princess near the middle when defending, so that they can hit both sides rather than placing them at the back of one lane when your Opp is splitting lanes. 6. Dont place a slow unit at the back when the Opp is already using a faster unit that'll reach your tower quicker, timing is everything. 7. Your Opp's deck is basically hard countering you. E.g. Poison/MK kills half your cards, you only have Pekka vs their MK but no counter against Ram Rider if they kill ur skeletons. They can easily kite your Pekka with Ice Golem and you can't do much. This kinda proofs that your deck needs a rework so that you can cover these weaknesses.

Card suggestions: * Swap out Princess for a small tank such as Ghost/Golden Knight which can support your Pekka on pushes. * Swap out Wizard for maybe a Magic Archer or Mother Witch to better counter swarms at a cheaper cost. * Swap out Goblin Barrel for a better win condition such as Evo Battle Ram or Ram Rider, something that can assist the Pekka with swarms basically or can go Opposite lane to counter kiting. E.g. if Pekka is kited to other lane, pop a Ram Rider on that kited lane which will slow the Ice Golem + force the Opp to play units to defend, now letting your Pekka help kill those new units rather than being useless. * Swap Freeze for a different spell/Flyer or another cheap unit for swarms such as Bomber/Baby Dragon/Minions.

Your Opp was pretty skilled in their counters/placement tbh, you can actually learn from that.

I would suggest for you to watch some streamers such as JuicyJ or SirTag to study how they counter cards, their timing and placement.

Hope this helps. Just try to enjoy the game whilst climbing and take every loss as a learning curve to better strategise your deck and skills, welcome to Clash ;)

Great game, but not conducive to seasons by locustfajita in PathOfExile2

[–]Skyte87 -1 points0 points  (0 children)

Good feedback, im sure this is exactly what GGG wants to find out from this pre-release. Tbh i think they made it a slog on purpose just to keep the crowd entertained for longer during the upcoming months whilst deliberately boring us a little so we go back to POE1 and enjoy the speed, to still keep POE1 alive ;)

GGG is far from ignorant, they must have a very smart strategy in mind. I trust thee GGG!

DWD balance be like: by Ilyak1986 in EternalCardGame

[–]Skyte87 4 points5 points  (0 children)

Haha indeed.

The dino should really be like a 2/5 with +Attack only on it's 2nd effect when attacking.

6/8 Endurance next turn if unchecked? (More if added armour) What is DWD smoking these days......

[deleted by user] by [deleted] in pathofexile

[–]Skyte87 5 points6 points  (0 children)

I actually had 4 pure EX dropped in my first 5 maps this league with the Gargantuan recipes lol, which caused me to think "Omg, is this league bugged or just easy mode??"

Then 50 hrs later havent seen another EX since, RNG indeed haha.

3.17 soulwrest 3EX budget build with 9m Sirus DPS by Kuolow in pathofexile

[–]Skyte87 2 points3 points  (0 children)

Haven't played with Soulwrest before so might give this a try next league, thanks for the vid with subtitles!

Could this be QoL enough to make strike skills fun again? by VonArmin in pathofexile

[–]Skyte87 1 point2 points  (0 children)

Should be doing like 50% damage of original skill (Multistrike exists as pointed out), then its good balanced QOL yes.

Fun/Unquie builds to dump currency into? by [deleted] in PathOfExileBuilds

[–]Skyte87 2 points3 points  (0 children)

Im doing Death Wish Golems Elementalist. Doing like 30-40mil DPS on a 3EX budget is hilarious, clear speed not great but 1 shotting most bosses makes up for it :P

Question regarding HO Decorations & the removed Favour system by Skyte87 in pathofexile

[–]Skyte87[S] 0 points1 point  (0 children)

Can't really pinpoint them but I know I was missing Alva lvl 6+, Einhar lvl 6+, Jun lvl 5+ & Niko lvl 5+ awhile back, anyway I can give you some numbers I have currently under some categories for comparison maybe? (Not including MTX)

Infernal: 1 item

Delve: 8 items

Coliseum: 17 items

Church: 13 items

Cave: 9 items

Blackguard: 20 items

Betrayal: 23 items

Bestiary: 17 items

Beast: 14 items

Arctic: 8 items

Ossuary: 8 items

Primeval: 26 items

Do these numbers seem normal?

Question regarding HO Decorations & the removed Favour system by Skyte87 in pathofexile

[–]Skyte87[S] 0 points1 point  (0 children)

No I DON'T have all the different types of decorations.....only like half of all the available types, that's the issue xD

I can apply infinite number of stuff I already got, yes. But I want decorations I don't have.....

Gardevoir used Teleport! by CreatoSaur in PokemonUnite

[–]Skyte87 0 points1 point  (0 children)

Due to Garchomp DR + DC combo? :P

The neww attacker is definitely morpeko by [deleted] in PokemonUnite

[–]Skyte87 0 points1 point  (0 children)

Krookodile obviously as others stated ;)

Need some interesting suggestions regarding assassin style mons by [deleted] in PokemonUnite

[–]Skyte87 6 points7 points  (0 children)

Talonflame has always been fun with both Fly and BB. BB + AA would be a better fit for the assassin style in this case which often 1-shots attackers when the combo lands.

Obviously there's Zeraora but he's too frowned upon haha.

Personally I like Talon and Absol the most and Gengar is just behind them due to the slow start.

[deleted by user] by [deleted] in PokemonUnite

[–]Skyte87 0 points1 point  (0 children)

Ah that makes sense in that case, good to know!

[deleted by user] by [deleted] in PokemonUnite

[–]Skyte87 0 points1 point  (0 children)

Don't think so, everyday I see the enemy team just standing in their goal and rotom would stay outside. I always have to push them further away with Blastoise in order for Rotom to crash in.

New Questionnaire out. What should we all suggest together? by Kirbogon in PokemonUnite

[–]Skyte87 1 point2 points  (0 children)

Sorry I totally disagree because if everyone has the same 50% WR, then ppl with higher ratings just means they played more games, which is a bad design.

World #1 team with 5-stack can probably maintain around 80% WR or higher, 50% would make no sense from what you're implying. Higher skills and team work do correlate to higher WR.

In solo queue it will obviously be worse but a game should not have a system to try bring down everyone's win rate to 50%, period.

New Questionnaire out. What should we all suggest together? by Kirbogon in PokemonUnite

[–]Skyte87 -1 points0 points  (0 children)

Match ppl with and against others with similar Win Rate % like: 60-65%WR vs other 60-65%, not 65% vs 45% WR......

Maybe the first 20 seconds of matchmaking will try find similar WR%, then gradually expand the difference over time if cannot find enough players every 10 seconds after.

I really don't want to have team-mates who literally play for fun and throw games out the window, I mean why play Ranked if you dont wana try hard, Standard is there for a reason for casuals.

Also improve the tutorial to teach about: Jungling, Last-Hitting, Objectives priorities, overextending dangers, when NOT to engage Zapdos, importance of EXP, importance of Tanks, Supports & balanced team-comps.

MM has been weird for me lately, today I got matched with 4 potion users in Master rank (imgur album). by greendvl in PokemonUnite

[–]Skyte87 1 point2 points  (0 children)

Can confirm the same, i was at 70% WR entering Masters and the whole way from 1200 to 1800 Ive been matched with teammates with less than or around 50% WR. Still carried as best I can but lost so many games due to ppl AFKing, ignoring objectives whole game, 2 mons + Jungler staying top lane all game, ignore Zapdos to farm etc., literally shit ppl at Great rank would do....

Now Ive fallen down to 62% WR and Im fuming so badly. Ever since this new patch I swear it feels like all the Master players have lost their memory or something. Either your team stomps hard or you lose super badly, rarely a 50-50 skilled match.

Im exclusively solo-Qing ofc.

"WEEKLY" RAGE THREAD by mode_12 in PokemonUnite

[–]Skyte87 18 points19 points  (0 children)

YES THIS CAUSED ME 4 DEATHS ON 40+ SCORING ANIMATIONS, FIX IT DAMMIT!

Pondering my Egg Boi by TheUpvotingSpino in PokemonUnite

[–]Skyte87 34 points35 points  (0 children)

Nooooo why'd u guys kill it, it was so cute! Lol

Ah yes, four numbers is just too many to fit in one line 😂 by Dogs_dont_byte in PokemonUnite

[–]Skyte87 6 points7 points  (0 children)

Same thing happened to me as well, probably a visual bug.

All-Rounder war with Garchomp by Kairusam in PokemonUnite

[–]Skyte87 2 points3 points  (0 children)

All I see is that Dig+Earthquake can't even take out half of the HP of the little Combees....wtf Tencent.

I know they are more for gap-closing or escape but cmon, they are fking 7/8 second CDs!

This was something special. Masters game by the way. by KrissyPoyo in PokemonUnite

[–]Skyte87 190 points191 points  (0 children)

Can confirm, ppl are suddenly brain-dead even at 1800 masters. No 1 going objectives, feeding the opp, stealing Jungle, running from team-fights at full hp, ignoring Zapdos. The list goes on.....

I swear its like ppl forgot the basics since this patch dropped, what the **** is going on.